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In 2013 ioquake3 stopped referencing the pk3 file that qagame.qvm was loaded from. This had the unintended side affect of causing non-dedicated pure servers to no longer reference a pk3 that only contains the three QVM files. Non-dedicated pure servers did not reference the pk3 containing the latest cgame.qvm so if client did not have the pk3 file they were kicked as unpure instead of the client trying to download the pk3 file. Also make server touch ui.qvm since it's required to pass pure check and may be separate from cgame.qvm. |
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.. | ||
server.h | ||
sv_bot.c | ||
sv_ccmds.c | ||
sv_client.c | ||
sv_game.c | ||
sv_init.c | ||
sv_main.c | ||
sv_net_chan.c | ||
sv_rankings.c | ||
sv_snapshot.c | ||
sv_world.c |