ioq3quest/code/client
Ryan C. Gordon 8ab3f7af8d Changed the protocol for VoIP packets to support legacy clients.
Previously, a legacy client wouldn't get a VoIP packet, but if they did,
 they'd panic and disconnect. Now they ignore them and continue on. This also
 gives us the framework to add other features legacy clients can ignore.

Oh, this also has the benefit of allowing us to store incoming VoIP for
 playback in recorded demos. They'll play the chatter on VoIP clients, and
 be ignored on legacy ones. Huge win.
2008-06-03 02:32:52 +00:00
..
cl_avi.c * Fix poppy captured audio when recording videos 2007-12-01 19:39:03 +00:00
cl_cgame.c Initial patch for in-game VoIP support! 2008-06-01 07:51:23 +00:00
cl_cin.c Initial patch for in-game VoIP support! 2008-06-01 07:51:23 +00:00
cl_console.c * Fix bug that prevented key up events getting to cgame/ui when not in game 2007-10-02 14:14:45 +00:00
cl_curl.c Angst and zinx cajoled me into removing trying to load libcurl.so again. 2008-02-17 13:46:34 +00:00
cl_curl.h Angst and zinx cajoled me into removing trying to load libcurl.so again. 2008-02-17 13:46:34 +00:00
cl_input.c Changed the protocol for VoIP packets to support legacy clients. 2008-06-03 02:32:52 +00:00
cl_keys.c Make sure fullscreen does not work for in_nograb when manually Alt-Entering, too. 2008-03-26 16:20:21 +00:00
cl_main.c Don't allow client to capture audio if playing back a demo. 2008-06-03 02:28:03 +00:00
cl_net_chan.c * Added STATUS 2005-10-29 01:53:09 +00:00
cl_parse.c Changed the protocol for VoIP packets to support legacy clients. 2008-06-03 02:32:52 +00:00
cl_scrn.c - replace a few constant values with GL macros in tr_cmds.c 2008-05-01 14:56:57 +00:00
cl_ui.c - Revamp in-game server browser: you can now scan for games on multiple master servers, while retaining compatibility with old QVMs. 2008-04-11 18:39:03 +00:00
client.h Initial patch for in-game VoIP support! 2008-06-01 07:51:23 +00:00
keycodes.h * (bug 2741) replace K_LAST_KEY with MAX_KEYS. K_LAST_KEY is now defined 2007-03-22 22:03:00 +00:00
keys.h * Don't apply colour escape chars on input fields 2007-09-21 10:35:24 +00:00
libmumblelink.c mumble link support 2008-05-30 17:19:31 +00:00
libmumblelink.h mumble link support 2008-05-30 17:19:31 +00:00
qal.c fix openal dlopen 2008-06-02 15:54:36 +00:00
qal.h Revert changes in ioquake3 AL code, fix OpenAL headers. 2007-12-13 23:27:41 +00:00
snd_adpcm.c First diff from Andreas Schneider: 2005-08-31 18:00:00 +00:00
snd_codec.c * Fix to bug in S_FileExtension (Tr3B) 2008-01-19 19:06:25 +00:00
snd_codec.h * Fix bug where an extraneous render command can cause a crash when 2007-11-18 01:06:46 +00:00
snd_codec_ogg.c * (bug 3567) Fix to error handling in Ogg decoder (Joerg Dietrich) 2008-03-11 21:43:25 +00:00
snd_codec_wav.c * Fix bug where an extraneous render command can cause a crash when 2007-11-18 01:06:46 +00:00
snd_dma.c Initial patch for in-game VoIP support! 2008-06-01 07:51:23 +00:00
snd_local.h Initial patch for in-game VoIP support! 2008-06-01 07:51:23 +00:00
snd_main.c Initial patch for in-game VoIP support! 2008-06-01 07:51:23 +00:00
snd_mem.c Don't byteswap when resampling audio...we byteswapped it previously in the 2005-11-20 15:35:45 +00:00
snd_mix.c Initial patch for in-game VoIP support! 2008-06-01 07:51:23 +00:00
snd_openal.c Changed a few VoIP cvars to be latched. 2008-06-01 18:10:33 +00:00
snd_public.h Initial patch for in-game VoIP support! 2008-06-01 07:51:23 +00:00
snd_wavelet.c * Added STATUS 2005-10-29 01:53:09 +00:00