mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-27 06:13:01 +00:00
681 lines
20 KiB
C
681 lines
20 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "qbsp.h"
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#include "l_mem.h"
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#include "../botlib/aasfile.h" //aas_bbox_t
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#include "aas_store.h" //AAS_MAX_BBOXES
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#include "aas_cfg.h"
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#include "aas_map.h" //AAS_CreateMapBrushes
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#include "l_bsp_q3.h"
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#include "../qcommon/cm_patch.h"
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#include "../game/surfaceflags.h"
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#define NODESTACKSIZE 1024
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void PrintContents(int contents);
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int Q3_BrushContents(mapbrush_t *b)
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{
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int contents, i, mixed, hint;
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side_t *s;
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s = &b->original_sides[0];
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contents = s->contents;
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//
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mixed = false;
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hint = false;
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for (i = 1; i < b->numsides; i++)
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{
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s = &b->original_sides[i];
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if (s->contents != contents) mixed = true;
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if (s->surf & (SURF_HINT|SURF_SKIP)) hint = true;
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contents |= s->contents;
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} //end for
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//
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if (hint)
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{
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if (contents)
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{
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Log_Write("WARNING: hint brush with contents: ");
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PrintContents(contents);
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Log_Write("\r\n");
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//
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Log_Write("brush contents is: ");
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PrintContents(b->contents);
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Log_Write("\r\n");
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} //end if
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return 0;
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} //end if
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//Log_Write("brush %d contents ", nummapbrushes);
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//PrintContents(contents);
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//Log_Write("\r\n");
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//remove ladder and fog contents
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contents &= ~(CONTENTS_LADDER|CONTENTS_FOG);
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//
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if (mixed)
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{
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Log_Write("Entity %i, Brush %i: mixed face contents "
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, b->entitynum, b->brushnum);
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PrintContents(contents);
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Log_Write("\r\n");
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//
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Log_Write("brush contents is: ");
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PrintContents(b->contents);
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Log_Write("\r\n");
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//
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if (contents & CONTENTS_DONOTENTER) return CONTENTS_DONOTENTER;//Log_Print("mixed contents with donotenter\n");
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/*
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Log_Print("contents:"); PrintContents(contents);
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Log_Print("\ncontents:"); PrintContents(s->contents);
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Log_Print("\n");
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Log_Print("texture name = %s\n", texinfo[s->texinfo].texture);
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*/
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//if liquid brush
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if (contents & (CONTENTS_LAVA | CONTENTS_SLIME | CONTENTS_WATER))
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{
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return (contents & (CONTENTS_LAVA | CONTENTS_SLIME | CONTENTS_WATER));
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} //end if
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if (contents & CONTENTS_PLAYERCLIP) return (contents & CONTENTS_PLAYERCLIP);
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return (contents & CONTENTS_SOLID);
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} //end if
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/*
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if (contents & CONTENTS_AREAPORTAL)
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{
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static int num;
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Log_Write("Entity %i, Brush %i: area portal %d\r\n", b->entitynum, b->brushnum, num++);
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} //end if*/
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if (contents == (contents & CONTENTS_STRUCTURAL))
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{
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//Log_Print("brush %i is only structural\n", b->brushnum);
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contents = 0;
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} //end if
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if (contents & CONTENTS_DONOTENTER)
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{
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Log_Print("brush %i is a donotenter brush, c = %X\n", b->brushnum, contents);
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} //end if
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return contents;
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} //end of the function Q3_BrushContents
