mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-14 08:31:00 +00:00
4c242115dc
- change vmMain arguments back to int. 64bit types are apparently not needed there. Only the syscall function needs them.
1197 lines
25 KiB
C
1197 lines
25 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "client.h"
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#include "../botlib/botlib.h"
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extern botlib_export_t *botlib_export;
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vm_t *uivm;
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/*
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====================
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GetClientState
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====================
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*/
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static void GetClientState( uiClientState_t *state ) {
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state->connectPacketCount = clc.connectPacketCount;
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state->connState = cls.state;
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Q_strncpyz( state->servername, cls.servername, sizeof( state->servername ) );
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Q_strncpyz( state->updateInfoString, cls.updateInfoString, sizeof( state->updateInfoString ) );
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Q_strncpyz( state->messageString, clc.serverMessage, sizeof( state->messageString ) );
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state->clientNum = cl.snap.ps.clientNum;
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}
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/*
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====================
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LAN_LoadCachedServers
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====================
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*/
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void LAN_LoadCachedServers( void ) {
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int size;
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fileHandle_t fileIn;
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cls.numglobalservers = cls.nummplayerservers = cls.numfavoriteservers = 0;
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cls.numGlobalServerAddresses = 0;
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if (FS_SV_FOpenFileRead("servercache.dat", &fileIn)) {
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FS_Read(&cls.numglobalservers, sizeof(int), fileIn);
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FS_Read(&cls.nummplayerservers, sizeof(int), fileIn);
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FS_Read(&cls.numfavoriteservers, sizeof(int), fileIn);
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FS_Read(&size, sizeof(int), fileIn);
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if (size == sizeof(cls.globalServers) + sizeof(cls.favoriteServers) + sizeof(cls.mplayerServers)) {
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FS_Read(&cls.globalServers, sizeof(cls.globalServers), fileIn);
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FS_Read(&cls.mplayerServers, sizeof(cls.mplayerServers), fileIn);
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FS_Read(&cls.favoriteServers, sizeof(cls.favoriteServers), fileIn);
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} else {
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cls.numglobalservers = cls.nummplayerservers = cls.numfavoriteservers = 0;
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cls.numGlobalServerAddresses = 0;
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}
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FS_FCloseFile(fileIn);
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}
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}
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/*
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====================
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LAN_SaveServersToCache
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====================
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*/
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void LAN_SaveServersToCache( void ) {
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int size;
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fileHandle_t fileOut = FS_SV_FOpenFileWrite("servercache.dat");
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FS_Write(&cls.numglobalservers, sizeof(int), fileOut);
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FS_Write(&cls.nummplayerservers, sizeof(int), fileOut);
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FS_Write(&cls.numfavoriteservers, sizeof(int), fileOut);
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size = sizeof(cls.globalServers) + sizeof(cls.favoriteServers) + sizeof(cls.mplayerServers);
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FS_Write(&size, sizeof(int), fileOut);
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FS_Write(&cls.globalServers, sizeof(cls.globalServers), fileOut);
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FS_Write(&cls.mplayerServers, sizeof(cls.mplayerServers), fileOut);
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FS_Write(&cls.favoriteServers, sizeof(cls.favoriteServers), fileOut);
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FS_FCloseFile(fileOut);
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}
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/*
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====================
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LAN_ResetPings
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====================
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*/
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static void LAN_ResetPings(int source) {
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int count,i;
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serverInfo_t *servers = NULL;
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count = 0;
