ioq3quest/code/q3_ui/ui_gameinfo.c
Zack Middleton d1f82ed567 Increase q3_ui .arena filename list buffer size to 4096 bytes
Allow listing about 273 .arena filenames for loading in q3_ui instead
of only about 136 that fit in a 2048 byte buffer (average 15 bytes per
file name).

The buffer for filename list runs out of space long before the buffer
for arena file content does. There is no warning for file list out of
space but there is a warning for arena file content.

This was requested by a user with many maps.
2018-02-11 15:54:05 -06:00

815 lines
16 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
//
// gameinfo.c
//
#include "ui_local.h"
//
// arena and bot info
//
#define POOLSIZE 128 * 1024
int ui_numBots;
static char *ui_botInfos[MAX_BOTS];
static int ui_numArenas;
static char *ui_arenaInfos[MAX_ARENAS];
static int ui_numSinglePlayerArenas;
static int ui_numSpecialSinglePlayerArenas;
static char memoryPool[POOLSIZE];
static int allocPoint, outOfMemory;
/*
===============
UI_Alloc
===============
*/
void *UI_Alloc( int size ) {
char *p;
if ( allocPoint + size > POOLSIZE ) {
outOfMemory = qtrue;
return NULL;
}
p = &memoryPool[allocPoint];
allocPoint += ( size + 31 ) & ~31;
return p;
}
/*
===============
UI_InitMemory
===============
*/
void UI_InitMemory( void ) {
allocPoint = 0;
outOfMemory = qfalse;
}
/*
===============
UI_ParseInfos
===============
*/
int UI_ParseInfos( char *buf, int max, char *infos[] ) {
char *token;
int count;
char key[MAX_TOKEN_CHARS];
char info[MAX_INFO_STRING];
count = 0;
while ( 1 ) {
token = COM_Parse( &buf );
if ( !token[0] ) {
break;
}
if ( strcmp( token, "{" ) ) {
Com_Printf( "Missing { in info file\n" );
break;
}
if ( count == max ) {
Com_Printf( "Max infos exceeded\n" );
break;
}
info[0] = '\0';
while ( 1 ) {
token = COM_ParseExt( &buf, qtrue );
if ( !token[0] ) {
Com_Printf( "Unexpected end of info file\n" );
break;
}
if ( !strcmp( token, "}" ) ) {
break;
}
Q_strncpyz( key, token, sizeof( key ) );
token = COM_ParseExt( &buf, qfalse );
if ( !token[0] ) {
strcpy( token, "<NULL>" );
}
Info_SetValueForKey( info, key, token );
}
//NOTE: extra space for arena number
infos[count] = UI_Alloc(strlen(info) + strlen("\\num\\") + strlen(va("%d", MAX_ARENAS)) + 1);
if (infos[count]) {
strcpy(infos[count], info);
count++;
}
}
return count;
}
/*
===============
UI_LoadArenasFromFile
===============
*/
static void UI_LoadArenasFromFile( char *filename ) {
int len;
fileHandle_t f;
char buf[MAX_ARENAS_TEXT];
len = trap_FS_FOpenFile( filename, &f, FS_READ );
if ( !f ) {
trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) );
return;
}
if ( len >= MAX_ARENAS_TEXT ) {
trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i\n", filename, len, MAX_ARENAS_TEXT ) );
trap_FS_FCloseFile( f );
return;
}
trap_FS_Read( buf, len, f );
buf[len] = 0;
trap_FS_FCloseFile( f );
ui_numArenas += UI_ParseInfos( buf, MAX_ARENAS - ui_numArenas, &ui_arenaInfos[ui_numArenas] );
}
/*
===============
UI_LoadArenas
===============
*/
static void UI_LoadArenas( void ) {
int numdirs;
vmCvar_t arenasFile;
char filename[128];
