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tr_animation.c
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Fix MDR surface indexes overflow check
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2015-03-25 15:41:03 -05:00 |
tr_backend.c
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Correct a few OpenGL variable types
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2014-11-16 14:56:43 -06:00 |
tr_bsp.c
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Fix renderergl1 warnings
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2014-09-01 11:31:39 +01:00 |
tr_cmds.c
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Remove unused renderCommandList variable from renderers
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2013-05-13 12:08:16 -05:00 |
tr_curve.c
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
tr_flares.c
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Fix flares being invisible after vid_restart
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2013-11-09 16:57:58 -06:00 |
tr_image.c
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Fix alloc size for default skin and single shader skin
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2015-07-12 20:41:47 -05:00 |
tr_init.c
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Merge branch 'master' into sdl2
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2014-02-07 23:24:12 -06:00 |
tr_light.c
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Backport ignoring values outside lightgrid to OpenGL1
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2015-07-12 18:17:57 -05:00 |
tr_local.h
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Move image load function prototypes to tr_common.h
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2015-06-12 14:22:37 -05:00 |
tr_main.c
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Don't fog 3D crosshair sprite
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2015-07-04 19:33:28 -05:00 |
tr_marks.c
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Fix some of the things clang --analyze flagged
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2013-03-26 16:50:03 +00:00 |
tr_mesh.c
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Remove RAVENMD4 #define
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2013-03-18 19:05:51 +00:00 |
tr_model.c
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Make R_LerpTag return qfalse if MDR tag does not exist
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2014-05-06 21:10:16 -05:00 |
tr_model_iqm.c
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Fix renderergl1 warnings
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2014-09-01 11:31:39 +01:00 |
tr_scene.c
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
tr_shade.c
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Correct a few OpenGL variable types
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2014-11-16 14:56:43 -06:00 |
tr_shade_calc.c
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Fix renderergl1 warnings
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2014-09-01 11:31:39 +01:00 |
tr_shader.c
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Apply greyscaling to fog blocks
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2015-07-04 19:17:58 -05:00 |
tr_shadows.c
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Fix stencil shadows not drawing if has 500 or more vertexes
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2014-11-16 21:21:30 -06:00 |
tr_sky.c
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Allow drawing sun in OpenGL1 renderer
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2013-05-27 14:52:18 -05:00 |
tr_subs.c
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
tr_surface.c
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Remove unfinished OpenGL display list code
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2014-11-16 14:57:13 -06:00 |
tr_world.c
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Fix some of the things clang --analyze flagged
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2013-03-26 16:50:03 +00:00 |