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switch (source) {
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case AS_LOCAL :
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servers = &cls.localServers[0];
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count = MAX_OTHER_SERVERS;
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break;
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case AS_MPLAYER :
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servers = &cls.mplayerServers[0];
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count = MAX_OTHER_SERVERS;
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break;
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case AS_GLOBAL :
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servers = &cls.globalServers[0];
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count = MAX_GLOBAL_SERVERS;
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break;
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case AS_FAVORITES :
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servers = &cls.favoriteServers[0];
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count = MAX_OTHER_SERVERS;
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break;
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}
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if (servers) {
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for (i = 0; i < count; i++) {
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servers[i].ping = -1;
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}
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}
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}
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/*
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====================
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LAN_AddServer
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====================
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*/
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static int LAN_AddServer(int source, const char *name, const char *address) {
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int max, *count, i;
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netadr_t adr;
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serverInfo_t *servers = NULL;
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max = MAX_OTHER_SERVERS;
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count = NULL;
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switch (source) {
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case AS_LOCAL :
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count = &cls.numlocalservers;
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servers = &cls.localServers[0];
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break;
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case AS_MPLAYER :
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count = &cls.nummplayerservers;
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servers = &cls.mplayerServers[0];
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break;
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case AS_GLOBAL :
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max = MAX_GLOBAL_SERVERS;
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count = &cls.numglobalservers;
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servers = &cls.globalServers[0];
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break;
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case AS_FAVORITES :
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count = &cls.numfavoriteservers;
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servers = &cls.favoriteServers[0];
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break;
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}
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if (servers && *count < max) {
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NET_StringToAdr( address, &adr );
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for ( i = 0; i < *count; i++ ) {
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if (NET_CompareAdr(servers[i].adr, adr)) {
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break;
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}
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}
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if (i >= *count) {
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servers[*count].adr = adr;
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Q_strncpyz(servers[*count].hostName, name, sizeof(servers[*count].hostName));
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servers[*count].visible = qtrue;
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(*count)++;
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return 1;
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}
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return 0;
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}
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return -1;
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}
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/*
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====================
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LAN_RemoveServer
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====================
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*/
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static void LAN_RemoveServer(int source, const char *addr) {
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int *count, i;
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serverInfo_t *servers = NULL;
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count = NULL;
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switch (source) {
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case AS_LOCAL :
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count = &cls.numlocalservers;
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servers = &cls.localServers[0];
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break;
