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In 2007 in ioquake3 unified-sdl branch (revision 1144) setting r_colorbits in q3_ui was removed but the Color Depth menu option was still kept. Setting r_colorbits was not removed from the Team Arena UI. In 2011 I removed the Color Depth menu option from q3_ui as it did not change any cvars. Yesterday I restored the option not realizing this and thinking that requesting 16-bit color depth worked. Add setting r_colorbits back to q3_ui so Color Depth menu option works again. I changed Color Depth options 'Default' to reset r_stencilbits instead of 0 and '32 bit' to use r_stencilbits 8 instead of not changing the value. However I discovered r_colorbits 16 does not actually work on my system (Debian Jessie x86_64 nvidia). ioquake3 was reporting the requested value instead of the actual obtained value. Fixed in my previous commit. |
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.. | ||
AL | ||
asm | ||
autoupdater | ||
botlib | ||
cgame | ||
client | ||
curl-7.54.0/include | ||
game | ||
jpeg-8c | ||
libogg-1.3.3 | ||
libs | ||
libvorbis-1.3.6 | ||
null | ||
opus-1.2.1 | ||
opusfile-0.9 | ||
q3_ui | ||
qcommon | ||
renderercommon | ||
renderergl1 | ||
renderergl2 | ||
sdl | ||
SDL2/include | ||
server | ||
sys | ||
tools | ||
ui | ||
zlib |