mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-29 15:21:54 +00:00
589 lines
No EOL
40 KiB
XML
589 lines
No EOL
40 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug TA|Win32">
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<Configuration>Debug TA</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release TA|Win32">
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<Configuration>Release TA</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{F7B397A4-8111-421B-A23B-B9A2CE509183}</ProjectGuid>
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<RootNamespace>opengl2</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v120</PlatformToolset>
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<UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v120</PlatformToolset>
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<UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v120</PlatformToolset>
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<UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v120</PlatformToolset>
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<UseOfMfc>false</UseOfMfc>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'" Label="PropertySheets">
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>12.0.30501.0</_ProjectFileVersion>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">
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<OutDir>..\..\build\release_ta-msvc12-x86\</OutDir>
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<IntDir>..\..\build\release_ta-msvc12-x86\opengl2\</IntDir>
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<LinkIncremental>false</LinkIncremental>
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<TargetName>renderer_opengl2_x86</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>..\..\build\debug-msvc12-x86\</OutDir>
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<IntDir>..\..\build\debug-msvc12-x86\opengl2\</IntDir>
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<LinkIncremental>true</LinkIncremental>
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<TargetName>renderer_opengl2_x86</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>..\..\build\release-msvc12-x86\</OutDir>
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<IntDir>..\..\build\release-msvc12-x86\opengl2\</IntDir>
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<LinkIncremental>false</LinkIncremental>
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<TargetName>renderer_opengl2_x86</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">
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<OutDir>..\..\build\debug_ta-msvc12-x86\</OutDir>
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<IntDir>..\..\build\debug_ta-msvc12-x86\opengl2\</IntDir>
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<LinkIncremental>true</LinkIncremental>
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<TargetName>renderer_opengl2_x86</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">
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<PreBuildEvent>
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<Message>Stringify GLSL files</Message>
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<Command>mkdir ..\..\build\dynamic
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mkdir ..\..\build\dynamic\renderergl2
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
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</Command>
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</PreBuildEvent>
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<Midl>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TargetEnvironment>Win32</TargetEnvironment>
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<TypeLibraryName>$(IntDir)opengl2.tlb</TypeLibraryName>
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<HeaderFileName />
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</Midl>
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader />
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<PrecompiledHeaderOutputFile>$(IntDir)opengl2.pch</PrecompiledHeaderOutputFile>
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<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)</ObjectFileName>
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<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
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<WarningLevel>Level4</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<CompileAs>CompileAsC</CompileAs>
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<FloatingPointModel>Fast</FloatingPointModel>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)renderer_opengl2_x86.dll</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<ProgramDatabaseFile>$(IntDir)opengl2.pdb</ProgramDatabaseFile>
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<GenerateMapFile>true</GenerateMapFile>
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<MapFileName>$(IntDir)opengl2.map</MapFileName>
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<SubSystem>Windows</SubSystem>
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<StackReserveSize>8388608</StackReserveSize>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention />
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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<PostBuildEvent>
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<Message>Post build processing..</Message>
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<Command>rem bash -c "perl ./unix/cons -- release-TA"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PreBuildEvent>
|
|
<Message>Stringify GLSL files</Message>
|
|
<Command>mkdir ..\..\build\dynamic
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|
mkdir ..\..\build\dynamic\renderergl2
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c
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|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c
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|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
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|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c
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|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c
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|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c
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|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c
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|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c
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|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c
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|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c