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case AS_MPLAYER :
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count = &cls.nummplayerservers;
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servers = &cls.mplayerServers[0];
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break;
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case AS_GLOBAL :
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count = &cls.numglobalservers;
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servers = &cls.globalServers[0];
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break;
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case AS_FAVORITES :
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count = &cls.numfavoriteservers;
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servers = &cls.favoriteServers[0];
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break;
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}
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if (servers) {
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netadr_t comp;
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NET_StringToAdr( addr, &comp );
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for (i = 0; i < *count; i++) {
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if (NET_CompareAdr( comp, servers[i].adr)) {
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int j = i;
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while (j < *count - 1) {
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Com_Memcpy(&servers[j], &servers[j+1], sizeof(servers[j]));
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j++;
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}
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(*count)--;
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break;
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}
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}
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}
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}
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/*
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====================
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LAN_GetServerCount
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====================
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*/
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static int LAN_GetServerCount( int source ) {
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switch (source) {
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case AS_LOCAL :
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return cls.numlocalservers;
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break;
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case AS_MPLAYER :
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return cls.nummplayerservers;
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break;
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case AS_GLOBAL :
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return cls.numglobalservers;
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break;
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case AS_FAVORITES :
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return cls.numfavoriteservers;
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break;
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}
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return 0;
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}
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/*
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====================
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LAN_GetLocalServerAddressString
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====================
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*/
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static void LAN_GetServerAddressString( int source, int n, char *buf, int buflen ) {
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switch (source) {
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case AS_LOCAL :
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if (n >= 0 && n < MAX_OTHER_SERVERS) {
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Q_strncpyz(buf, NET_AdrToString( cls.localServers[n].adr) , buflen );
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return;
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}
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break;
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case AS_MPLAYER :
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if (n >= 0 && n < MAX_OTHER_SERVERS) {
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Q_strncpyz(buf, NET_AdrToString( cls.mplayerServers[n].adr) , buflen );
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return;
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}
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break;
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case AS_GLOBAL :
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if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
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Q_strncpyz(buf, NET_AdrToString( cls.globalServers[n].adr) , buflen );
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return;
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}
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break;
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case AS_FAVORITES :
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if (n >= 0 && n < MAX_OTHER_SERVERS) {
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Q_strncpyz(buf, NET_AdrToString( cls.favoriteServers[n].adr) , buflen );
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return;
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}
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break;
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}
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buf[0] = '\0';
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}
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/*
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====================
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LAN_GetServerInfo