char dirlist[4096];
char* dirptr;
int i, n;
int dirlen;
char *type;
char *tag;
int singlePlayerNum, specialNum, otherNum;
ui_numArenas = 0;
trap_Cvar_Register( &arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM );
if( *arenasFile.string ) {
UI_LoadArenasFromFile(arenasFile.string);
}
else {
UI_LoadArenasFromFile("scripts/arenas.txt");
}
// get all arenas from .arena files
numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, 4096 );
dirptr = dirlist;
for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
dirlen = strlen(dirptr);
strcpy(filename, "scripts/");
strcat(filename, dirptr);
UI_LoadArenasFromFile(filename);
}
trap_Print( va( "%i arenas parsed\n", ui_numArenas ) );
if (outOfMemory) trap_Print(S_COLOR_YELLOW"WARNING: not enough memory in pool to load all arenas\n");
// set initial numbers
for( n = 0; n < ui_numArenas; n++ ) {
Info_SetValueForKey( ui_arenaInfos[n], "num", va( "%i", n ) );
}
// go through and count single players levels
ui_numSinglePlayerArenas = 0;
ui_numSpecialSinglePlayerArenas = 0;
for( n = 0; n < ui_numArenas; n++ ) {
// determine type
type = Info_ValueForKey( ui_arenaInfos[n], "type" );
// if no type specified, it will be treated as "ffa"
if( !*type ) {
continue;
}
if( strstr( type, "single" ) ) {
// check for special single player arenas (training, final)
tag = Info_ValueForKey( ui_arenaInfos[n], "special" );
if( *tag ) {
ui_numSpecialSinglePlayerArenas++;
continue;
}
ui_numSinglePlayerArenas++;
}
}
n = ui_numSinglePlayerArenas % ARENAS_PER_TIER;
if( n != 0 ) {
ui_numSinglePlayerArenas -= n;
trap_Print( va( "%i arenas ignored to make count divisible by %i\n", n, ARENAS_PER_TIER ) );
}
// go through once more and assign number to the levels
singlePlayerNum = 0;
specialNum = singlePlayerNum + ui_numSinglePlayerArenas;
otherNum = specialNum + ui_numSpecialSinglePlayerArenas;
for( n = 0; n < ui_numArenas; n++ ) {
// determine type
type = Info_ValueForKey( ui_arenaInfos[n], "type" );
// if no type specified, it will be treated as "ffa"
if( *type ) {
if( strstr( type, "single" ) ) {
// check for special single player arenas (training, final)
tag = Info_ValueForKey( ui_arenaInfos[n], "special" );
if( *tag ) {
Info_SetValueForKey( ui_arenaInfos[n], "num", va( "%i", specialNum++ ) );
continue;
}
Info_SetValueForKey( ui_arenaInfos[n], "num", va( "%i", singlePlayerNum++ ) );
continue;
}
}
Info_SetValueForKey( ui_arenaInfos[n], "num", va( "%i", otherNum++ ) );
}
}
/*
===============
UI_GetArenaInfoByNumber
===============
*/
const char *UI_GetArenaInfoByNumber( int num ) {
int n;
char *value;
if( num < 0 || num >= ui_numArenas ) {
trap_Print( va( S_COLOR_RED "Invalid arena number: %i\n", num ) );
return NULL;
}
for( n = 0; n < ui_numArenas; n++ ) {
value = Info_ValueForKey( ui_arenaInfos[n], "num" );
if( *value && atoi(value) == num ) {
return ui_arenaInfos[n];
}
}
return NULL;
}
/*
===============
UI_GetArenaInfoByNumber
===============
*/
const char *UI_GetArenaInfoByMap( const char *map ) {
int n;
for( n = 0; n < ui_numArenas; n++ ) {
if( Q_stricmp( Info_ValueForKey( ui_arenaInfos[n], "map" ), map ) == 0 ) {
