mirror of
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534 lines
15 KiB
C
534 lines
15 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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// cg_scoreboard -- draw the scoreboard on top of the game screen
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#include "cg_local.h"
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#define SCOREBOARD_X (0)
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#define SB_HEADER 86
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#define SB_TOP (SB_HEADER+32)
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// Where the status bar starts, so we don't overwrite it
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#define SB_STATUSBAR 420
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#define SB_NORMAL_HEIGHT 40
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#define SB_INTER_HEIGHT 16 // interleaved height
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#define SB_MAXCLIENTS_NORMAL ((SB_STATUSBAR - SB_TOP) / SB_NORMAL_HEIGHT)
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#define SB_MAXCLIENTS_INTER ((SB_STATUSBAR - SB_TOP) / SB_INTER_HEIGHT - 1)
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// Used when interleaved
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#define SB_LEFT_BOTICON_X (SCOREBOARD_X+0)
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#define SB_LEFT_HEAD_X (SCOREBOARD_X+32)
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#define SB_RIGHT_BOTICON_X (SCOREBOARD_X+64)
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#define SB_RIGHT_HEAD_X (SCOREBOARD_X+96)
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// Normal
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#define SB_BOTICON_X (SCOREBOARD_X+32)
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#define SB_HEAD_X (SCOREBOARD_X+64)
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#define SB_SCORELINE_X 112
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#define SB_RATING_WIDTH (6 * BIGCHAR_WIDTH) // width 6
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#define SB_SCORE_X (SB_SCORELINE_X + BIGCHAR_WIDTH) // width 6
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#define SB_RATING_X (SB_SCORELINE_X + 6 * BIGCHAR_WIDTH) // width 6
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#define SB_PING_X (SB_SCORELINE_X + 12 * BIGCHAR_WIDTH + 8) // width 5
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#define SB_TIME_X (SB_SCORELINE_X + 17 * BIGCHAR_WIDTH + 8) // width 5
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#define SB_NAME_X (SB_SCORELINE_X + 22 * BIGCHAR_WIDTH) // width 15
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// The new and improved score board
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//
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// In cases where the number of clients is high, the score board heads are interleaved
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// here's the layout
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//
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// 0 32 80 112 144 240 320 400 <-- pixel position
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// bot head bot head score ping time name
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//
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// wins/losses are drawn on bot icon now
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static qboolean localClient; // true if local client has been displayed
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/*
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=================
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CG_DrawScoreboard
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=================
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*/
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static void CG_DrawClientScore( int y, score_t *score, float *color, float fade, qboolean largeFormat ) {
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char string[1024];
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vec3_t headAngles;
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clientInfo_t *ci;
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int iconx, headx;
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if ( score->client < 0 || score->client >= cgs.maxclients ) {
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Com_Printf( "Bad score->client: %i\n", score->client );
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return;
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}
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ci = &cgs.clientinfo[score->client];
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iconx = SB_BOTICON_X + (SB_RATING_WIDTH / 2);
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headx = SB_HEAD_X + (SB_RATING_WIDTH / 2);
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// draw the handicap or bot skill marker (unless player has flag)
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if ( ci->powerups & ( 1 << PW_NEUTRALFLAG ) ) {
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if( largeFormat ) {
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CG_DrawFlagModel( iconx, y - ( 32 - BIGCHAR_HEIGHT ) / 2, 32, 32, TEAM_FREE, qfalse );
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}
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else {
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CG_DrawFlagModel( iconx, y, 16, 16, TEAM_FREE, qfalse );
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}
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} else if ( ci->powerups & ( 1 << PW_REDFLAG ) ) {
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if( largeFormat ) {
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CG_DrawFlagModel( iconx, y - ( 32 - BIGCHAR_HEIGHT ) / 2, 32, 32, TEAM_RED, qfalse );
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}
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else {
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CG_DrawFlagModel( iconx, y, 16, 16, TEAM_RED, qfalse );
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}
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} else if ( ci->powerups & ( 1 << PW_BLUEFLAG ) ) {
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if( largeFormat ) {
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CG_DrawFlagModel( iconx, y - ( 32 - BIGCHAR_HEIGHT ) / 2, 32, 32, TEAM_BLUE, qfalse );
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}
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else {
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CG_DrawFlagModel( iconx, y, 16, 16, TEAM_BLUE, qfalse );