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====================
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*/
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static void LAN_GetServerInfo( int source, int n, char *buf, int buflen ) {
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char info[MAX_STRING_CHARS];
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serverInfo_t *server = NULL;
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info[0] = '\0';
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switch (source) {
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case AS_LOCAL :
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if (n >= 0 && n < MAX_OTHER_SERVERS) {
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server = &cls.localServers[n];
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}
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break;
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case AS_MPLAYER :
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if (n >= 0 && n < MAX_OTHER_SERVERS) {
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server = &cls.mplayerServers[n];
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}
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break;
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case AS_GLOBAL :
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if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
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server = &cls.globalServers[n];
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}
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break;
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case AS_FAVORITES :
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if (n >= 0 && n < MAX_OTHER_SERVERS) {
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server = &cls.favoriteServers[n];
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}
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break;
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}
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if (server && buf) {
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buf[0] = '\0';
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Info_SetValueForKey( info, "hostname", server->hostName);
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Info_SetValueForKey( info, "mapname", server->mapName);
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Info_SetValueForKey( info, "clients", va("%i",server->clients));
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Info_SetValueForKey( info, "sv_maxclients", va("%i",server->maxClients));
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Info_SetValueForKey( info, "ping", va("%i",server->ping));
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Info_SetValueForKey( info, "minping", va("%i",server->minPing));
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Info_SetValueForKey( info, "maxping", va("%i",server->maxPing));
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Info_SetValueForKey( info, "game", server->game);
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Info_SetValueForKey( info, "gametype", va("%i",server->gameType));
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Info_SetValueForKey( info, "nettype", va("%i",server->netType));
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Info_SetValueForKey( info, "addr", NET_AdrToString(server->adr));
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Info_SetValueForKey( info, "punkbuster", va("%i", server->punkbuster));
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Q_strncpyz(buf, info, buflen);
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} else {
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if (buf) {
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buf[0] = '\0';
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}
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}
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}
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/*
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====================
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LAN_GetServerPing
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====================
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*/
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static int LAN_GetServerPing( int source, int n ) {
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serverInfo_t *server = NULL;
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switch (source) {
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case AS_LOCAL :
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if (n >= 0 && n < MAX_OTHER_SERVERS) {
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server = &cls.localServers[n];
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}
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break;
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case AS_MPLAYER :
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if (n >= 0 && n < MAX_OTHER_SERVERS) {
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server = &cls.mplayerServers[n];
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}
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break;
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case AS_GLOBAL :
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if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
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server = &cls.globalServers[n];
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}
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break;
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case AS_FAVORITES :
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if (n >= 0 && n < MAX_OTHER_SERVERS) {
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server = &cls.favoriteServers[n];
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}
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break;
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}
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if (server) {
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return server->ping;
