mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-23 20:42:30 +00:00
8ab3f7af8d
Previously, a legacy client wouldn't get a VoIP packet, but if they did, they'd panic and disconnect. Now they ignore them and continue on. This also gives us the framework to add other features legacy clients can ignore. Oh, this also has the benefit of allowing us to store incoming VoIP for playback in recorded demos. They'll play the chatter on VoIP clients, and be ignored on legacy ones. Huge win.
909 lines
24 KiB
C
909 lines
24 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// cl_parse.c -- parse a message received from the server
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#include "client.h"
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char *svc_strings[256] = {
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"svc_bad",
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"svc_nop",
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"svc_gamestate",
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"svc_configstring",
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"svc_baseline",
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"svc_serverCommand",
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"svc_download",
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"svc_snapshot",
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"svc_EOF",
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"svc_extension",
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"svc_voip",
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};
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void SHOWNET( msg_t *msg, char *s) {
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if ( cl_shownet->integer >= 2) {
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Com_Printf ("%3i:%s\n", msg->readcount-1, s);
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}
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}
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/*
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=========================================================================
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MESSAGE PARSING
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=========================================================================
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*/
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/*
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==================
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CL_DeltaEntity
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Parses deltas from the given base and adds the resulting entity
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to the current frame
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==================
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*/
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void CL_DeltaEntity (msg_t *msg, clSnapshot_t *frame, int newnum, entityState_t *old,
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qboolean unchanged) {
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entityState_t *state;
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// save the parsed entity state into the big circular buffer so
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// it can be used as the source for a later delta
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state = &cl.parseEntities[cl.parseEntitiesNum & (MAX_PARSE_ENTITIES-1)];
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if ( unchanged ) {
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*state = *old;
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} else {
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MSG_ReadDeltaEntity( msg, old, state, newnum );
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}
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if ( state->number == (MAX_GENTITIES-1) ) {
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return; // entity was delta removed
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}
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cl.parseEntitiesNum++;
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frame->numEntities++;
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}
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/*
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==================
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CL_ParsePacketEntities
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==================
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*/
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void CL_ParsePacketEntities( msg_t *msg, clSnapshot_t *oldframe, clSnapshot_t *newframe) {
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int newnum;
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entityState_t *oldstate;
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int oldindex, oldnum;
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newframe->parseEntitiesNum = cl.parseEntitiesNum;
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newframe->numEntities = 0;
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// delta from the entities present in oldframe
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oldindex = 0;
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oldstate = NULL;
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if (!oldframe) {
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oldnum = 99999;
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} else {
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if ( oldindex >= oldframe->numEntities ) {
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oldnum = 99999;
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} else {
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oldstate = &cl.parseEntities[
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(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
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oldnum = oldstate->number;
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}
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}
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while ( 1 ) {
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// read the entity index number
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newnum = MSG_ReadBits( msg, GENTITYNUM_BITS );
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if ( newnum == (MAX_GENTITIES-1) ) {
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break;
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}
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if ( msg->readcount > msg->cursize ) {
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Com_Error (ERR_DROP,"CL_ParsePacketEntities: end of message");
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}
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while ( oldnum < newnum ) {
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// one or more entities from the old packet are unchanged
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if ( cl_shownet->integer == 3 ) {
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Com_Printf ("%3i: unchanged: %i\n", msg->readcount, oldnum);
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}
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CL_DeltaEntity( msg, newframe, oldnum, oldstate, qtrue );
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oldindex++;
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if ( oldindex >= oldframe->numEntities ) {
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oldnum = 99999;
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} else {
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oldstate = &cl.parseEntities[
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(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
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oldnum = oldstate->number;
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}
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}
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if (oldnum == newnum) {
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// delta from previous state
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if ( cl_shownet->integer == 3 ) {
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Com_Printf ("%3i: delta: %i\n", msg->readcount, newnum);
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}
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CL_DeltaEntity( msg, newframe, newnum, oldstate, qfalse );
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oldindex++;
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if ( oldindex >= oldframe->numEntities ) {
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oldnum = 99999;
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} else {
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oldstate = &cl.parseEntities[
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(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
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oldnum = oldstate->number;
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}
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continue;
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}
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if ( oldnum > newnum ) {
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// delta from baseline
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if ( cl_shownet->integer == 3 ) {
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Com_Printf ("%3i: baseline: %i\n", msg->readcount, newnum);
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}
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CL_DeltaEntity( msg, newframe, newnum, &cl.entityBaselines[newnum], qfalse );
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continue;
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}
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}
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// any remaining entities in the old frame are copied over
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while ( oldnum != 99999 ) {
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// one or more entities from the old packet are unchanged
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if ( cl_shownet->integer == 3 ) {
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Com_Printf ("%3i: unchanged: %i\n", msg->readcount, oldnum);
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}
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CL_DeltaEntity( msg, newframe, oldnum, oldstate, qtrue );
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oldindex++;
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if ( oldindex >= oldframe->numEntities ) {
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oldnum = 99999;
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} else {
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oldstate = &cl.parseEntities[
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(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
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oldnum = oldstate->number;
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}
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}
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}
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/*
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================
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CL_ParseSnapshot
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If the snapshot is parsed properly, it will be copied to
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cl.snap and saved in cl.snapshots[]. If the snapshot is invalid
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for any reason, no changes to the state will be made at all.
