mirror of
https://github.com/DrBeef/ioq3quest.git
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260233d4ec
https://bugzilla.icculus.org/show_bug.cgi?id=5986 Created make-macosx-app.sh to handle manually creating an app bundle from other scripts. Updated make-macosx.sh to create bundle with make-macosx-app.sh (TODO: make-macosx-ub.sh support). Updated Makefile to create bundle with make-macosx-app.sh and zip up the resulting ioquake3.app if ARCHIVE is defined.
110 lines
3.1 KiB
Bash
Executable file
110 lines
3.1 KiB
Bash
Executable file
#!/bin/sh
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#
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# Let's make the user give us a target build system
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if [ $# -ne 1 ]; then
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echo "Usage: $0 target_architecture"
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echo "Example: $0 x86"
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echo "other valid options are x86_64 or ppc"
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echo
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echo "If you don't know or care about architectures please consider using make-macosx-ub.sh instead of this script."
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exit 1
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fi
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if [ "$1" == "x86" ]; then
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BUILDARCH=x86
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DARWIN_GCC_ARCH=i386
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elif [ "$1" == "x86_64" ]; then
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BUILDARCH=x86_64
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elif [ "$1" == "ppc" ]; then
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BUILDARCH=ppc
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else
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echo "Invalid architecture: $1"
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echo "Valid architectures are x86, x86_64 or ppc"
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exit 1
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fi
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if [ -z "$DARWIN_GCC_ARCH" ]; then
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DARWIN_GCC_ARCH=${BUILDARCH}
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fi
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CC=gcc-4.0
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APPBUNDLE=ioquake3.app
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BINARY=ioquake3.${BUILDARCH}
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DEDBIN=ioq3ded.${BUILDARCH}
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PKGINFO=APPLIOQ3
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DESTDIR=build/release-darwin-${BUILDARCH}
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BASEDIR=baseq3
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MPACKDIR=missionpack
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BIN_OBJ="
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build/release-darwin-${BUILDARCH}/${BINARY}
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"
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BIN_DEDOBJ="
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build/release-darwin-${BUILDARCH}/${DEDBIN}
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"
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BASE_OBJ="
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build/release-darwin-${BUILDARCH}/$BASEDIR/cgame${BUILDARCH}.dylib
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build/release-darwin-${BUILDARCH}/$BASEDIR/ui${BUILDARCH}.dylib
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build/release-darwin-${BUILDARCH}/$BASEDIR/qagame${BUILDARCH}.dylib
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"
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MPACK_OBJ="
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build/release-darwin-${BUILDARCH}/$MPACKDIR/cgame${BUILDARCH}.dylib
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build/release-darwin-${BUILDARCH}/$MPACKDIR/ui${BUILDARCH}.dylib
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build/release-darwin-${BUILDARCH}/$MPACKDIR/qagame${BUILDARCH}.dylib
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"
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RENDER_OBJ="
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build/release-darwin-${BUILDARCH}/renderer_opengl1_${BUILDARCH}.dylib
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build/release-darwin-${BUILDARCH}/renderer_opengl2_${BUILDARCH}.dylib
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"
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cd `dirname $0`
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if [ ! -f Makefile ]; then
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echo "This script must be run from the ioquake3 build directory"
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exit 1
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fi
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Q3_VERSION=`grep '^VERSION=' Makefile | sed -e 's/.*=\(.*\)/\1/'`
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# We only care if we're >= 10.4, not if we're specifically Tiger.
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# "8" is the Darwin major kernel version.
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TIGERHOST=`uname -r |perl -w -p -e 's/\A(\d+)\..*\Z/$1/; $_ = (($_ >= 8) ? "1" : "0");'`
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# we want to use the oldest available SDK for max compatiblity. However 10.4 and older
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# can not build 64bit binaries, making 10.5 the minimum version. This has been tested
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# with xcode 3.1 (xcode31_2199_developerdvd.dmg). It contains the 10.5 SDK and a decent
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# enough gcc to actually compile ioquake3
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# For PPC macs, G4's or better are required to run ioquake3.
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unset ARCH_SDK
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unset ARCH_CFLAGS
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unset ARCH_LDFLAGS
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if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then
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ARCH_SDK=/Developer/SDKs/MacOSX10.5.sdk
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ARCH_CFLAGS="-arch ${DARWIN_GCC_ARCH} -isysroot /Developer/SDKs/MacOSX10.5.sdk \
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-DMAC_OS_X_VERSION_MIN_REQUIRED=1050"
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ARCH_LDFLAGS=" -mmacosx-version-min=10.5"
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fi
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echo "Building ${BUILDARCH} Client/Dedicated Server against \"$ARCH_SDK\""
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sleep 3
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if [ ! -d $DESTDIR ]; then
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mkdir -p $DESTDIR
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fi
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# For parallel make on multicore boxes...
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NCPU=`sysctl -n hw.ncpu`
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# intel client and server
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if [ -d build/release-darwin-${BUILDARCH} ]; then
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rm -r build/release-darwin-${BUILDARCH}
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fi
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(ARCH=${BUILDARCH} CFLAGS=$ARCH_CFLAGS LDFLAGS=$ARCH_LDFLAGS make -j$NCPU) || exit 1;
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# use the following shell script to build an application bundle
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"./make-macosx-app.sh" release ${BUILDARCH}
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