return ui_arenaInfos[n];
}
}
return NULL;
}
/*
===============
UI_GetSpecialArenaInfo
===============
*/
const char *UI_GetSpecialArenaInfo( const char *tag ) {
int n;
for( n = 0; n < ui_numArenas; n++ ) {
if( Q_stricmp( Info_ValueForKey( ui_arenaInfos[n], "special" ), tag ) == 0 ) {
return ui_arenaInfos[n];
}
}
return NULL;
}
/*
===============
UI_LoadBotsFromFile
===============
*/
static void UI_LoadBotsFromFile( char *filename ) {
int len;
fileHandle_t f;
char buf[MAX_BOTS_TEXT];
len = trap_FS_FOpenFile( filename, &f, FS_READ );
if ( !f ) {
trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) );
return;
}
if ( len >= MAX_BOTS_TEXT ) {
trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i\n", filename, len, MAX_BOTS_TEXT ) );
trap_FS_FCloseFile( f );
return;
}
trap_FS_Read( buf, len, f );
buf[len] = 0;
trap_FS_FCloseFile( f );
ui_numBots += UI_ParseInfos( buf, MAX_BOTS - ui_numBots, &ui_botInfos[ui_numBots] );
if (outOfMemory) trap_Print(S_COLOR_YELLOW"WARNING: not enough memory in pool to load all bots\n");
}
/*
===============
UI_LoadBots
===============
*/
static void UI_LoadBots( void ) {
vmCvar_t botsFile;
int numdirs;
char filename[128];
char dirlist[1024];
char* dirptr;
int i;
int dirlen;
ui_numBots = 0;
trap_Cvar_Register( &botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM );
if( *botsFile.string ) {
UI_LoadBotsFromFile(botsFile.string);
}
else {
UI_LoadBotsFromFile("scripts/bots.txt");
}
// get all bots from .bot files
numdirs = trap_FS_GetFileList("scripts", ".bot", dirlist, 1024 );
dirptr = dirlist;
for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
dirlen = strlen(dirptr);
strcpy(filename, "scripts/");
strcat(filename, dirptr);
UI_LoadBotsFromFile(filename);
}
trap_Print( va( "%i bots parsed\n", ui_numBots ) );
}
/*
===============
UI_GetBotInfoByNumber
===============
*/
char *UI_GetBotInfoByNumber( int num ) {
if( num < 0 || num >= ui_numBots ) {
trap_Print( va( S_COLOR_RED "Invalid bot number: %i\n", num ) );
return NULL;
}
return ui_botInfos[num];
}
/*
===============
UI_GetBotInfoByName
===============
*/
char *UI_GetBotInfoByName( const char *name ) {
int n;
char *value;
for ( n = 0; n < ui_numBots ; n++ ) {
value = Info_ValueForKey( ui_botInfos[n], "name" );
if ( !Q_stricmp( value, name ) ) {
return ui_botInfos[n];
}
}
return NULL;
}
//
// single player game info
//
/*
===============
UI_GetBestScore
Returns the player's best finish on a given level, 0 if the have not played the level
===============
*/
void UI_GetBestScore( int level, int *score, int *skill ) {
int n;
int skillScore;
int bestScore;
int bestScoreSkill;
char arenaKey[16];
char scores[MAX_INFO_VALUE];
if( !score || !skill ) {
return;
}
if( level < 0 || level > ui_numArenas ) {
return;
}
bestScore = 0;
bestScoreSkill = 0;
for( n = 1; n <= 5; n++ ) {
trap_Cvar_VariableStringBuffer( va( "g_spScores%i", n ), scores, MAX_INFO_VALUE );
Com_sprintf( arenaKey, sizeof( arenaKey ), "l%i", level );
skillScore = atoi( Info_ValueForKey( scores, arenaKey ) );
if( skillScore < 1 || skillScore > 8 ) {
continue;
}