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}
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} else {
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if ( ci->botSkill > 0 && ci->botSkill <= 5 ) {
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if ( cg_drawIcons.integer ) {
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if( largeFormat ) {
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CG_DrawPic( iconx, y - ( 32 - BIGCHAR_HEIGHT ) / 2, 32, 32, cgs.media.botSkillShaders[ ci->botSkill - 1 ] );
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}
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else {
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CG_DrawPic( iconx, y, 16, 16, cgs.media.botSkillShaders[ ci->botSkill - 1 ] );
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}
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}
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} else if ( ci->handicap < 100 ) {
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Com_sprintf( string, sizeof( string ), "%i", ci->handicap );
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if ( cgs.gametype == GT_TOURNAMENT )
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CG_DrawSmallStringColor( iconx, y - SMALLCHAR_HEIGHT/2, string, color );
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else
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CG_DrawSmallStringColor( iconx, y, string, color );
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}
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// draw the wins / losses
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if ( cgs.gametype == GT_TOURNAMENT ) {
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Com_sprintf( string, sizeof( string ), "%i/%i", ci->wins, ci->losses );
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if( ci->handicap < 100 && !ci->botSkill ) {
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CG_DrawSmallStringColor( iconx, y + SMALLCHAR_HEIGHT/2, string, color );
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}
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else {
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CG_DrawSmallStringColor( iconx, y, string, color );
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}
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}
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}
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// draw the face
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VectorClear( headAngles );
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headAngles[YAW] = 180;
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if( largeFormat ) {
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CG_DrawHead( headx, y - ( ICON_SIZE - BIGCHAR_HEIGHT ) / 2, ICON_SIZE, ICON_SIZE,
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score->client, headAngles );
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}
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else {
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CG_DrawHead( headx, y, 16, 16, score->client, headAngles );
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}
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#ifdef MISSIONPACK
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// draw the team task
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if ( ci->teamTask != TEAMTASK_NONE ) {
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if ( ci->teamTask == TEAMTASK_OFFENSE ) {
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CG_DrawPic( headx + 48, y, 16, 16, cgs.media.assaultShader );
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}
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else if ( ci->teamTask == TEAMTASK_DEFENSE ) {
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CG_DrawPic( headx + 48, y, 16, 16, cgs.media.defendShader );
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}
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}
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#endif
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// draw the score line
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if ( score->ping == -1 ) {
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Com_sprintf(string, sizeof(string),
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" connecting %s", ci->name);
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} else if ( ci->team == TEAM_SPECTATOR ) {
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Com_sprintf(string, sizeof(string),
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" SPECT %3i %4i %s", score->ping, score->time, ci->name);
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} else {
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Com_sprintf(string, sizeof(string),
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"%5i %4i %4i %s", score->score, score->ping, score->time, ci->name);
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}
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// highlight your position
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if ( score->client == cg.snap->ps.clientNum ) {
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float hcolor[4];
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int rank;
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localClient = qtrue;
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if ( cg.snap->ps.persistant[PERS_TEAM] == TEAM_SPECTATOR
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|| cgs.gametype >= GT_TEAM ) {
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rank = -1;
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} else {
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rank = cg.snap->ps.persistant[PERS_RANK] & ~RANK_TIED_FLAG;
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}
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if ( rank == 0 ) {
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hcolor[0] = 0;
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hcolor[1] = 0;
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hcolor[2] = 0.7f;
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} else if ( rank == 1 ) {
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hcolor[0] = 0.7f;
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hcolor[1] = 0;
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hcolor[2] = 0;
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} else if ( rank == 2 ) {
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hcolor[0] = 0.7f;
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hcolor[1] = 0.7f;
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hcolor[2] = 0;