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================
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*/
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void CL_ParseSnapshot( msg_t *msg ) {
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int len;
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clSnapshot_t *old;
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clSnapshot_t newSnap;
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int deltaNum;
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int oldMessageNum;
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int i, packetNum;
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// get the reliable sequence acknowledge number
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// NOTE: now sent with all server to client messages
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//clc.reliableAcknowledge = MSG_ReadLong( msg );
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// read in the new snapshot to a temporary buffer
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// we will only copy to cl.snap if it is valid
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Com_Memset (&newSnap, 0, sizeof(newSnap));
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// we will have read any new server commands in this
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// message before we got to svc_snapshot
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newSnap.serverCommandNum = clc.serverCommandSequence;
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newSnap.serverTime = MSG_ReadLong( msg );
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// if we were just unpaused, we can only *now* really let the
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// change come into effect or the client hangs.
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cl_paused->modified = 0;
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newSnap.messageNum = clc.serverMessageSequence;
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deltaNum = MSG_ReadByte( msg );
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if ( !deltaNum ) {
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newSnap.deltaNum = -1;
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} else {
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newSnap.deltaNum = newSnap.messageNum - deltaNum;
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}
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newSnap.snapFlags = MSG_ReadByte( msg );
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// If the frame is delta compressed from data that we
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// no longer have available, we must suck up the rest of
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// the frame, but not use it, then ask for a non-compressed
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// message
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if ( newSnap.deltaNum <= 0 ) {
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newSnap.valid = qtrue; // uncompressed frame
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old = NULL;
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clc.demowaiting = qfalse; // we can start recording now
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} else {
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old = &cl.snapshots[newSnap.deltaNum & PACKET_MASK];
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if ( !old->valid ) {
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// should never happen
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Com_Printf ("Delta from invalid frame (not supposed to happen!).\n");
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} else if ( old->messageNum != newSnap.deltaNum ) {
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// The frame that the server did the delta from
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// is too old, so we can't reconstruct it properly.
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Com_Printf ("Delta frame too old.\n");
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} else if ( cl.parseEntitiesNum - old->parseEntitiesNum > MAX_PARSE_ENTITIES-128 ) {
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Com_Printf ("Delta parseEntitiesNum too old.\n");
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} else {
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newSnap.valid = qtrue; // valid delta parse
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}
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}
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// read areamask
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len = MSG_ReadByte( msg );
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if(len > sizeof(newSnap.areamask))
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{
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Com_Error (ERR_DROP,"CL_ParseSnapshot: Invalid size %d for areamask.", len);
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return;
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}
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MSG_ReadData( msg, &newSnap.areamask, len);
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// read playerinfo
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SHOWNET( msg, "playerstate" );
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if ( old ) {
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MSG_ReadDeltaPlayerstate( msg, &old->ps, &newSnap.ps );
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} else {
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MSG_ReadDeltaPlayerstate( msg, NULL, &newSnap.ps );
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}
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// read packet entities
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SHOWNET( msg, "packet entities" );
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CL_ParsePacketEntities( msg, old, &newSnap );
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// if not valid, dump the entire thing now that it has
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// been properly read
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if ( !newSnap.valid ) {
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return;
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}
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// clear the valid flags of any snapshots between the last
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// received and this one, so if there was a dropped packet
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// it won't look like something valid to delta from next
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// time we wrap around in the buffer
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oldMessageNum = cl.snap.messageNum + 1;
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if ( newSnap.messageNum - oldMessageNum >= PACKET_BACKUP ) {
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oldMessageNum = newSnap.messageNum - ( PACKET_BACKUP - 1 );
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}
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for ( ; oldMessageNum < newSnap.messageNum ; oldMessageNum++ ) {
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cl.snapshots[oldMessageNum & PACKET_MASK].valid = qfalse;
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}
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// copy to the current good spot