if( !bestScore || skillScore <= bestScore ) {
bestScore = skillScore;
bestScoreSkill = n;
}
}
*score = bestScore;
*skill = bestScoreSkill;
}
/*
===============
UI_SetBestScore
Set the player's best finish for a level
===============
*/
void UI_SetBestScore( int level, int score ) {
int skill;
int oldScore;
char arenaKey[16];
char scores[MAX_INFO_VALUE];
// validate score
if( score < 1 || score > 8 ) {
return;
}
// validate skill
skill = (int)trap_Cvar_VariableValue( "g_spSkill" );
if( skill < 1 || skill > 5 ) {
return;
}
// get scores
trap_Cvar_VariableStringBuffer( va( "g_spScores%i", skill ), scores, MAX_INFO_VALUE );
// see if this is better
Com_sprintf( arenaKey, sizeof( arenaKey ), "l%i", level );
oldScore = atoi( Info_ValueForKey( scores, arenaKey ) );
if( oldScore && oldScore <= score ) {
return;
}
// update scores
Info_SetValueForKey( scores, arenaKey, va( "%i", score ) );
trap_Cvar_Set( va( "g_spScores%i", skill ), scores );
}
/*
===============
UI_LogAwardData
===============
*/
void UI_LogAwardData( int award, int data ) {
char key[16];
char awardData[MAX_INFO_VALUE];
int oldValue;
if( data == 0 ) {
return;
}
if( award > AWARD_PERFECT ) {
trap_Print( va( S_COLOR_RED "Bad award %i in UI_LogAwardData\n", award ) );
return;
}
trap_Cvar_VariableStringBuffer( "g_spAwards", awardData, sizeof(awardData) );
Com_sprintf( key, sizeof(key), "a%i", award );
oldValue = atoi( Info_ValueForKey( awardData, key ) );
Info_SetValueForKey( awardData, key, va( "%i", oldValue + data ) );
trap_Cvar_Set( "g_spAwards", awardData );
}
/*
===============
UI_GetAwardLevel
===============
*/
int UI_GetAwardLevel( int award ) {
char key[16];
char awardData[MAX_INFO_VALUE];
trap_Cvar_VariableStringBuffer( "g_spAwards", awardData, sizeof(awardData) );
Com_sprintf( key, sizeof(key), "a%i", award );
return atoi( Info_ValueForKey( awardData, key ) );
}
/*
===============
UI_TierCompleted
===============
*/
int UI_TierCompleted( int levelWon ) {
int level;
int n;
int tier;
int score;
int skill;
const char *info;
tier = levelWon / ARENAS_PER_TIER;
level = tier * ARENAS_PER_TIER;
if( tier == UI_GetNumSPTiers() ) {
info = UI_GetSpecialArenaInfo( "training" );
if( levelWon == atoi( Info_ValueForKey( info, "num" ) ) ) {
return 0;
}
info = UI_GetSpecialArenaInfo( "final" );
if( !info || levelWon == atoi( Info_ValueForKey( info, "num" ) ) ) {
return tier + 1;
}
return -1;
}
for( n = 0; n < ARENAS_PER_TIER; n++, level++ ) {
UI_GetBestScore( level, &score, &skill );
if ( score != 1 ) {
return -1;
}
}
return tier + 1;
}
/*
===============
UI_ShowTierVideo
===============
*/
qboolean UI_ShowTierVideo( int tier ) {
char key[16];
char videos[MAX_INFO_VALUE];
if( tier <= 0 ) {
return qfalse;
}
trap_Cvar_VariableStringBuffer( "g_spVideos", videos, sizeof(videos) );
Com_sprintf( key, sizeof(key), "tier%i", tier );
if( atoi( Info_ValueForKey( videos, key ) ) ) {
return qfalse;
}
Info_SetValueForKey( videos, key, va( "%i", 1 ) );
trap_Cvar_Set( "g_spVideos", videos );
return qtrue;
}
/*
===============
UI_CanShowTierVideo
===============
*/
qboolean UI_CanShowTierVideo( int tier ) {