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}
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return -1;
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}
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/*
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====================
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LAN_GetServerPtr
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====================
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*/
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static serverInfo_t *LAN_GetServerPtr( int source, int n ) {
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switch (source) {
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case AS_LOCAL :
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if (n >= 0 && n < MAX_OTHER_SERVERS) {
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return &cls.localServers[n];
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}
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break;
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case AS_MPLAYER :
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if (n >= 0 && n < MAX_OTHER_SERVERS) {
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return &cls.mplayerServers[n];
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}
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break;
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case AS_GLOBAL :
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if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
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return &cls.globalServers[n];
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}
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break;
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case AS_FAVORITES :
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if (n >= 0 && n < MAX_OTHER_SERVERS) {
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return &cls.favoriteServers[n];
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}
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break;
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}
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return NULL;
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}
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/*
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====================
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LAN_CompareServers
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====================
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*/
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static int LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 ) {
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int res;
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serverInfo_t *server1, *server2;
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server1 = LAN_GetServerPtr(source, s1);
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server2 = LAN_GetServerPtr(source, s2);
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if (!server1 || !server2) {
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return 0;
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}
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res = 0;
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switch( sortKey ) {
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case SORT_HOST:
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res = Q_stricmp( server1->hostName, server2->hostName );
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break;
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case SORT_MAP:
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res = Q_stricmp( server1->mapName, server2->mapName );
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break;
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case SORT_CLIENTS:
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if (server1->clients < server2->clients) {
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res = -1;
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}
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else if (server1->clients > server2->clients) {
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res = 1;
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}
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else {
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res = 0;
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}
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break;
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case SORT_GAME:
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if (server1->gameType < server2->gameType) {
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res = -1;
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}
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else if (server1->gameType > server2->gameType) {
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res = 1;
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}
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else {
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res = 0;
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}
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break;
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case SORT_PING:
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if (server1->ping < server2->ping) {
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res = -1;
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}
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else if (server1->ping > server2->ping) {
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res = 1;
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}
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else {
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res = 0;
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}
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break;
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}
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if (sortDir) {
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if (res < 0)