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#define BBOX_NORMAL_EPSILON 0.0001
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void Q3_DPlanes2MapPlanes(void)
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{
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int i;
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for (i = 0; i < q3_numplanes; i++)
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{
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dplanes2mapplanes[i] = FindFloatPlane(q3_dplanes[i].normal, q3_dplanes[i].dist);
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} //end for
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} //end of the function Q3_DPlanes2MapPlanes
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void Q3_BSPBrushToMapBrush(q3_dbrush_t *bspbrush, entity_t *mapent)
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{
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mapbrush_t *b;
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int i, k, n;
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side_t *side, *s2;
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int planenum;
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q3_dbrushside_t *bspbrushside;
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q3_dplane_t *bspplane;
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if (nummapbrushes >= MAX_MAPFILE_BRUSHES)
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Error ("nummapbrushes >= MAX_MAPFILE_BRUSHES");
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b = &mapbrushes[nummapbrushes];
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b->original_sides = &brushsides[nummapbrushsides];
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b->entitynum = mapent-entities;
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b->brushnum = nummapbrushes - mapent->firstbrush;
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b->leafnum = dbrushleafnums[bspbrush - q3_dbrushes];
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for (n = 0; n < bspbrush->numSides; n++)
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{
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//pointer to the bsp brush side
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bspbrushside = &q3_dbrushsides[bspbrush->firstSide + n];
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if (nummapbrushsides >= MAX_MAPFILE_BRUSHSIDES)
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{
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Error ("MAX_MAPFILE_BRUSHSIDES");
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} //end if
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//pointer to the map brush side
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side = &brushsides[nummapbrushsides];
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//if the BSP brush side is textured
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if (q3_dbrushsidetextured[bspbrush->firstSide + n]) side->flags |= SFL_TEXTURED|SFL_VISIBLE;
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else side->flags &= ~SFL_TEXTURED;
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//NOTE: all Quake3 sides are assumed textured
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//side->flags |= SFL_TEXTURED|SFL_VISIBLE;
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//
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if (bspbrushside->shaderNum < 0)
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{
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side->contents = 0;
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side->surf = 0;
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} //end if
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else
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{
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side->contents = q3_dshaders[bspbrushside->shaderNum].contentFlags;
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side->surf = q3_dshaders[bspbrushside->shaderNum].surfaceFlags;
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if (strstr(q3_dshaders[bspbrushside->shaderNum].shader, "common/hint"))
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{
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//Log_Print("found hint side\n");
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side->surf |= SURF_HINT;
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} //end if
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} //end else
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//
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if (side->surf & SURF_NODRAW)
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{
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side->flags |= SFL_TEXTURED|SFL_VISIBLE;
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} //end if
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/*
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if (side->contents & (CONTENTS_TRANSLUCENT|CONTENTS_STRUCTURAL))
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{
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side->flags |= SFL_TEXTURED|SFL_VISIBLE;
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} //end if*/
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// hints and skips are never detail, and have no content
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if (side->surf & (SURF_HINT|SURF_SKIP) )
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{
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side->contents = 0;
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//Log_Print("found hint brush side\n");
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}
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/*
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if ((side->surf & SURF_NODRAW) && (side->surf & SURF_NOIMPACT))
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{
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side->contents = 0;
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side->surf &= ~CONTENTS_DETAIL;
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Log_Print("probably found hint brush in a BSP without hints being used\n");
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} //end if*/
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//ME: get a plane for this side
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bspplane = &q3_dplanes[bspbrushside->planeNum];
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planenum = FindFloatPlane(bspplane->normal, bspplane->dist);
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//
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// see if the plane has been used already
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//
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//ME: this really shouldn't happen!!!
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//ME: otherwise the bsp file is corrupted??
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//ME: still it seems to happen, maybe Johny Boy's
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//ME: brush bevel adding is crappy ?