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|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c
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|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
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|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c
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|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
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|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
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|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
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|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
|
|
</Command>
|
|
</PreBuildEvent>
|
|
<Midl>
|
|
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<TargetEnvironment>Win32</TargetEnvironment>
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<TypeLibraryName>$(IntDir)opengl2.tlb</TypeLibraryName>
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<HeaderFileName />
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</Midl>
|
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<ClCompile>
|
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
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<PreprocessorDefinitions>_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader />
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<PrecompiledHeaderOutputFile>$(IntDir)opengl2.pch</PrecompiledHeaderOutputFile>
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<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)</ObjectFileName>
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<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
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<BrowseInformation>true</BrowseInformation>
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<BrowseInformationFile>$(IntDir)</BrowseInformationFile>
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<WarningLevel>Level3</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<CompileAs>CompileAsC</CompileAs>
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<FloatingPointModel>Fast</FloatingPointModel>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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<ResourceOutputFileName>..\winquake.res</ResourceOutputFileName>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)renderer_opengl2_x86.dll</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>$(IntDir)opengl2.pdb</ProgramDatabaseFile>
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<GenerateMapFile>true</GenerateMapFile>
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<MapFileName>$(IntDir)opengl2.map</MapFileName>
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<SubSystem>Windows</SubSystem>
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<StackReserveSize>8388608</StackReserveSize>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention />
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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<PostBuildEvent>
|
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<Message>Post build processing..</Message>
|
|
<Command>rem bash -c "perl ./unix/cons -- debug"</Command>
|
|
</PostBuildEvent>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<PreBuildEvent>
|
|
<Message>Stringify GLSL files</Message>
|
|
<Command>mkdir ..\..\build\dynamic
|
|
mkdir ..\..\build\dynamic\renderergl2
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
|
|
</Command>
|
|
</PreBuildEvent>
|
|
<Midl>
|
|
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<TargetEnvironment>Win32</TargetEnvironment>
|
|
<TypeLibraryName>$(IntDir)opengl2.tlb</TypeLibraryName>
|
|
<HeaderFileName />
|
|
</Midl>
|
|
<ClCompile>
|
|
<Optimization>MaxSpeed</Optimization>
|
|
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
|
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<StringPooling>true</StringPooling>
|
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<PrecompiledHeader />
|
|
<PrecompiledHeaderOutputFile>$(IntDir)opengl2.pch</PrecompiledHeaderOutputFile>
|
|
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
|
<ObjectFileName>$(IntDir)</ObjectFileName>
|
|
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
|
|
<WarningLevel>Level4</WarningLevel>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<CompileAs>CompileAsC</CompileAs>
|
|
<FloatingPointModel>Fast</FloatingPointModel>
|
|
</ClCompile>
|
|
<ResourceCompile>
|
|
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<Culture>0x0409</Culture>
|
|
</ResourceCompile>
|
|
<Link>
|
|
<AdditionalDependencies>user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<OutputFile>$(OutDir)renderer_opengl2_x86.dll</OutputFile>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
<GenerateDebugInformation>false</GenerateDebugInformation>
|
|
<ProgramDatabaseFile>$(IntDir)opengl2.pdb</ProgramDatabaseFile>
|
|
<GenerateMapFile>true</GenerateMapFile>
|
|
<MapFileName>$(IntDir)opengl2.map</MapFileName>
|
|
<SubSystem>Windows</SubSystem>
|
|
<StackReserveSize>8388608</StackReserveSize>
|
|
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
|
<DataExecutionPrevention />
|
|
<TargetMachine>MachineX86</TargetMachine>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">
|
|
<PreBuildEvent>
|
|
<Message>Stringify GLSL files</Message>
|
|
<Command>mkdir ..\..\build\dynamic
|
|
mkdir ..\..\build\dynamic\renderergl2
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
|
|
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
|
|
</Command>
|
|
</PreBuildEvent>
|
|
<Midl>
|
|
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<MkTypLibCompatible>true</MkTypLibCompatible>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<TargetEnvironment>Win32</TargetEnvironment>
|
|
<TypeLibraryName>$(IntDir)opengl2.tlb</TypeLibraryName>
|
|
<HeaderFileName />
|
|
</Midl>
|
|
<ClCompile>
|
|
<Optimization>Disabled</Optimization>
|
|
<AdditionalIncludeDirectories>..\..\code\SDL2\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;..\..\code\jpeg-8c;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
|
<PrecompiledHeader />
|
|
<PrecompiledHeaderOutputFile>$(IntDir)opengl2.pch</PrecompiledHeaderOutputFile>
|
|
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
|
|
<ObjectFileName>$(IntDir)</ObjectFileName>
|
|
<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
|
|
<BrowseInformation>true</BrowseInformation>
|
|
<BrowseInformationFile>$(IntDir)</BrowseInformationFile>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
|
<CompileAs>CompileAsC</CompileAs>
|
|
<FloatingPointModel>Fast</FloatingPointModel>
|
|
</ClCompile>
|
|
<ResourceCompile>
|
|
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<Culture>0x0409</Culture>
|
|