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return 1;
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if (res > 0)
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return -1;
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return 0;
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}
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return res;
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}
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|
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/*
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|
====================
|
|
LAN_GetPingQueueCount
|
|
====================
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*/
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static int LAN_GetPingQueueCount( void ) {
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return (CL_GetPingQueueCount());
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}
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|
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/*
|
|
====================
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LAN_ClearPing
|
|
====================
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*/
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static void LAN_ClearPing( int n ) {
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CL_ClearPing( n );
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}
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|
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/*
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|
====================
|
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LAN_GetPing
|
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====================
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*/
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static void LAN_GetPing( int n, char *buf, int buflen, int *pingtime ) {
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CL_GetPing( n, buf, buflen, pingtime );
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}
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|
|
/*
|
|
====================
|
|
LAN_GetPingInfo
|
|
====================
|
|
*/
|
|
static void LAN_GetPingInfo( int n, char *buf, int buflen ) {
|
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CL_GetPingInfo( n, buf, buflen );
|
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}
|
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|
|
/*
|
|
====================
|
|
LAN_MarkServerVisible
|
|
====================
|
|
*/
|
|
static void LAN_MarkServerVisible(int source, int n, qboolean visible ) {
|
|
if (n == -1) {
|
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int count = MAX_OTHER_SERVERS;
|
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serverInfo_t *server = NULL;
|
|
switch (source) {
|
|
case AS_LOCAL :
|
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server = &cls.localServers[0];
|
|
break;
|
|
case AS_MPLAYER :
|
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server = &cls.mplayerServers[0];
|
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break;
|
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case AS_GLOBAL :
|
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server = &cls.globalServers[0];
|
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count = MAX_GLOBAL_SERVERS;
|
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break;
|
|
case AS_FAVORITES :
|
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server = &cls.favoriteServers[0];
|
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break;
|
|
}
|
|
if (server) {
|
|
for (n = 0; n < count; n++) {
|
|
server[n].visible = visible;
|
|
}
|
|
}
|
|
|
|
} else {
|
|
switch (source) {
|
|
case AS_LOCAL :
|
|
if (n >= 0 && n < MAX_OTHER_SERVERS) {
|
|
cls.localServers[n].visible = visible;
|
|
}
|
|
break;
|
|
case AS_MPLAYER :
|
|
if (n >= 0 && n < MAX_OTHER_SERVERS) {
|
|
cls.mplayerServers[n].visible = visible;
|
|
}
|
|
break;
|
|
case AS_GLOBAL :
|
|
if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
|
|
cls.globalServers[n].visible = visible;
|
|
}
|
|
break;
|
|
case AS_FAVORITES :
|
|
if (n >= 0 && n < MAX_OTHER_SERVERS) {
|
|
cls.favoriteServers[n].visible = visible;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=======================
|
|
LAN_ServerIsVisible
|
|
=======================
|
|
*/
|
|
static int LAN_ServerIsVisible(int source, int n ) {
|
|
switch (source) {
|
|
case AS_LOCAL :
|
|
if (n >= 0 && n < MAX_OTHER_SERVERS) {
|
|
return cls.localServers[n].visible;
|
|
}
|
|
break;
|
|
case AS_MPLAYER :
|
|
if (n >= 0 && n < MAX_OTHER_SERVERS) {
|
|
return cls.mplayerServers[n].visible;
|
|
}
|
|
break;
|
|
case AS_GLOBAL :
|
|
if (n >= 0 && n < MAX_GLOBAL_SERVERS) {
|
|
return cls.globalServers[n].visible;
|
|
}
|
|
break;
|
|
case AS_FAVORITES :
|
|
if (n >= 0 && n < MAX_OTHER_SERVERS) {
|
|
return cls.favoriteServers[n].visible;
|
|
}
|
|
break;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
/*
|
|
=======================
|
|
LAN_UpdateVisiblePings
|
|
=======================
|
|
*/
|
|
qboolean LAN_UpdateVisiblePings(int source ) {
|
|
return CL_UpdateVisiblePings_f(source);
|
|
}
|
|
|
|
/*
|
|
====================
|
|
LAN_GetServerStatus
|
|
====================
|
|
*/
|
|
int LAN_GetServerStatus( char *serverAddress, char *serverStatus, int maxLen ) {
|
|
return CL_ServerStatus( serverAddress, serverStatus, maxLen );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_GetGlConfig
|
|
====================
|
|
*/
|
|
static void CL_GetGlconfig( glconfig_t *config ) {
|
|
*config = cls.glconfig;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
GetClipboardData
|
|
====================
|
|
*/
|
|
static void GetClipboardData( char *buf, int buflen ) {
|
|
char *cbd;
|
|
|
|
cbd = Sys_GetClipboardData();
|
|
|
|
if ( !cbd ) {
|
|
*buf = 0;
|
|
return;
|
|
}
|
|
|
|
Q_strncpyz( buf, cbd, buflen );
|
|
|
|
Z_Free( cbd );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
Key_KeynumToStringBuf
|
|
====================
|
|
*/
|
|
static void Key_KeynumToStringBuf( int keynum, char *buf, int buflen ) {
|
|
Q_strncpyz( buf, Key_KeynumToString( keynum ), buflen );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
Key_GetBindingBuf