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for (k = 0; k < b->numsides; k++)
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{
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s2 = b->original_sides + k;
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// if (DotProduct (mapplanes[s2->planenum].normal, mapplanes[planenum].normal) > 0.999
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// && fabs(mapplanes[s2->planenum].dist - mapplanes[planenum].dist) < 0.01 )
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if (s2->planenum == planenum)
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{
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Log_Print("Entity %i, Brush %i: duplicate plane\n"
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, b->entitynum, b->brushnum);
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break;
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}
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if ( s2->planenum == (planenum^1) )
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{
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Log_Print("Entity %i, Brush %i: mirrored plane\n"
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, b->entitynum, b->brushnum);
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break;
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}
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}
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if (k != b->numsides)
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continue; // duplicated
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//
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// keep this side
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//
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//ME: reset pointer to side, why? hell I dunno (pointer is set above already)
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side = b->original_sides + b->numsides;
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//ME: store the plane number
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side->planenum = planenum;
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//ME: texinfo is already stored when bsp is loaded
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//NOTE: check for TEXINFO_NODE, otherwise crash in Q3_BrushContents
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//if (bspbrushside->texinfo < 0) side->texinfo = 0;
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//else side->texinfo = bspbrushside->texinfo;
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// save the td off in case there is an origin brush and we
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// have to recalculate the texinfo
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// ME: don't need to recalculate because it's already done
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// (for non-world entities) in the BSP file
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// side_brushtextures[nummapbrushsides] = td;
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nummapbrushsides++;
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b->numsides++;
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} //end for
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// get the content for the entire brush
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b->contents = q3_dshaders[bspbrush->shaderNum].contentFlags;
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b->contents &= ~(CONTENTS_LADDER|CONTENTS_FOG|CONTENTS_STRUCTURAL);
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// b->contents = Q3_BrushContents(b);
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//
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if (BrushExists(b))
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{
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c_squattbrushes++;
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b->numsides = 0;
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return;
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} //end if
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//if we're creating AAS
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if (create_aas)
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{
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//create the AAS brushes from this brush, don't add brush bevels
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AAS_CreateMapBrushes(b, mapent, false);
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return;
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} //end if
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// allow detail brushes to be removed
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if (nodetail && (b->contents & CONTENTS_DETAIL) )
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{
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b->numsides = 0;
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return;
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} //end if
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// allow water brushes to be removed
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if (nowater && (b->contents & (CONTENTS_LAVA | CONTENTS_SLIME | CONTENTS_WATER)) )
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{
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b->numsides = 0;
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return;
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} //end if
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// create windings for sides and bounds for brush
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MakeBrushWindings(b);
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//mark brushes without winding or with a tiny window as bevels
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MarkBrushBevels(b);
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// brushes that will not be visible at all will never be
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// used as bsp splitters
