ioq3quest/code/game
2013-04-26 15:46:12 -05:00
..
ai_chat.c
ai_chat.h
ai_cmd.c
ai_cmd.h
ai_dmnet.c
ai_dmnet.h
ai_dmq3.c Fix some "> MAX_*" to be ">= MAX_*". 2012-11-18 19:09:54 +00:00
ai_dmq3.h
ai_main.c
ai_main.h
ai_team.c Added MISSIONPACK ifdef around GT_1FCTF code. 2012-08-17 06:18:37 +00:00
ai_team.h
ai_vcmd.c
ai_vcmd.h
bg_lib.c More intelligent exponentiation in strtod/strtol (#5487) - patch by Ben Millwood 2012-07-01 16:43:28 +00:00
bg_lib.h
bg_local.h
bg_misc.c Fix error message in BG_EvaluateTrajectory 2013-01-14 14:50:12 -06:00
bg_pmove.c
bg_public.h
bg_slidemove.c
chars.h
g_active.c
g_arenas.c
g_bot.c Use Q_strncpyz in G_AddRandomBot 2013-02-02 21:58:01 -06:00
g_client.c Correct TeamCount return type and team argument type 2013-04-26 15:46:12 -05:00
g_cmds.c Fix vote Y/1 and teamvote Y/1 2013-03-03 21:53:14 -06:00
g_combat.c Adds Z checking to CanDamage function. 2013-02-11 16:02:01 -06:00
g_items.c
g_local.h Correct TeamCount return type and team argument type 2013-04-26 15:46:12 -05:00
g_main.c Update invalid g_gametype right away 2013-02-11 16:43:18 -06:00
g_mem.c
g_misc.c
g_missile.c
g_mover.c
g_public.h
g_rankings.c
g_rankings.h
g_session.c Don't have g_teamAutoJoin affect bot's team 2012-09-08 22:32:41 +00:00
g_spawn.c
g_svcmds.c
g_syscalls.asm rename trap_Printf() to trap_Print() in the game module, as that function has nothing to do with printf()-like formatting 2012-06-19 14:51:02 +00:00
g_syscalls.c rename trap_Printf() to trap_Print() in the game module, as that function has nothing to do with printf()-like formatting 2012-06-19 14:51:02 +00:00
g_target.c
g_team.c Send team info for team overlay to spectators for the team of the client they're following (bug #5740). 2012-09-08 23:19:06 +00:00
g_team.h
g_trigger.c
g_utils.c
g_weapon.c
inv.h
match.h
syn.h