|
|
====================
|
|
*/
|
|
static void Key_GetBindingBuf( int keynum, char *buf, int buflen ) {
|
|
char *value;
|
|
|
|
value = Key_GetBinding( keynum );
|
|
if ( value ) {
|
|
Q_strncpyz( buf, value, buflen );
|
|
}
|
|
else {
|
|
*buf = 0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
Key_GetCatcher
|
|
====================
|
|
*/
|
|
int Key_GetCatcher( void ) {
|
|
return cls.keyCatchers;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
Ket_SetCatcher
|
|
====================
|
|
*/
|
|
void Key_SetCatcher( int catcher ) {
|
|
cls.keyCatchers = catcher;
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
CLUI_GetCDKey
|
|
====================
|
|
*/
|
|
static void CLUI_GetCDKey( char *buf, int buflen ) {
|
|
cvar_t *fs;
|
|
fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
|
|
if (UI_usesUniqueCDKey() && fs && fs->string[0] != 0) {
|
|
Com_Memcpy( buf, &cl_cdkey[16], 16);
|
|
buf[16] = 0;
|
|
} else {
|
|
Com_Memcpy( buf, cl_cdkey, 16);
|
|
buf[16] = 0;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
CLUI_SetCDKey
|
|
====================
|
|
*/
|
|
static void CLUI_SetCDKey( char *buf ) {
|
|
cvar_t *fs;
|
|
fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
|
|
if (UI_usesUniqueCDKey() && fs && fs->string[0] != 0) {
|
|
Com_Memcpy( &cl_cdkey[16], buf, 16 );
|
|
cl_cdkey[32] = 0;
|
|
// set the flag so the fle will be written at the next opportunity
|
|
cvar_modifiedFlags |= CVAR_ARCHIVE;
|
|
} else {
|
|
Com_Memcpy( cl_cdkey, buf, 16 );
|
|
// set the flag so the fle will be written at the next opportunity
|
|
cvar_modifiedFlags |= CVAR_ARCHIVE;
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
GetConfigString
|
|
====================
|
|
*/
|
|
static int GetConfigString(int index, char *buf, int size)
|
|
{
|
|
int offset;
|
|
|
|
if (index < 0 || index >= MAX_CONFIGSTRINGS)
|
|
return qfalse;
|
|
|
|
offset = cl.gameState.stringOffsets[index];
|
|
if (!offset) {
|
|
if( size ) {
|
|
buf[0] = 0;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
Q_strncpyz( buf, cl.gameState.stringData+offset, size);
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
FloatAsInt
|
|
====================
|
|
*/
|
|
static int FloatAsInt( float f ) {
|
|
int temp;
|
|
|
|
*(float *)&temp = f;
|
|
|
|
return temp;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_UISystemCalls
|
|
|
|
The ui module is making a system call
|
|
====================
|
|
*/
|
|
intptr_t CL_UISystemCalls( intptr_t *args ) {
|
|
switch( args[0] ) {
|
|
case UI_ERROR:
|
|
Com_Error( ERR_DROP, "%s", VMA(1) );
|
|
return 0;
|
|
|
|
case UI_PRINT:
|
|
Com_Printf( "%s", VMA(1) );
|
|
return 0;
|
|
|
|
case UI_MILLISECONDS:
|
|
return Sys_Milliseconds();
|
|
|
|
case UI_CVAR_REGISTER:
|
|
Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] );
|
|
return 0;
|
|
|
|
case UI_CVAR_UPDATE:
|
|
Cvar_Update( VMA(1) );
|
|
return 0;
|
|
|
|
case UI_CVAR_SET:
|
|
Cvar_Set( VMA(1), VMA(2) );
|
|
return 0;
|
|
|
|
case UI_CVAR_VARIABLEVALUE:
|
|
return FloatAsInt( Cvar_VariableValue( VMA(1) ) );
|
|
|
|
case UI_CVAR_VARIABLESTRINGBUFFER:
|
|
Cvar_VariableStringBuffer( VMA(1), VMA(2), args[3] );
|
|
return 0;
|
|
|
|
case UI_CVAR_SETVALUE:
|
|
Cvar_SetValue( VMA(1), VMF(2) );
|
|
return 0;
|
|
|
|
case UI_CVAR_RESET:
|
|
Cvar_Reset( VMA(1) );
|
|
return 0;
|
|
|
|
case UI_CVAR_CREATE:
|
|
Cvar_Get( VMA(1), VMA(2), args[3] );
|
|
return 0;
|
|
|
|
case UI_CVAR_INFOSTRINGBUFFER:
|
|
Cvar_InfoStringBuffer( args[1], VMA(2), args[3] );
|
|
return 0;
|
|
|
|
case UI_ARGC:
|
|
return Cmd_Argc();
|
|
|
|
case UI_ARGV:
|
|
Cmd_ArgvBuffer( args[1], VMA(2), args[3] );
|
|
return 0;
|
|
|
|
case UI_CMD_EXECUTETEXT:
|
|
Cbuf_ExecuteText( args[1], VMA(2) );
|
|
return 0;
|
|
|
|
case UI_FS_FOPENFILE:
|
|
return FS_FOpenFileByMode( VMA(1), VMA(2), args[3] );
|
|
|
|
case UI_FS_READ:
|
|
FS_Read2( VMA(1), args[2], args[3] );
|
|
return 0;
|
|
|
|
case UI_FS_WRITE:
|
|
FS_Write( VMA(1), args[2], args[3] );
|
|
return 0;
|
|
|
|
case UI_FS_FCLOSEFILE:
|
|
FS_FCloseFile( args[1] );
|
|
return 0;
|
|
|
|
case UI_FS_GETFILELIST:
|
|
return FS_GetFileList( VMA(1), VMA(2), VMA(3), args[4] );
|
|
|
|
case UI_FS_SEEK:
|
|
return FS_Seek( args[1], args[2], args[3] );
|
|
|
|
case UI_R_REGISTERMODEL:
|
|
return re.RegisterModel( VMA(1) );
|
|
|
|
case UI_R_REGISTERSKIN:
|
|
return re.RegisterSkin( VMA(1) );
|
|
|
|
case UI_R_REGISTERSHADERNOMIP:
|
|
return re.RegisterShaderNoMip( VMA(1) );
|
|
|
|
case UI_R_CLEARSCENE:
|
|
re.ClearScene();
|
|
return 0;
|
|
|
|
case UI_R_ADDREFENTITYTOSCENE:
|
|
re.AddRefEntityToScene( VMA(1) );
|
|
return 0;
|
|
|
|
case UI_R_ADDPOLYTOSCENE:
|
|
re.AddPolyToScene( args[1], args[2], VMA(3), 1 );
|
|
return 0;
|
|
|
|
case UI_R_ADDLIGHTTOSCENE:
|
|
re.AddLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) );
|
|
return 0;
|
|
|
|
case UI_R_RENDERSCENE:
|
|
re.RenderScene( VMA(1) );
|
|
return 0;
|
|
|
|
case UI_R_SETCOLOR:
|
|
re.SetColor( VMA(1) );
|
|
return 0;
|
|
|
|
case UI_R_DRAWSTRETCHPIC:
|
|
re.DrawStretchPic( VMF(1), VMF(2), VMF(3), VMF(4), VMF(5), VMF(6), VMF(7), VMF(8), args[9] );
|
|
return 0;
|
|
|
|
case UI_R_MODELBOUNDS:
|
|
re.ModelBounds( args[1], VMA(2), VMA(3) );
|
|
return 0;
|
|
|
|
case UI_UPDATESCREEN:
|
|
SCR_UpdateScreen();
|
|
return 0;
|
|
|
|
case UI_CM_LERPTAG:
|
|
re.LerpTag( VMA(1), args[2], args[3], args[4], VMF(5), VMA(6) );
|
|
return 0;
|
|
|
|
case UI_S_REGISTERSOUND:
|
|
return S_RegisterSound( VMA(1), args[2] );
|
|
|
|
case UI_S_STARTLOCALSOUND:
|
|
S_StartLocalSound( args[1], args[2] );
|
|
return 0;
|
|
|
|
case UI_KEY_KEYNUMTOSTRINGBUF:
|
|
Key_KeynumToStringBuf( args[1], VMA(2), args[3] );
|
|
return 0;
|
|
|
|
case UI_KEY_GETBINDINGBUF:
|
|
Key_GetBindingBuf( args[1], VMA(2), args[3] );
|
|
return 0;
|
|
|
|
case UI_KEY_SETBINDING:
|
|
Key_SetBinding( args[1], VMA(2) );
|
|
return 0;
|
|
|
|
case UI_KEY_ISDOWN:
|
|
return Key_IsDown( args[1] );
|
|
|
|
case UI_KEY_GETOVERSTRIKEMODE:
|
|
return Key_GetOverstrikeMode();
|
|
|
|
case UI_KEY_SETOVERSTRIKEMODE:
|
|
Key_SetOverstrikeMode( args[1] );
|
|
return 0;
|
|
|
|
case UI_KEY_CLEARSTATES:
|
|
Key_ClearStates();
|
|
return 0;
|
|
|
|
case UI_KEY_GETCATCHER:
|
|
return Key_GetCatcher();
|
|
|
|
case UI_KEY_SETCATCHER:
|
|
Key_SetCatcher( args[1] );
|
|
return 0;
|
|
|
|
case UI_GETCLIPBOARDDATA:
|
|
