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glsl
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OpenGL2: Some small shader optimizations.
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2013-11-04 22:50:53 -08:00 |
tr_animation.c
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#5979: Cubemap support for opengl2.
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2013-09-16 00:54:26 -07:00 |
tr_backend.c
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OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.
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2013-11-05 00:08:59 -08:00 |
tr_bsp.c
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OpenGL2: Prefer VBO/IBO sizes of around 4MB.
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2013-11-05 20:07:10 -08:00 |
tr_cmds.c
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OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.
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2013-11-05 00:08:59 -08:00 |
tr_curve.c
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OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
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2013-10-15 01:19:16 -07:00 |
tr_extensions.c
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OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame drops on some hardware
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2013-09-20 17:20:36 -07:00 |
tr_extramath.c
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
tr_extramath.h
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Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2().
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2013-03-06 00:54:56 -08:00 |
tr_extratypes.h
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Clarify comment for OpenGL2's RDF_NOFOG
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2013-05-24 13:16:56 -05:00 |
tr_fbo.c
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OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.
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2013-11-05 00:08:59 -08:00 |
tr_fbo.h
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
tr_flares.c
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#5979: Cubemap support for opengl2.
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2013-09-16 00:54:26 -07:00 |
tr_glsl.c
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OpenGL2: Reduce glsl shader count by using a uniform to disable textures.
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2013-11-03 19:34:22 -08:00 |
tr_image.c
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OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.
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2013-11-05 00:08:59 -08:00 |
tr_init.c
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Revert "5097 - Menu corrupted on start (on IRIX)"
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2013-10-08 08:01:00 -05:00 |
tr_light.c
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OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
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2013-10-15 01:19:16 -07:00 |
tr_local.h
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OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.
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2013-11-05 00:08:59 -08:00 |
tr_main.c
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OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
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2013-10-15 01:19:16 -07:00 |
tr_marks.c
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OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
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2013-10-15 01:19:16 -07:00 |
tr_mesh.c
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#5979: Cubemap support for opengl2.
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2013-09-16 00:54:26 -07:00 |
tr_model.c
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OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
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2013-10-15 01:19:16 -07:00 |
tr_model_iqm.c
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Merge last two commits into renderergl2
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2013-10-29 23:22:02 -05:00 |
tr_postprocess.c
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OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.
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2013-11-05 00:08:59 -08:00 |
tr_postprocess.h
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#5889: Do post-processing only on viewport portion of frame buffer.
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2013-04-26 18:49:48 -07:00 |
tr_scene.c
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#5979: Cubemap support for opengl2.
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2013-09-16 00:54:26 -07:00 |
tr_shade.c
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OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.
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2013-11-05 00:08:59 -08:00 |
tr_shade_calc.c
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OpenGL2: Clean up texmod calculations, and improve vertex animation handling.
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2013-10-14 01:55:54 -07:00 |
tr_shader.c
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OpenGL2: Reduce glsl shader count by using a uniform to disable textures.
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2013-11-03 19:34:22 -08:00 |
tr_shadows.c
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
tr_sky.c
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OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.
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2013-11-05 00:08:59 -08:00 |
tr_subs.c
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
tr_surface.c
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OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
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2013-10-15 01:19:16 -07:00 |
tr_vbo.c
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OpenGL2: Clean up texmod calculations, and improve vertex animation handling.
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2013-10-14 01:55:54 -07:00 |
tr_world.c
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OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
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2013-10-15 01:19:16 -07:00 |