ioq3quest/code/renderergl2
2013-08-23 01:51:58 -07:00
..
glsl Use specular texture RGB as specular reflectance, multiplied by per-material value. 2013-05-03 00:32:59 -07:00
tr_animation.c Remove RAVENMD4 #define 2013-03-18 19:05:51 +00:00
tr_backend.c Fix upside-down SSAO. 2013-08-23 01:51:58 -07:00
tr_bsp.c Add assignment below declarations otherwise compiling fails with msvc 2013-07-21 19:15:24 -05:00
tr_cmds.c Remove unused renderCommandList variable from renderers 2013-05-13 12:08:16 -05:00
tr_curve.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_extensions.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_extramath.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_extramath.h Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2(). 2013-03-06 00:54:56 -08:00
tr_extratypes.h Clarify comment for OpenGL2's RDF_NOFOG 2013-05-24 13:16:56 -05:00
tr_fbo.c fix some "\n"-related stuff 2013-05-30 15:32:44 -05:00
tr_fbo.h renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_flares.c Don't try to fog flares with fogNum 0 2013-06-11 15:47:00 -05:00
tr_glsl.c fix some "\n"-related stuff 2013-05-30 15:32:44 -05:00
tr_image.c Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00
tr_init.c Don't scale shadow multipliers by overbrightbits, and improve documentation. 2013-04-22 21:52:16 -07:00
tr_light.c Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest 2013-03-25 21:05:27 -07:00
tr_local.h Remove unused renderCommandList variable from renderers 2013-05-13 12:08:16 -05:00
tr_main.c Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00
tr_marks.c Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00
tr_mesh.c Remove RAVENMD4 #define 2013-03-18 19:05:51 +00:00
tr_model.c Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexes 2013-06-18 17:02:47 -05:00
tr_model_iqm.c Fix IQM tess buffer overflow 2013-06-18 18:00:45 -05:00
tr_postprocess.c #5889: Do post-processing only on viewport portion of frame buffer. 2013-04-26 18:49:48 -07:00
tr_postprocess.h #5889: Do post-processing only on viewport portion of frame buffer. 2013-04-26 18:49:48 -07:00
tr_scene.c Don't scale shadow multipliers by overbrightbits, and improve documentation. 2013-04-22 21:52:16 -07:00
tr_shade.c Fix r_speeds 4 in OpenGL2 renderer 2013-06-20 16:21:26 -05:00
tr_shade_calc.c fix some "\n"-related stuff 2013-05-30 15:32:44 -05:00
tr_shader.c #5999: OpenGL2: Don't use lightall shader with deforms or adjustColorsForFog. 2013-08-23 01:35:17 -07:00
tr_shadows.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_sky.c Make all GLSL shaders use the same set of uniforms. 2013-03-20 22:53:30 -07:00
tr_subs.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_surface.c Fix null model axis disappearing if sky is in view 2013-05-31 01:07:49 -05:00
tr_vbo.c Remove a few name tags 2013-02-16 21:03:56 +00:00
tr_world.c Fix r_nocurves in OpenGL2 renderer 2013-06-20 16:27:00 -05:00