ioq3quest/code/server
Thilo Schulz 0a6f873999 Add g_humansplayers (found by server) and g_needpass (cvar) to serverinfo (#4702) 2011-03-07 23:12:16 +00:00
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server.h - Add cvars cl_gamename, sv_heartbeat, sv_flatline so standalone games can customise their messages to the master server 2011-02-04 13:25:51 +00:00
sv_bot.c mark functions static (#4010) 2009-05-08 09:48:45 +00:00
sv_ccmds.c Refactoring patch by DevHC 2011-03-05 19:20:37 +00:00
sv_client.c Refactoring patch by DevHC 2011-03-05 19:20:37 +00:00
sv_game.c Refactoring patch by DevHC 2011-03-05 19:20:37 +00:00
sv_init.c Add cvar "protocol" so user can change protocol version on command line, for standalone games. Most of the patch by Simon McVittie with a few minor modifications by myself 2011-03-05 19:10:23 +00:00
sv_main.c Add g_humansplayers (found by server) and g_needpass (cvar) to serverinfo (#4702) 2011-03-07 23:12:16 +00:00
sv_net_chan.c Removed more unused variables. 2009-09-15 03:19:43 +00:00
sv_rankings.c - Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell. 2008-03-25 21:36:09 +00:00
sv_snapshot.c Auto complete demos on not in pk3s while in pure servers. Patch by Zack Middleton (#4794) 2011-02-11 14:30:55 +00:00
sv_world.c mark functions static (#4010) 2009-05-08 09:48:45 +00:00