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if (b->contents & (CONTENTS_PLAYERCLIP|CONTENTS_MONSTERCLIP) )
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{
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c_clipbrushes++;
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for (i = 0; i < b->numsides; i++)
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b->original_sides[i].texinfo = TEXINFO_NODE;
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} //end for
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//
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// origin brushes are removed, but they set
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// the rotation origin for the rest of the brushes
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// in the entity. After the entire entity is parsed,
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// the planenums and texinfos will be adjusted for
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// the origin brush
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//
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//ME: not needed because the entities in the BSP file already
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// have an origin set
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// if (b->contents & CONTENTS_ORIGIN)
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// {
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// char string[32];
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// vec3_t origin;
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//
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// if (num_entities == 1)
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// {
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// Error ("Entity %i, Brush %i: origin brushes not allowed in world"
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// , b->entitynum, b->brushnum);
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// return;
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// }
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//
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// VectorAdd (b->mins, b->maxs, origin);
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// VectorScale (origin, 0.5, origin);
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//
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// sprintf (string, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]);
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// SetKeyValue (&entities[b->entitynum], "origin", string);
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//
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// VectorCopy (origin, entities[b->entitynum].origin);
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//
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// // don't keep this brush
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// b->numsides = 0;
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//
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// return;
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// }
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//ME: the bsp brushes already have bevels, so we won't try to
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// add them again (especially since Johny Boy's bevel adding might
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// be crappy)
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// AddBrushBevels(b);
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nummapbrushes++;
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mapent->numbrushes++;
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} //end of the function Q3_BSPBrushToMapBrush
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void Q3_ParseBSPBrushes(entity_t *mapent)
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{
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int i;
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for (i = 0; i < q3_dmodels[mapent->modelnum].numBrushes; i++)
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{
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Q3_BSPBrushToMapBrush(&q3_dbrushes[q3_dmodels[mapent->modelnum].firstBrush + i], mapent);
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} //end for
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} //end of the function Q3_ParseBSPBrushes
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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qboolean Q3_ParseBSPEntity(int entnum)
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{
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entity_t *mapent;
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char *model;
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int startbrush, startsides;
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startbrush = nummapbrushes;
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startsides = nummapbrushsides;
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mapent = &entities[entnum];//num_entities];
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mapent->firstbrush = nummapbrushes;
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mapent->numbrushes = 0;
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mapent->modelnum = -1; //-1 = no BSP model
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model = ValueForKey(mapent, "model");
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if (model && strlen(model))
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{
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if (*model == '*')
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{
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//get the model number of this entity (skip the leading *)
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mapent->modelnum = atoi(&model[1]);
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} //end if
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} //end if
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GetVectorForKey(mapent, "origin", mapent->origin);
