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https://github.com/DrBeef/ioq3quest.git
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10abac8fa0
The key handler allowed going 2 beyond the end of the bot list and the display function clamped to 0 causing the first bot to be shown 3 times. Attempting to add the bot in gametypes < GT_TEAM would fallback to Sarge in UI_GetBotNameByNumber() (who isn't the first bot) and gametypes >= GT_TEAM would access characterList past known values (typically NULL but if teaminfo.txt contained 63 characters it would access out of bounds memory). |
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.. | ||
ui_atoms.c | ||
ui_gameinfo.c | ||
ui_local.h | ||
ui_main.c | ||
ui_players.c | ||
ui_public.h | ||
ui_shared.c | ||
ui_shared.h | ||
ui_syscalls.asm | ||
ui_syscalls.c |