ioq3quest/code
Ryan C. Gordon 62acfb3348 sdl_snd.c should just initialize SDL audio without checking SDL_WasInit().
In SDL2, the initialized subsystems are referenced counted, so it's safe to
initialize them twice, and it makes the SDL_QuitSubSystem during our shutdown
correctly decrement the count. Before (as a probably-harmless bug), it would
not increment the refcount if the subsystem was already initialized, causing
problems when it decremented it later.
2018-04-13 21:30:26 -04:00
..
AL 5882 - Update OpenAL Headers to OpenAL Soft 1.15.1 2013-02-17 07:34:41 -06:00
asm Remove unused fpucw from snapvector.asm 2015-07-09 18:35:45 -05:00
autoupdater Use "x86_64" and not "x86-64" like everything else in ioq3. 2017-06-04 02:46:49 -04:00
botlib Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea() 2018-02-04 09:07:44 -06:00
cgame Fix invalid model frame developer warnings in Team Arena 2017-11-22 20:21:02 -06:00
client Support SDL audio devices that require float32 samples. 2018-04-13 14:05:12 -04:00
curl-7.54.0/include Update internal curl to 7.54.0 2017-07-28 16:32:22 +01:00
game Fix negative frag/capturelimit causing an infinite map end loop 2018-02-04 10:37:39 -06:00
jpeg-8c Mark JPEG lib changes, file provided by Simon McVittie 2012-07-01 18:07:56 +00:00
libogg-1.3.3 Rename (already updated) libogg-1.3.2 to libogg-1.3.3 2018-03-16 13:11:27 -05:00
libs Update internal curl to 7.54.0 2017-07-28 16:32:22 +01:00
libvorbis-1.3.6 Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6 2018-03-16 13:29:19 -05:00
null [null/null_glimp.c] Fix up bitrot in null impl 2016-07-26 10:52:15 +01:00
opus-1.2.1 Rename (already updated) opus-1.1.4 to opus-1.2.1 2018-03-16 13:29:19 -05:00
opusfile-0.9 Rename (already updated) opusfile-0.8 to opusfile-0.9 2018-03-16 13:29:20 -05:00
q3_ui Restore setting r_colorbits in q3_ui 2018-04-11 02:05:55 -05:00
qcommon Fix the behaviour of CVAR_LATCH|CVAR_CHEAT cvars 2018-04-08 22:08:04 -05:00
renderercommon Fix shifting bits out of byte in tr_font.c 2018-04-08 21:41:31 -05:00
renderergl1 OpenGL1: Decay float[8] to float * in tr_marks.c 2018-04-08 21:41:31 -05:00
renderergl2 OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces 2018-02-18 13:05:27 -06:00
sdl sdl_snd.c should just initialize SDL audio without checking SDL_WasInit(). 2018-04-13 21:30:26 -04:00
SDL2/include Update SDL2 to 2.0.4 2016-08-15 22:20:00 -04:00
server Fix "Going to CS_ZOMBIE for [clientname]" developer message 2018-04-03 21:37:59 -05:00
sys Allow loading system OpenAL library on macOS again 2018-03-22 14:58:44 -05:00
tools Few LCC memory fixes. 2017-12-15 18:08:23 -06:00
ui Fix map list in Team Arena start server menu after entering SP menu 2018-04-12 01:04:54 -05:00
zlib drop some useless return statements 2013-05-30 15:43:21 -05:00