ioq3quest/code/win32/msvc/game.vcproj
Maik 252ede0472 msvc project files updated and moved to win32/msvc
temporary build dirs moved to win32/msvc/build
2005-12-12 17:38:03 +00:00

2043 lines
63 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="game"
ProjectGUID="{F9EE10DA-2404-4154-B904-F93C936C040A}">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug TA|Win32"
OutputDirectory=".\build\game_debug_ta"
IntermediateDirectory=".\build\game_debug_ta"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
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Name="VCCLCompilerTool"
Optimization="0"
OptimizeForProcessor="1"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="$(IntDir)\game.pch"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib"
OutputFile="$(OutDir)\qagamex86.dll"
LinkIncremental="1"
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ModuleDefinitionFile=".\game.def"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
GenerateMapFile="TRUE"
MapFileName="$(IntDir)\qagamex86.map"
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BaseAddress="0x20000000"
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TargetMachine="1"/>
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HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\build\game_debug"
IntermediateDirectory=".\build\game_debug"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
OptimizeForProcessor="1"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK"
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PrecompiledHeaderFile="$(IntDir)\game.pch"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib"
OutputFile="$(OutDir)\qagamex86.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
ModuleDefinitionFile=".\game.def"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
GenerateMapFile="TRUE"
MapFileName="$(IntDir)\qagamex86.map"
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BaseAddress="0x20000000"
ImportLibrary="$(IntDir)\qagamex86.lib"
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TargetEnvironment="1"
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HeaderFileName=""/>
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Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
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Name="VCPreLinkEventTool"/>
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Name="VCResourceCompilerTool"
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Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release Alpha|Win32"
OutputDirectory=".\build\game_release_alpha"
IntermediateDirectory=".\build\game_release_alpha"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="1"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;C_ONLY"
StringPooling="TRUE"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="$(IntDir)\game.pch"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="2"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib"
OutputFile="$(OutDir)\qagameaxp.dll"
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Culture="1033"/>
<Tool
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Name="VCXMLDataGeneratorTool"/>
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Name="VCWebDeploymentTool"/>
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Name="VCManagedWrapperGeneratorTool"/>
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Name="Debug Alpha|Win32"
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</Configuration>
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Name="Release|Win32"
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ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
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InlineFunctionExpansion="1"
OptimizeForProcessor="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK"
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RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="$(IntDir)\game.pch"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
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WarningLevel="4"
SuppressStartupBanner="TRUE"/>
<Tool
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AdditionalDependencies="winmm.lib"
OutputFile="$(OutDir)\qagamex86.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
ModuleDefinitionFile=".\game.def"
ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
GenerateMapFile="TRUE"
MapFileName="$(IntDir)\qagamex86.map"
SubSystem="2"
BaseAddress="0x20000000"
ImportLibrary="$(IntDir)\qagamex86.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
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Culture="1033"/>
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<Tool
Name="VCWebDeploymentTool"/>
<Tool
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<Tool
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</Configuration>
<Configuration
Name="Release TA|Win32"
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IntermediateDirectory=".\build\game_release_ta"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
<Tool
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UsePrecompiledHeader="2"
PrecompiledHeaderFile="$(IntDir)\game.pch"
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</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90">
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