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cl.snap = newSnap;
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cl.snap.ping = 999;
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// calculate ping time
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for ( i = 0 ; i < PACKET_BACKUP ; i++ ) {
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packetNum = ( clc.netchan.outgoingSequence - 1 - i ) & PACKET_MASK;
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if ( cl.snap.ps.commandTime >= cl.outPackets[ packetNum ].p_serverTime ) {
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cl.snap.ping = cls.realtime - cl.outPackets[ packetNum ].p_realtime;
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break;
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}
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}
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// save the frame off in the backup array for later delta comparisons
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cl.snapshots[cl.snap.messageNum & PACKET_MASK] = cl.snap;
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if (cl_shownet->integer == 3) {
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Com_Printf( " snapshot:%i delta:%i ping:%i\n", cl.snap.messageNum,
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cl.snap.deltaNum, cl.snap.ping );
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}
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cl.newSnapshots = qtrue;
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}
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//=====================================================================
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int cl_connectedToPureServer;
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int cl_connectedToCheatServer;
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#if USE_VOIP
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int cl_connectedToVoipServer;
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#endif
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/*
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==================
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CL_SystemInfoChanged
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The systeminfo configstring has been changed, so parse
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new information out of it. This will happen at every
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gamestate, and possibly during gameplay.
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==================
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*/
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void CL_SystemInfoChanged( void ) {
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char *systemInfo;
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const char *s, *t;
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char key[BIG_INFO_KEY];
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char value[BIG_INFO_VALUE];
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qboolean gameSet;
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systemInfo = cl.gameState.stringData + cl.gameState.stringOffsets[ CS_SYSTEMINFO ];
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// NOTE TTimo:
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// when the serverId changes, any further messages we send to the server will use this new serverId
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// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=475
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// in some cases, outdated cp commands might get sent with this news serverId
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cl.serverId = atoi( Info_ValueForKey( systemInfo, "sv_serverid" ) );
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// don't set any vars when playing a demo
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if ( clc.demoplaying ) {
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return;
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}
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#if USE_VOIP
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// in the future, (val) will be a protocol version string, so only
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// accept explicitly 1, not generally non-zero.
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s = Info_ValueForKey( systemInfo, "sv_voip" );
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cl_connectedToVoipServer = (atoi( s ) == 1);
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#endif
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s = Info_ValueForKey( systemInfo, "sv_cheats" );
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cl_connectedToCheatServer = atoi( s );
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if ( !cl_connectedToCheatServer ) {
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Cvar_SetCheatState();
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}
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// check pure server string
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s = Info_ValueForKey( systemInfo, "sv_paks" );
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t = Info_ValueForKey( systemInfo, "sv_pakNames" );
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FS_PureServerSetLoadedPaks( s, t );
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s = Info_ValueForKey( systemInfo, "sv_referencedPaks" );
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t = Info_ValueForKey( systemInfo, "sv_referencedPakNames" );
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FS_PureServerSetReferencedPaks( s, t );
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gameSet = qfalse;
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// scan through all the variables in the systeminfo and locally set cvars to match
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s = systemInfo;
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while ( s ) {
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int cvar_flags;
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Info_NextPair( &s, key, value );
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if ( !key[0] ) {
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break;
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}
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// ehw!
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if (!Q_stricmp(key, "fs_game"))
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{
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if(FS_CheckDirTraversal(value))
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{
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Com_Printf(S_COLOR_YELLOW "WARNING: Server sent invalid fs_game value %s\n", value);
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continue;
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}
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gameSet = qtrue;
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}
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if((cvar_flags = Cvar_Flags(key)) == CVAR_NONEXISTENT)
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Cvar_Get(key, value, CVAR_SERVER_CREATED | CVAR_ROM);
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else
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{
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// If this cvar may not be modified by a server discard the value.