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//if this is the world entity it has model number zero
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//the world entity has no model key
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if (!strcmp("worldspawn", ValueForKey(mapent, "classname")))
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{
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mapent->modelnum = 0;
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} //end if
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//if the map entity has a BSP model (a modelnum of -1 is used for
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//entities that aren't using a BSP model)
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if (mapent->modelnum >= 0)
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{
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//parse the bsp brushes
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Q3_ParseBSPBrushes(mapent);
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} //end if
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//
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//the origin of the entity is already taken into account
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//
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//func_group entities can't be in the bsp file
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//
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//check out the func_areaportal entities
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if (!strcmp ("func_areaportal", ValueForKey (mapent, "classname")))
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{
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c_areaportals++;
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mapent->areaportalnum = c_areaportals;
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return true;
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} //end if
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return true;
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} //end of the function Q3_ParseBSPEntity
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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#define MAX_PATCH_VERTS 1024
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void AAS_CreateCurveBrushes(void)
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{
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int i, j, n, planenum, numcurvebrushes = 0;
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q3_dsurface_t *surface;
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q3_drawVert_t *dv_p;
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vec3_t points[MAX_PATCH_VERTS];
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int width, height, c;
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patchCollide_t *pc;
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facet_t *facet;
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mapbrush_t *brush;
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side_t *side;
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entity_t *mapent;
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winding_t *winding;
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qprintf("nummapbrushsides = %d\n", nummapbrushsides);
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mapent = &entities[0];
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for (i = 0; i < q3_numDrawSurfaces; i++)
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{
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surface = &q3_drawSurfaces[i];
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if ( ! surface->patchWidth ) continue;
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// if the curve is not solid
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if (!(q3_dshaders[surface->shaderNum].contentFlags & (CONTENTS_SOLID|CONTENTS_PLAYERCLIP)))
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{
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//Log_Print("skipped non-solid curve\n");
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continue;
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} //end if
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// if this curve should not be used for AAS
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if ( q3_dshaders[surface->shaderNum].contentFlags & CONTENTS_NOBOTCLIP ) {
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continue;
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}
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//
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width = surface->patchWidth;
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height = surface->patchHeight;
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c = width * height;
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if (c > MAX_PATCH_VERTS)
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{
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Error("ParseMesh: MAX_PATCH_VERTS");
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} //end if
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dv_p = q3_drawVerts + surface->firstVert;
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for ( j = 0 ; j < c ; j++, dv_p++ )
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{
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points[j][0] = dv_p->xyz[0];
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points[j][1] = dv_p->xyz[1];
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points[j][2] = dv_p->xyz[2];
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} //end for
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// create the internal facet structure
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pc = CM_GeneratePatchCollide(width, height, points);
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//
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for (j = 0; j < pc->numFacets; j++)
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{
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facet = &pc->facets[j];