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} else {
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hcolor[0] = 0.7f;
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hcolor[1] = 0.7f;
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hcolor[2] = 0.7f;
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}
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hcolor[3] = fade * 0.7;
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CG_FillRect( SB_SCORELINE_X + BIGCHAR_WIDTH + (SB_RATING_WIDTH / 2), y,
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640 - SB_SCORELINE_X - BIGCHAR_WIDTH, BIGCHAR_HEIGHT+1, hcolor );
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}
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CG_DrawBigString( SB_SCORELINE_X + (SB_RATING_WIDTH / 2), y, string, fade );
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// add the "ready" marker for intermission exiting
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if ( cg.snap->ps.stats[ STAT_CLIENTS_READY ] & ( 1 << score->client ) ) {
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CG_DrawBigStringColor( iconx, y, "READY", color );
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}
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}
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/*
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=================
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CG_TeamScoreboard
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=================
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*/
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static int CG_TeamScoreboard( int y, team_t team, float fade, int maxClients, int lineHeight ) {
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int i;
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score_t *score;
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float color[4];
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int count;
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clientInfo_t *ci;
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color[0] = color[1] = color[2] = 1.0;
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color[3] = fade;
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count = 0;
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for ( i = 0 ; i < cg.numScores && count < maxClients ; i++ ) {
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score = &cg.scores[i];
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ci = &cgs.clientinfo[ score->client ];
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if ( team != ci->team ) {
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continue;
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}
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CG_DrawClientScore( y + lineHeight * count, score, color, fade, lineHeight == SB_NORMAL_HEIGHT );
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count++;
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}
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return count;
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}
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/*
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=================
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CG_DrawScoreboard
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Draw the normal in-game scoreboard
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=================
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*/
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qboolean CG_DrawOldScoreboard( void ) {
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int x, y, w, i, n1, n2;
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float fade;
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float *fadeColor;
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char *s;
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int maxClients;
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int lineHeight;
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int topBorderSize, bottomBorderSize;
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// don't draw amuthing if the menu or console is up
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if ( cg_paused.integer ) {
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cg.deferredPlayerLoading = 0;
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return qfalse;
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}
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if ( cgs.gametype == GT_SINGLE_PLAYER && cg.predictedPlayerState.pm_type == PM_INTERMISSION ) {
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cg.deferredPlayerLoading = 0;
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return qfalse;
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}
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// don't draw scoreboard during death while warmup up
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if ( cg.warmup && !cg.showScores ) {
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return qfalse;
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}
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if ( cg.showScores || cg.predictedPlayerState.pm_type == PM_DEAD ||
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cg.predictedPlayerState.pm_type == PM_INTERMISSION ) {
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fade = 1.0;
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fadeColor = colorWhite;
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} else {
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fadeColor = CG_FadeColor( cg.scoreFadeTime, FADE_TIME );
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if ( !fadeColor ) {
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// next time scoreboard comes up, don't print killer
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cg.deferredPlayerLoading = 0;
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cg.killerName[0] = 0;
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return qfalse;
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}
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fade = *fadeColor;
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}
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// fragged by ... line
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if ( cg.killerName[0] ) {
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s = va("Fragged by %s", cg.killerName );
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w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