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if(!(cvar_flags & (CVAR_SYSTEMINFO | CVAR_SERVER_CREATED)))
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{
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Com_Printf(S_COLOR_YELLOW "WARNING: server is not allowed to set %s=%s\n", key, value);
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continue;
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}
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Cvar_Set(key, value);
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}
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}
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// if game folder should not be set and it is set at the client side
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if ( !gameSet && *Cvar_VariableString("fs_game") ) {
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Cvar_Set( "fs_game", "" );
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}
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cl_connectedToPureServer = Cvar_VariableValue( "sv_pure" );
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}
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/*
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==================
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CL_ParseServerInfo
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==================
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*/
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static void CL_ParseServerInfo(void)
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{
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const char *serverInfo;
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serverInfo = cl.gameState.stringData
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+ cl.gameState.stringOffsets[ CS_SERVERINFO ];
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clc.sv_allowDownload = atoi(Info_ValueForKey(serverInfo,
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"sv_allowDownload"));
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Q_strncpyz(clc.sv_dlURL,
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Info_ValueForKey(serverInfo, "sv_dlURL"),
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sizeof(clc.sv_dlURL));
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}
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/*
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==================
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CL_ParseGamestate
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==================
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*/
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void CL_ParseGamestate( msg_t *msg ) {
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int i;
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entityState_t *es;
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int newnum;
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entityState_t nullstate;
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int cmd;
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char *s;
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Con_Close();
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clc.connectPacketCount = 0;
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// wipe local client state
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CL_ClearState();
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// a gamestate always marks a server command sequence
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clc.serverCommandSequence = MSG_ReadLong( msg );
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// parse all the configstrings and baselines
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cl.gameState.dataCount = 1; // leave a 0 at the beginning for uninitialized configstrings
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while ( 1 ) {
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cmd = MSG_ReadByte( msg );
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if ( cmd == svc_EOF ) {
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break;
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}
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if ( cmd == svc_configstring ) {
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int len;
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i = MSG_ReadShort( msg );
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if ( i < 0 || i >= MAX_CONFIGSTRINGS ) {
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Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" );
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}
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s = MSG_ReadBigString( msg );
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len = strlen( s );
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if ( len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS ) {
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Com_Error( ERR_DROP, "MAX_GAMESTATE_CHARS exceeded" );
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}
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// append it to the gameState string buffer
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cl.gameState.stringOffsets[ i ] = cl.gameState.dataCount;
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Com_Memcpy( cl.gameState.stringData + cl.gameState.dataCount, s, len + 1 );
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cl.gameState.dataCount += len + 1;
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} else if ( cmd == svc_baseline ) {
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newnum = MSG_ReadBits( msg, GENTITYNUM_BITS );
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if ( newnum < 0 || newnum >= MAX_GENTITIES ) {
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Com_Error( ERR_DROP, "Baseline number out of range: %i", newnum );
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}
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Com_Memset (&nullstate, 0, sizeof(nullstate));
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es = &cl.entityBaselines[ newnum ];
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MSG_ReadDeltaEntity( msg, &nullstate, es, newnum );
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} else {
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Com_Error( ERR_DROP, "CL_ParseGamestate: bad command byte" );
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}
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}
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clc.clientNum = MSG_ReadLong(msg);
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// read the checksum feed
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clc.checksumFeed = MSG_ReadLong( msg );
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// parse useful values out of CS_SERVERINFO
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CL_ParseServerInfo();
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// parse serverId and other cvars
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CL_SystemInfoChanged();
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|
|
// stop recording now so the demo won't have an unnecessary level load at the end.