GetClipboardData( VMA(1), args[2] );
|
|
return 0;
|
|
|
|
case UI_GETCLIENTSTATE:
|
|
GetClientState( VMA(1) );
|
|
return 0;
|
|
|
|
case UI_GETGLCONFIG:
|
|
CL_GetGlconfig( VMA(1) );
|
|
return 0;
|
|
|
|
case UI_GETCONFIGSTRING:
|
|
return GetConfigString( args[1], VMA(2), args[3] );
|
|
|
|
case UI_LAN_LOADCACHEDSERVERS:
|
|
LAN_LoadCachedServers();
|
|
return 0;
|
|
|
|
case UI_LAN_SAVECACHEDSERVERS:
|
|
LAN_SaveServersToCache();
|
|
return 0;
|
|
|
|
case UI_LAN_ADDSERVER:
|
|
return LAN_AddServer(args[1], VMA(2), VMA(3));
|
|
|
|
case UI_LAN_REMOVESERVER:
|
|
LAN_RemoveServer(args[1], VMA(2));
|
|
return 0;
|
|
|
|
case UI_LAN_GETPINGQUEUECOUNT:
|
|
return LAN_GetPingQueueCount();
|
|
|
|
case UI_LAN_CLEARPING:
|
|
LAN_ClearPing( args[1] );
|
|
return 0;
|
|
|
|
case UI_LAN_GETPING:
|
|
LAN_GetPing( args[1], VMA(2), args[3], VMA(4) );
|
|
return 0;
|
|
|
|
case UI_LAN_GETPINGINFO:
|
|
LAN_GetPingInfo( args[1], VMA(2), args[3] );
|
|
return 0;
|
|
|
|
case UI_LAN_GETSERVERCOUNT:
|
|
return LAN_GetServerCount(args[1]);
|
|
|
|
case UI_LAN_GETSERVERADDRESSSTRING:
|
|
LAN_GetServerAddressString( args[1], args[2], VMA(3), args[4] );
|
|
return 0;
|
|
|
|
case UI_LAN_GETSERVERINFO:
|
|
LAN_GetServerInfo( args[1], args[2], VMA(3), args[4] );
|
|
return 0;
|
|
|
|
case UI_LAN_GETSERVERPING:
|
|
return LAN_GetServerPing( args[1], args[2] );
|
|
|
|
case UI_LAN_MARKSERVERVISIBLE:
|
|
LAN_MarkServerVisible( args[1], args[2], args[3] );
|
|
return 0;
|
|
|
|
case UI_LAN_SERVERISVISIBLE:
|
|
return LAN_ServerIsVisible( args[1], args[2] );
|
|
|
|
case UI_LAN_UPDATEVISIBLEPINGS:
|
|
return LAN_UpdateVisiblePings( args[1] );
|
|
|
|
case UI_LAN_RESETPINGS:
|
|
LAN_ResetPings( args[1] );
|
|
return 0;
|
|
|
|
case UI_LAN_SERVERSTATUS:
|
|
return LAN_GetServerStatus( VMA(1), VMA(2), args[3] );
|
|
|
|
case UI_LAN_COMPARESERVERS:
|
|
return LAN_CompareServers( args[1], args[2], args[3], args[4], args[5] );
|
|
|
|
case UI_MEMORY_REMAINING:
|
|
return Hunk_MemoryRemaining();
|
|
|
|
case UI_GET_CDKEY:
|
|
CLUI_GetCDKey( VMA(1), args[2] );
|
|
return 0;
|
|
|
|
case UI_SET_CDKEY:
|
|
CLUI_SetCDKey( VMA(1) );
|
|
return 0;
|
|
|
|
case UI_SET_PBCLSTATUS:
|
|
return 0;
|
|
|
|
case UI_R_REGISTERFONT:
|
|
re.RegisterFont( VMA(1), args[2], VMA(3));
|
|
return 0;
|
|
|
|
case UI_MEMSET:
|
|
Com_Memset( VMA(1), args[2], args[3] );
|
|
return 0;
|
|
|
|
case UI_MEMCPY:
|
|
Com_Memcpy( VMA(1), VMA(2), args[3] );
|
|
return 0;
|
|
|
|
case UI_STRNCPY:
|
|
strncpy( VMA(1), VMA(2), args[3] );
|
|
return args[1];
|
|
|
|
case UI_SIN:
|
|
return FloatAsInt( sin( VMF(1) ) );
|
|
|
|
case UI_COS:
|
|
return FloatAsInt( cos( VMF(1) ) );
|
|
|
|
case UI_ATAN2:
|
|
return FloatAsInt( atan2( VMF(1), VMF(2) ) );
|
|
|
|
case UI_SQRT:
|
|
return FloatAsInt( sqrt( VMF(1) ) );
|
|
|
|
case UI_FLOOR:
|
|
return FloatAsInt( floor( VMF(1) ) );
|
|
|
|
case UI_CEIL:
|
|
return FloatAsInt( ceil( VMF(1) ) );
|
|
|
|
case UI_PC_ADD_GLOBAL_DEFINE:
|
|
return botlib_export->PC_AddGlobalDefine( VMA(1) );
|
|
case UI_PC_LOAD_SOURCE:
|
|
return botlib_export->PC_LoadSourceHandle( VMA(1) );
|
|
case UI_PC_FREE_SOURCE:
|
|
return botlib_export->PC_FreeSourceHandle( args[1] );
|
|
case UI_PC_READ_TOKEN:
|
|
return botlib_export->PC_ReadTokenHandle( args[1], VMA(2) );
|
|
case UI_PC_SOURCE_FILE_AND_LINE:
|
|
return botlib_export->PC_SourceFileAndLine( args[1], VMA(2), VMA(3) );
|
|
|
|
case UI_S_STOPBACKGROUNDTRACK:
|
|
S_StopBackgroundTrack();
|
|
return 0;
|
|
case UI_S_STARTBACKGROUNDTRACK:
|
|
S_StartBackgroundTrack( VMA(1), VMA(2));
|
|
return 0;
|
|
|
|
case UI_REAL_TIME:
|
|
return Com_RealTime( VMA(1) );
|
|
|
|
case UI_CIN_PLAYCINEMATIC:
|
|
Com_DPrintf("UI_CIN_PlayCinematic\n");
|
|
return CIN_PlayCinematic(VMA(1), args[2], args[3], args[4], args[5], args[6]);
|
|
|
|
case UI_CIN_STOPCINEMATIC:
|
|
return CIN_StopCinematic(args[1]);
|
|
|
|
case UI_CIN_RUNCINEMATIC:
|
|
return CIN_RunCinematic(args[1]);
|
|
|
|
case UI_CIN_DRAWCINEMATIC:
|
|
CIN_DrawCinematic(args[1]);
|
|
return 0;
|
|
|
|
case UI_CIN_SETEXTENTS:
|
|
CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]);
|
|
return 0;
|
|
|
|
case UI_R_REMAP_SHADER:
|
|
re.RemapShader( VMA(1), VMA(2), VMA(3) );
|
|
return 0;
|
|
|
|
case UI_VERIFY_CDKEY:
|
|
return CL_CDKeyValidate(VMA(1), VMA(2));
|
|
|
|
|
|
|
|
default:
|
|
Com_Error( ERR_DROP, "Bad UI system trap: %i", args[0] );
|
|
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_ShutdownUI
|
|
====================
|
|
*/
|
|
void CL_ShutdownUI( void ) {
|
|
cls.keyCatchers &= ~KEYCATCH_UI;
|
|
cls.uiStarted = qfalse;
|
|
if ( !uivm ) {
|
|
return;
|
|
}
|
|
VM_Call( uivm, UI_SHUTDOWN );
|
|
VM_Free( uivm );
|
|
uivm = NULL;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_InitUI
|
|
====================
|
|
*/
|
|
#define UI_OLD_API_VERSION 4
|
|
|
|
void CL_InitUI( void ) {
|
|
int v;
|
|
vmInterpret_t interpret;
|
|
|
|
// load the dll or bytecode
|
|
if ( cl_connectedToPureServer != 0 ) {
|
|
// if sv_pure is set we only allow qvms to be loaded
|
|
interpret = VMI_COMPILED;
|
|
}
|
|
else {
|
|
interpret = Cvar_VariableValue( "vm_ui" );
|
|
}
|
|
uivm = VM_Create( "ui", CL_UISystemCalls, interpret );
|
|
if ( !uivm ) {
|
|
Com_Error( ERR_FATAL, "VM_Create on UI failed" );
|
|
}
|
|
|
|
// sanity check
|
|
v = VM_Call( uivm, UI_GETAPIVERSION );
|
|
if (v == UI_OLD_API_VERSION) {
|
|
// Com_Printf(S_COLOR_YELLOW "WARNING: loading old Quake III Arena User Interface version %d\n", v );
|
|
// init for this gamestate
|
|
VM_Call( uivm, UI_INIT, (cls.state >= CA_AUTHORIZING && cls.state < CA_ACTIVE));
|
|
}
|
|
else if (v != UI_API_VERSION) {
|
|
Com_Error( ERR_DROP, "User Interface is version %d, expected %d", v, UI_API_VERSION );
|
|
cls.uiStarted = qfalse;
|
|
}
|
|
else {
|
|
// init for this gamestate
|
|
VM_Call( uivm, UI_INIT, (cls.state >= CA_AUTHORIZING && cls.state < CA_ACTIVE) );
|
|
}
|
|
}
|
|
|
|
qboolean UI_usesUniqueCDKey( void ) {
|
|
if (uivm) {
|
|
return (VM_Call( uivm, UI_HASUNIQUECDKEY) == qtrue);
|
|
} else {
|
|
return qfalse;
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
UI_GameCommand
|
|
|
|
See if the current console command is claimed by the ui
|
|
====================
|
|
*/
|
|
qboolean UI_GameCommand( void ) {
|
|
if ( !uivm ) {
|
|
return qfalse;
|
|
}
|
|
|
|
return VM_Call( uivm, UI_CONSOLE_COMMAND, cls.realtime );
|
|
}
|