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//
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|
brush = &mapbrushes[nummapbrushes];
|
|
brush->original_sides = &brushsides[nummapbrushsides];
|
|
brush->entitynum = 0;
|
|
brush->brushnum = nummapbrushes - mapent->firstbrush;
|
|
//
|
|
brush->numsides = facet->numBorders + 2;
|
|
nummapbrushsides += brush->numsides;
|
|
brush->contents = CONTENTS_SOLID;
|
|
//
|
|
//qprintf("\r%6d curve brushes", nummapbrushsides);//++numcurvebrushes);
|
|
qprintf("\r%6d curve brushes", ++numcurvebrushes);
|
|
//
|
|
planenum = FindFloatPlane(pc->planes[facet->surfacePlane].plane, pc->planes[facet->surfacePlane].plane[3]);
|
|
//
|
|
side = &brush->original_sides[0];
|
|
side->planenum = planenum;
|
|
side->contents = CONTENTS_SOLID;
|
|
side->flags |= SFL_TEXTURED|SFL_VISIBLE|SFL_CURVE;
|
|
side->surf = 0;
|
|
//
|
|
side = &brush->original_sides[1];
|
|
if (create_aas)
|
|
{
|
|
//the plane is expanded later so it's not a problem that
|
|
//these first two opposite sides are coplanar
|
|
side->planenum = planenum ^ 1;
|
|
} //end if
|
|
else
|
|
{
|
|
side->planenum = FindFloatPlane(mapplanes[planenum^1].normal, mapplanes[planenum^1].dist + 1);
|
|
side->flags |= SFL_TEXTURED|SFL_VISIBLE;
|
|
} //end else
|
|
side->contents = CONTENTS_SOLID;
|
|
side->flags |= SFL_CURVE;
|
|
side->surf = 0;
|
|
//
|
|
winding = BaseWindingForPlane(mapplanes[side->planenum].normal, mapplanes[side->planenum].dist);
|
|
for (n = 0; n < facet->numBorders; n++)
|
|
{
|
|
//never use the surface plane as a border
|
|
if (facet->borderPlanes[n] == facet->surfacePlane) continue;
|
|
//
|
|
side = &brush->original_sides[2 + n];
|
|
side->planenum = FindFloatPlane(pc->planes[facet->borderPlanes[n]].plane, pc->planes[facet->borderPlanes[n]].plane[3]);
|
|
if (facet->borderInward[n]) side->planenum ^= 1;
|
|
side->contents = CONTENTS_SOLID;
|
|
side->flags |= SFL_TEXTURED|SFL_CURVE;
|
|
side->surf = 0;
|
|
//chop the winding in place
|
|
if (winding) ChopWindingInPlace(&winding, mapplanes[side->planenum^1].normal, mapplanes[side->planenum^1].dist, 0.1); //CLIP_EPSILON);
|
|
} //end for
|
|
//VectorCopy(pc->bounds[0], brush->mins);
|
|
//VectorCopy(pc->bounds[1], brush->maxs);
|
|
if (!winding)
|
|
{
|
|
Log_Print("WARNING: AAS_CreateCurveBrushes: no winding\n");
|
|
brush->numsides = 0;
|
|
continue;
|
|
} //end if
|
|
brush->original_sides[0].winding = winding;
|
|
WindingBounds(winding, brush->mins, brush->maxs);
|
|
for (n = 0; n < 3; n++)
|
|
{
|
|
//IDBUG: all the indexes into the mins and maxs were zero (not using i)
|
|
if (brush->mins[n] < -MAX_MAP_BOUNDS || brush->maxs[n] > MAX_MAP_BOUNDS)
|
|
{
|
|
Log_Print("entity %i, brush %i: bounds out of range\n", brush->entitynum, brush->brushnum);
|
|
Log_Print("brush->mins[%d] = %f, brush->maxs[%d] = %f\n", n, brush->mins[n], n, brush->maxs[n]);
|
|
brush->numsides = 0; //remove the brush
|
|
break;
|
|
} //end if
|
|
if (brush->mins[n] > MAX_MAP_BOUNDS || brush->maxs[n] < -MAX_MAP_BOUNDS)
|
|
{
|
|
Log_Print("entity %i, brush %i: no visible sides on brush\n", brush->entitynum, brush->brushnum);
|
|
Log_Print("brush->mins[%d] = %f, brush->maxs[%d] = %f\n", n, brush->mins[n], n, brush->maxs[n]);
|
|
brush->numsides = 0; //remove the brush
|
|
break;
|
|
} //end if
|
|
} //end for
|
|
if (create_aas)
|
|
{
|
|
//NOTE: brush bevels now already added
|
|
//AddBrushBevels(brush);
|
|
AAS_CreateMapBrushes(brush, mapent, false);
|
|
} //end if
|
|
else
|
|
{
|
|
// create windings for sides and bounds for brush
|
|
MakeBrushWindings(brush);
|
|
AddBrushBevels(brush);
|
|
nummapbrushes++;
|
|
mapent->numbrushes++;
|
|
} //end else
|
|
} //end for
|
|
} //end for
|
|
//qprintf("\r%6d curve brushes", nummapbrushsides);//++numcurvebrushes);
|
|
qprintf("\r%6d curve brushes\n", numcurvebrushes);
|
|
} //end of the function AAS_CreateCurveBrushes
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void AAS_ExpandMapBrush(mapbrush_t *brush, vec3_t mins, vec3_t maxs);
|
|
|
|
void Q3_LoadMapFromBSP(struct quakefile_s *qf)
|
|
{
|
|
int i;
|
|
vec3_t mins = {-1,-1,-1}, maxs = {1, 1, 1};
|
|
|
|
Log_Print("-- Q3_LoadMapFromBSP --\n");
|
|
//loaded map type
|
|
loadedmaptype = MAPTYPE_QUAKE3;
|
|
|
|
Log_Print("Loading map from %s...\n", qf->filename);
|
|
//load the bsp file
|
|
Q3_LoadBSPFile(qf);
|
|
|
|
//create an index from bsp planes to map planes
|
|
//DPlanes2MapPlanes();
|
|
//clear brush model numbers
|
|
for (i = 0; i < MAX_MAPFILE_BRUSHES; i++)
|
|
brushmodelnumbers[i] = -1;
|
|
|
|
nummapbrushsides = 0;
|
|
num_entities = 0;
|
|
|
|
Q3_ParseEntities();
|
|
//
|
|
for (i = 0; i < num_entities; i++)
|
|
{
|
|
Q3_ParseBSPEntity(i);
|
|
} //end for
|
|
|
|
AAS_CreateCurveBrushes();
|
|
//get the map mins and maxs from the world model
|
|
ClearBounds(map_mins, map_maxs);
|
|
for (i = 0; i < entities[0].numbrushes; i++)
|
|
{
|
|
if (mapbrushes[i].numsides <= 0)
|
|
continue;
|
|
AddPointToBounds (mapbrushes[i].mins, map_mins, map_maxs);
|
|
AddPointToBounds (mapbrushes[i].maxs, map_mins, map_maxs);
|
|
} //end for
|
|
/*/
|
|
for (i = 0; i < nummapbrushes; i++)
|
|
{
|
|
//if (!mapbrushes[i].original_sides) continue;
|
|
//AddBrushBevels(&mapbrushes[i]);
|
|
//AAS_ExpandMapBrush(&mapbrushes[i], mins, maxs);
|
|
} //end for*/
|
|
/*
|
|
for (i = 0; i < nummapbrushsides; i++)
|
|
{
|
|
Log_Write("side %d flags = %d", i, brushsides[i].flags);
|
|
} //end for
|
|
for (i = 0; i < nummapbrushes; i++)
|
|
{
|
|
Log_Write("brush contents: ");
|
|
PrintContents(mapbrushes[i].contents);
|
|
Log_Print("\n");
|
|
} //end for*/
|
|
} //end of the function Q3_LoadMapFromBSP
|
|
//===========================================================================
|
|
//
|
|
// Parameter: -
|
|
// Returns: -
|
|
// Changes Globals: -
|
|
//===========================================================================
|
|
void Q3_ResetMapLoading(void)
|
|
{
|
|
//reset for map loading from bsp
|
|
memset(nodestack, 0, NODESTACKSIZE * sizeof(int));
|
|
nodestackptr = NULL;
|
|
nodestacksize = 0;
|
|
memset(brushmodelnumbers, 0, MAX_MAPFILE_BRUSHES * sizeof(int));
|
|
} //end of the function Q3_ResetMapLoading
|
|
|