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x = ( SCREEN_WIDTH - w ) / 2;
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y = 40;
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CG_DrawBigString( x, y, s, fade );
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}
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// current rank
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if ( cgs.gametype < GT_TEAM) {
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if (cg.snap->ps.persistant[PERS_TEAM] != TEAM_SPECTATOR ) {
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s = va("%s place with %i",
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CG_PlaceString( cg.snap->ps.persistant[PERS_RANK] + 1 ),
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cg.snap->ps.persistant[PERS_SCORE] );
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w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
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x = ( SCREEN_WIDTH - w ) / 2;
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y = 60;
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CG_DrawBigString( x, y, s, fade );
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}
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} else {
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if ( cg.teamScores[0] == cg.teamScores[1] ) {
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s = va("Teams are tied at %i", cg.teamScores[0] );
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} else if ( cg.teamScores[0] >= cg.teamScores[1] ) {
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s = va("Red leads %i to %i",cg.teamScores[0], cg.teamScores[1] );
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} else {
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s = va("Blue leads %i to %i",cg.teamScores[1], cg.teamScores[0] );
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}
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w = CG_DrawStrlen( s ) * BIGCHAR_WIDTH;
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x = ( SCREEN_WIDTH - w ) / 2;
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y = 60;
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CG_DrawBigString( x, y, s, fade );
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}
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// scoreboard
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y = SB_HEADER;
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CG_DrawPic( SB_SCORE_X + (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardScore );
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CG_DrawPic( SB_PING_X - (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardPing );
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CG_DrawPic( SB_TIME_X - (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardTime );
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CG_DrawPic( SB_NAME_X - (SB_RATING_WIDTH / 2), y, 64, 32, cgs.media.scoreboardName );
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y = SB_TOP;
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// If there are more than SB_MAXCLIENTS_NORMAL, use the interleaved scores
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if ( cg.numScores > SB_MAXCLIENTS_NORMAL ) {
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maxClients = SB_MAXCLIENTS_INTER;
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lineHeight = SB_INTER_HEIGHT;
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topBorderSize = 8;
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bottomBorderSize = 16;
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} else {
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maxClients = SB_MAXCLIENTS_NORMAL;
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lineHeight = SB_NORMAL_HEIGHT;
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topBorderSize = 16;
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bottomBorderSize = 16;
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}
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localClient = qfalse;
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if ( cgs.gametype >= GT_TEAM ) {
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//
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// teamplay scoreboard
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//
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y += lineHeight/2;
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if ( cg.teamScores[0] >= cg.teamScores[1] ) {
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n1 = CG_TeamScoreboard( y, TEAM_RED, fade, maxClients, lineHeight );
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CG_DrawTeamBackground( 0, y - topBorderSize, 640, n1 * lineHeight + bottomBorderSize, 0.33f, TEAM_RED );
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y += (n1 * lineHeight) + BIGCHAR_HEIGHT;
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maxClients -= n1;
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n2 = CG_TeamScoreboard( y, TEAM_BLUE, fade, maxClients, lineHeight );
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CG_DrawTeamBackground( 0, y - topBorderSize, 640, n2 * lineHeight + bottomBorderSize, 0.33f, TEAM_BLUE );
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y += (n2 * lineHeight) + BIGCHAR_HEIGHT;
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maxClients -= n2;
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} else {
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n1 = CG_TeamScoreboard( y, TEAM_BLUE, fade, maxClients, lineHeight );
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CG_DrawTeamBackground( 0, y - topBorderSize, 640, n1 * lineHeight + bottomBorderSize, 0.33f, TEAM_BLUE );
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y += (n1 * lineHeight) + BIGCHAR_HEIGHT;
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maxClients -= n1;
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n2 = CG_TeamScoreboard( y, TEAM_RED, fade, maxClients, lineHeight );
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CG_DrawTeamBackground( 0, y - topBorderSize, 640, n2 * lineHeight + bottomBorderSize, 0.33f, TEAM_RED );
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y += (n2 * lineHeight) + BIGCHAR_HEIGHT;
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maxClients -= n2;
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}
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n1 = CG_TeamScoreboard( y, TEAM_SPECTATOR, fade, maxClients, lineHeight );
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y += (n1 * lineHeight) + BIGCHAR_HEIGHT;
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} else {
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//
