mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-23 20:42:30 +00:00
dee3724a13
* differing screen resolutions and network settings are now honoured when changing fs_game * Fix hunk memory leak on game_restart * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform) - Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
102 lines
2.1 KiB
C
102 lines
2.1 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "../qcommon/q_shared.h"
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#include "../qcommon/qcommon.h"
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cvar_t *cl_shownet;
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void CL_Shutdown(char *finalmsg, qboolean disconnect)
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{
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}
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void CL_Init( void ) {
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cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_TEMP );
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}
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void CL_MouseEvent( int dx, int dy, int time ) {
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}
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void Key_WriteBindings( fileHandle_t f ) {
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}
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void CL_Frame ( int msec ) {
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}
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void CL_PacketEvent( netadr_t from, msg_t *msg ) {
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}
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void CL_CharEvent( int key ) {
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}
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void CL_Disconnect( qboolean showMainMenu ) {
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}
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void CL_MapLoading( void ) {
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}
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qboolean CL_GameCommand( void ) {
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return qfalse;
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}
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void CL_KeyEvent (int key, qboolean down, unsigned time) {
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}
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qboolean UI_GameCommand( void ) {
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return qfalse;
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}
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void CL_ForwardCommandToServer( const char *string ) {
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}
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void CL_ConsolePrint( char *txt ) {
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}
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void CL_JoystickEvent( int axis, int value, int time ) {
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}
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void CL_InitKeyCommands( void ) {
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}
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void CL_CDDialog( void ) {
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}
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void CL_FlushMemory(void)
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{
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}
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void CL_ShutdownAll(qboolean shutdownRef)
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{
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}
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void CL_StartHunkUsers( qboolean rendererOnly ) {
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}
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void CL_InitRef(void)
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{
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}
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void CL_Snd_Shutdown(void)
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{
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}
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qboolean CL_CDKeyValidate( const char *key, const char *checksum ) { return qtrue; }
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