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glsl
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Use specular texture RGB as specular reflectance, multiplied by per-material value.
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2013-05-03 00:32:59 -07:00 |
tr_animation.c
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Remove RAVENMD4 #define
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2013-03-18 19:05:51 +00:00 |
tr_backend.c
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Fix upside-down SSAO.
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2013-08-23 01:51:58 -07:00 |
tr_bsp.c
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Add assignment below declarations otherwise compiling fails with msvc
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2013-07-21 19:15:24 -05:00 |
tr_cmds.c
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Remove unused renderCommandList variable from renderers
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2013-05-13 12:08:16 -05:00 |
tr_curve.c
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
tr_extensions.c
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
tr_extramath.c
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
tr_extramath.h
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Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2().
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2013-03-06 00:54:56 -08:00 |
tr_extratypes.h
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Clarify comment for OpenGL2's RDF_NOFOG
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2013-05-24 13:16:56 -05:00 |
tr_fbo.c
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fix some "\n"-related stuff
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2013-05-30 15:32:44 -05:00 |
tr_fbo.h
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
tr_flares.c
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Don't try to fog flares with fogNum 0
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2013-06-11 15:47:00 -05:00 |
tr_glsl.c
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fix some "\n"-related stuff
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2013-05-30 15:32:44 -05:00 |
tr_image.c
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Fix some of the things clang --analyze flagged
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2013-03-26 16:50:03 +00:00 |
tr_init.c
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Don't scale shadow multipliers by overbrightbits, and improve documentation.
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2013-04-22 21:52:16 -07:00 |
tr_light.c
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Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
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2013-03-25 21:05:27 -07:00 |
tr_local.h
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Remove unused renderCommandList variable from renderers
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2013-05-13 12:08:16 -05:00 |
tr_main.c
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Fix some of the things clang --analyze flagged
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2013-03-26 16:50:03 +00:00 |
tr_marks.c
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Fix some of the things clang --analyze flagged
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2013-03-26 16:50:03 +00:00 |
tr_mesh.c
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Remove RAVENMD4 #define
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2013-03-18 19:05:51 +00:00 |
tr_model.c
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Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexes
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2013-06-18 17:02:47 -05:00 |
tr_model_iqm.c
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Fix IQM tess buffer overflow
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2013-06-18 18:00:45 -05:00 |
tr_postprocess.c
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#5889: Do post-processing only on viewport portion of frame buffer.
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2013-04-26 18:49:48 -07:00 |
tr_postprocess.h
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#5889: Do post-processing only on viewport portion of frame buffer.
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2013-04-26 18:49:48 -07:00 |
tr_scene.c
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Don't scale shadow multipliers by overbrightbits, and improve documentation.
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2013-04-22 21:52:16 -07:00 |
tr_shade.c
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Fix r_speeds 4 in OpenGL2 renderer
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2013-06-20 16:21:26 -05:00 |
tr_shade_calc.c
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fix some "\n"-related stuff
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2013-05-30 15:32:44 -05:00 |
tr_shader.c
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#5999: OpenGL2: Don't use lightall shader with deforms or adjustColorsForFog.
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2013-08-23 01:35:17 -07:00 |
tr_shadows.c
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
tr_sky.c
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Make all GLSL shaders use the same set of uniforms.
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2013-03-20 22:53:30 -07:00 |
tr_subs.c
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
tr_surface.c
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Fix null model axis disappearing if sky is in view
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2013-05-31 01:07:49 -05:00 |
tr_vbo.c
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Remove a few name tags
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2013-02-16 21:03:56 +00:00 |
tr_world.c
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Fix r_nocurves in OpenGL2 renderer
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2013-06-20 16:27:00 -05:00 |