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// free for all scoreboard
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//
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n1 = CG_TeamScoreboard( y, TEAM_FREE, fade, maxClients, lineHeight );
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y += (n1 * lineHeight) + BIGCHAR_HEIGHT;
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n2 = CG_TeamScoreboard( y, TEAM_SPECTATOR, fade, maxClients - n1, lineHeight );
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y += (n2 * lineHeight) + BIGCHAR_HEIGHT;
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}
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if (!localClient) {
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// draw local client at the bottom
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for ( i = 0 ; i < cg.numScores ; i++ ) {
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if ( cg.scores[i].client == cg.snap->ps.clientNum ) {
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CG_DrawClientScore( y, &cg.scores[i], fadeColor, fade, lineHeight == SB_NORMAL_HEIGHT );
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break;
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}
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}
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}
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// load any models that have been deferred
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if ( ++cg.deferredPlayerLoading > 10 ) {
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CG_LoadDeferredPlayers();
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}
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return qtrue;
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}
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//================================================================================
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/*
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================
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CG_CenterGiantLine
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================
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*/
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static void CG_CenterGiantLine( float y, const char *string ) {
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float x;
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vec4_t color;
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color[0] = 1;
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color[1] = 1;
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color[2] = 1;
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color[3] = 1;
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x = 0.5 * ( 640 - GIANT_WIDTH * CG_DrawStrlen( string ) );
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CG_DrawStringExt( x, y, string, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
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}
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/*
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=================
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CG_DrawTourneyScoreboard
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Draw the oversize scoreboard for tournements
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=================
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*/
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void CG_DrawOldTourneyScoreboard( void ) {
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const char *s;
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vec4_t color;
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int min, tens, ones;
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clientInfo_t *ci;
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int y;
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int i;
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// request more scores regularly
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if ( cg.scoresRequestTime + 2000 < cg.time ) {
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cg.scoresRequestTime = cg.time;
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trap_SendClientCommand( "score" );
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}
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color[0] = 1;
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color[1] = 1;
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color[2] = 1;
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color[3] = 1;
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// draw the dialog background
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color[0] = color[1] = color[2] = 0;
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color[3] = 1;
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CG_FillRect( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, color );
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// print the mesage of the day
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s = CG_ConfigString( CS_MOTD );
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if ( !s[0] ) {
|
|
s = "Scoreboard";
|
|
}
|
|
|
|
// print optional title
|
|
CG_CenterGiantLine( 8, s );
|
|
|
|
// print server time
|
|
ones = cg.time / 1000;
|
|
min = ones / 60;
|
|
ones %= 60;
|
|
tens = ones / 10;
|
|
ones %= 10;
|
|
s = va("%i:%i%i", min, tens, ones );
|
|
|
|
CG_CenterGiantLine( 64, s );
|
|
|
|
|
|
// print the two scores
|
|
|
|
y = 160;
|
|
if ( cgs.gametype >= GT_TEAM ) {
|
|
//
|
|
// teamplay scoreboard
|
|
//
|
|
CG_DrawStringExt( 8, y, "Red Team", color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
|
|
s = va("%i", cg.teamScores[0] );
|
|
CG_DrawStringExt( 632 - GIANT_WIDTH * strlen(s), y, s, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
|
|
|
|
y += 64;
|
|
|
|
CG_DrawStringExt( 8, y, "Blue Team", color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
|
|
s = va("%i", cg.teamScores[1] );
|
|
CG_DrawStringExt( 632 - GIANT_WIDTH * strlen(s), y, s, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
|
|
} else {
|
|
//
|
|
// free for all scoreboard
|
|
//
|
|
for ( i = 0 ; i < MAX_CLIENTS ; i++ ) {
|
|
ci = &cgs.clientinfo[i];
|
|
if ( !ci->infoValid ) {
|
|
continue;
|
|
}
|
|
if ( ci->team != TEAM_FREE ) {
|
|
continue;
|
|
}
|
|
|
|
CG_DrawStringExt( 8, y, ci->name, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
|
|
s = va("%i", ci->score );
|
|
CG_DrawStringExt( 632 - GIANT_WIDTH * strlen(s), y, s, color, qtrue, qtrue, GIANT_WIDTH, GIANT_HEIGHT, 0 );
|
|
y += 64;
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
|