char key[16];
char videos[MAX_INFO_VALUE];
if( !tier ) {
return qfalse;
}
if( uis.demoversion && tier != 8 ) {
return qfalse;
}
trap_Cvar_VariableStringBuffer( "g_spVideos", videos, sizeof(videos) );
Com_sprintf( key, sizeof(key), "tier%i", tier );
if( atoi( Info_ValueForKey( videos, key ) ) ) {
return qtrue;
}
return qfalse;
}
/*
===============
UI_GetCurrentGame
Returns the next level the player has not won
===============
*/
int UI_GetCurrentGame( void ) {
int level;
int rank = 0;
int skill;
const char *info;
info = UI_GetSpecialArenaInfo( "training" );
if( info ) {
level = atoi( Info_ValueForKey( info, "num" ) );
UI_GetBestScore( level, &rank, &skill );
if ( !rank || rank > 1 ) {
return level;
}
}
for( level = 0; level < ui_numSinglePlayerArenas; level++ ) {
UI_GetBestScore( level, &rank, &skill );
if ( !rank || rank > 1 ) {
return level;
}
}
info = UI_GetSpecialArenaInfo( "final" );
if( !info ) {
return -1;
}
return atoi( Info_ValueForKey( info, "num" ) );
}
/*
===============
UI_NewGame
Clears the scores and sets the difficutly level
===============
*/
void UI_NewGame( void ) {
trap_Cvar_Set( "g_spScores1", "" );
trap_Cvar_Set( "g_spScores2", "" );
trap_Cvar_Set( "g_spScores3", "" );
trap_Cvar_Set( "g_spScores4", "" );
trap_Cvar_Set( "g_spScores5", "" );
trap_Cvar_Set( "g_spAwards", "" );
trap_Cvar_Set( "g_spVideos", "" );
}
/*
===============
UI_GetNumArenas
===============
*/
int UI_GetNumArenas( void ) {
return ui_numArenas;
}
/*
===============
UI_GetNumSPArenas
===============
*/
int UI_GetNumSPArenas( void ) {
return ui_numSinglePlayerArenas;
}
/*
===============
UI_GetNumSPTiers
===============
*/
int UI_GetNumSPTiers( void ) {
return ui_numSinglePlayerArenas / ARENAS_PER_TIER;
}
/*
===============
UI_GetNumBots
===============
*/
int UI_GetNumBots( void ) {
return ui_numBots;
}
/*
===============
UI_SPUnlock_f
===============
*/
void UI_SPUnlock_f( void ) {
char arenaKey[16];
char scores[MAX_INFO_VALUE];
int level;
int tier;
// get scores for skill 1
trap_Cvar_VariableStringBuffer( "g_spScores1", scores, MAX_INFO_VALUE );
// update scores
for( level = 0; level < ui_numSinglePlayerArenas + ui_numSpecialSinglePlayerArenas; level++ ) {
Com_sprintf( arenaKey, sizeof( arenaKey ), "l%i", level );
Info_SetValueForKey( scores, arenaKey, "1" );
}
trap_Cvar_Set( "g_spScores1", scores );
// unlock cinematics
for( tier = 1; tier <= 8; tier++ ) {
UI_ShowTierVideo( tier );
}
trap_Print( "All levels unlocked at skill level 1\n" );
UI_SPLevelMenu_ReInit();
}
/*
===============
UI_SPUnlockMedals_f
===============
*/
void UI_SPUnlockMedals_f( void ) {
int n;
char key[16];
char awardData[MAX_INFO_VALUE];
trap_Cvar_VariableStringBuffer( "g_spAwards", awardData, MAX_INFO_VALUE );
for( n = 0; n < 6; n++ ) {
Com_sprintf( key, sizeof(key), "a%i", n );
Info_SetValueForKey( awardData, key, "100" );
}
trap_Cvar_Set( "g_spAwards", awardData );
trap_Print( "All awards unlocked at 100\n" );
}
/*
===============
UI_InitGameinfo
===============
*/
void UI_InitGameinfo( void ) {
UI_InitMemory();
UI_LoadArenas();
UI_LoadBots();
uis.demoversion = qfalse;
}