<ResourceOutputFileName>..\winquake.res</ResourceOutputFileName>
|
|
</ResourceCompile>
|
|
<Link>
|
|
<AdditionalDependencies>user32.lib;advapi32.lib;winmm.lib;wsock32.lib;ws2_32.lib;SDL2.lib;OpenGL32.lib;msvcrt.lib;psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<OutputFile>$(OutDir)renderer_opengl2_x86.dll</OutputFile>
|
|
<SuppressStartupBanner>true</SuppressStartupBanner>
|
|
<AdditionalLibraryDirectories>..\..\code\libs\win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<ProgramDatabaseFile>$(IntDir)opengl2.pdb</ProgramDatabaseFile>
|
|
<GenerateMapFile>true</GenerateMapFile>
|
|
<MapFileName>$(IntDir)opengl2.map</MapFileName>
|
|
<SubSystem>Windows</SubSystem>
|
|
<StackReserveSize>8388608</StackReserveSize>
|
|
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
|
<DataExecutionPrevention />
|
|
<TargetMachine>MachineX86</TargetMachine>
|
|
</Link>
|
|
<PostBuildEvent>
|
|
<Message>Post build processing..</Message>
|
|
<Command>rem bash -c "perl ./unix/cons -- debug-TA"</Command>
|
|
</PostBuildEvent>
|
|
</ItemDefinitionGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\bokeh_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\bokeh_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\calclevels4x_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\calclevels4x_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\depthblur_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\depthblur_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\dlight_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\dlight_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\down4x_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\down4x_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\fogpass_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\fogpass_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\generic_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\generic_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\lightall_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\lightall_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\pshadow_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\pshadow_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\shadowfill_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\shadowfill_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\shadowmask_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\shadowmask_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\ssao_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\ssao_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\texturecolor_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\texturecolor_vp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\tonemap_fp.c" />
|
|
<ClCompile Include="..\..\build\dynamic\renderergl2\tonemap_vp.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jaricom.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcapimin.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcapistd.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcarith.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jccoefct.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jccolor.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcdctmgr.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jchuff.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcinit.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcmainct.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcmarker.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcmaster.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcomapi.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcparam.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcprepct.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jcsample.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jctrans.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdapimin.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdapistd.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdarith.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdatadst.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdatasrc.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdcoefct.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdcolor.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jddctmgr.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdhuff.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdinput.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdmainct.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdmarker.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdmaster.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdmerge.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdpostct.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdsample.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jdtrans.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jerror.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jfdctflt.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jfdctfst.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jfdctint.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jidctflt.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jidctfst.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jidctint.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jmemmgr.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jmemnobs.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jquant1.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jquant2.c" />
|
|
<ClCompile Include="..\..\code\jpeg-8c\jutils.c" />
|
|
<ClCompile Include="..\..\code\qcommon\puff.c" />
|
|
<ClCompile Include="..\..\code\qcommon\q_math.c" />
|
|
<ClCompile Include="..\..\code\qcommon\q_shared.c" />
|
|
<ClCompile Include="..\..\code\renderercommon\tr_font.c" />
|
|
<ClCompile Include="..\..\code\renderercommon\tr_image_bmp.c" />
|
|
<ClCompile Include="..\..\code\renderercommon\tr_image_jpg.c" />
|
|
<ClCompile Include="..\..\code\renderercommon\tr_image_pcx.c" />
|
|
<ClCompile Include="..\..\code\renderercommon\tr_image_png.c" />
|
|
<ClCompile Include="..\..\code\renderercommon\tr_image_tga.c" />
|
|
<ClCompile Include="..\..\code\renderercommon\tr_noise.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_animation.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_backend.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_bsp.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_cmds.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_curve.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_dsa.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_extensions.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_extramath.c" />
|
|
<ClCompile Include="..\..\code\renderergl2\tr_fbo.c" />
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