|
|
if(cl_autoRecordDemo->integer && clc.demorecording)
|
|
CL_StopRecord_f();
|
|
|
|
// reinitialize the filesystem if the game directory has changed
|
|
FS_ConditionalRestart( clc.checksumFeed );
|
|
|
|
// This used to call CL_StartHunkUsers, but now we enter the download state before loading the
|
|
// cgame
|
|
CL_InitDownloads();
|
|
|
|
// make sure the game starts
|
|
Cvar_Set( "cl_paused", "0" );
|
|
}
|
|
|
|
|
|
//=====================================================================
|
|
|
|
/*
|
|
=====================
|
|
CL_ParseDownload
|
|
|
|
A download message has been received from the server
|
|
=====================
|
|
*/
|
|
void CL_ParseDownload ( msg_t *msg ) {
|
|
int size;
|
|
unsigned char data[MAX_MSGLEN];
|
|
int block;
|
|
|
|
if (!*clc.downloadTempName) {
|
|
Com_Printf("Server sending download, but no download was requested\n");
|
|
CL_AddReliableCommand( "stopdl" );
|
|
return;
|
|
}
|
|
|
|
// read the data
|
|
block = MSG_ReadShort ( msg );
|
|
|
|
if ( !block )
|
|
{
|
|
// block zero is special, contains file size
|
|
clc.downloadSize = MSG_ReadLong ( msg );
|
|
|
|
Cvar_SetValue( "cl_downloadSize", clc.downloadSize );
|
|
|
|
if (clc.downloadSize < 0)
|
|
{
|
|
Com_Error( ERR_DROP, "%s", MSG_ReadString( msg ) );
|
|
return;
|
|
}
|
|
}
|
|
|
|
size = MSG_ReadShort ( msg );
|
|
if (size < 0 || size > sizeof(data))
|
|
{
|
|
Com_Error(ERR_DROP, "CL_ParseDownload: Invalid size %d for download chunk.", size);
|
|
return;
|
|
}
|
|
|
|
MSG_ReadData(msg, data, size);
|
|
|
|
if (clc.downloadBlock != block) {
|
|
Com_DPrintf( "CL_ParseDownload: Expected block %d, got %d\n", clc.downloadBlock, block);
|
|
return;
|
|
}
|
|
|
|
// open the file if not opened yet
|
|
if (!clc.download)
|
|
{
|
|
clc.download = FS_SV_FOpenFileWrite( clc.downloadTempName );
|
|
|
|
if (!clc.download) {
|
|
Com_Printf( "Could not create %s\n", clc.downloadTempName );
|
|
CL_AddReliableCommand( "stopdl" );
|
|
CL_NextDownload();
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (size)
|
|
FS_Write( data, size, clc.download );
|
|
|
|
CL_AddReliableCommand( va("nextdl %d", clc.downloadBlock) );
|
|
clc.downloadBlock++;
|
|
|
|
clc.downloadCount += size;
|
|
|
|
// So UI gets access to it
|
|
Cvar_SetValue( "cl_downloadCount", clc.downloadCount );
|
|
|
|
if (!size) { // A zero length block means EOF
|
|
if (clc.download) {
|
|
FS_FCloseFile( clc.download );
|
|
clc.download = 0;
|
|
|
|
// rename the file
|
|
FS_SV_Rename ( clc.downloadTempName, clc.downloadName );
|
|
}
|
|
*clc.downloadTempName = *clc.downloadName = 0;
|
|
Cvar_Set( "cl_downloadName", "" );
|
|
|
|
// send intentions now
|
|
// We need this because without it, we would hold the last nextdl and then start
|
|
// loading right away. If we take a while to load, the server is happily trying
|
|
// to send us that last block over and over.
|
|
// Write it twice to help make sure we acknowledge the download
|
|
CL_WritePacket();
|
|
CL_WritePacket();
|
|
|
|
// get another file if needed
|
|
CL_NextDownload ();
|
|
}
|
|
}
|
|
|
|
#if USE_VOIP
|
|
static
|
|
qboolean CL_ShouldIgnoreVoipSender(int sender)
|
|
{
|
|
if (!voip->integer)
|
|
return qtrue; // VoIP is disabled.
|
|
else if (sender == clc.clientNum)
|
|
return qtrue; // this is us, don't output our own voice.
|
|
else if (clc.voipMuteAll)
|
|
return qtrue; // all channels are muted with extreme prejudice.
|
|
else if (clc.voipIgnore[sender])
|
|
return qtrue; // just ignoring this guy.
|
|
|
|
return qfalse; // !!! FIXME: implement per-channel muting.
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_ParseVoip
|
|
|
|
A VoIP message has been received from the server
|
|
=====================
|
|
*/
|
|
static
|
|
void CL_ParseVoip ( msg_t *msg ) {
|
|
static short decoded[4096]; // !!! FIXME: don't hardcode.
|
|
|
|
const int sender = MSG_ReadShort(msg);
|
|
const int generation = MSG_ReadByte(msg);
|
|
const int sequence = MSG_ReadLong(msg);
|
|
const int frames = MSG_ReadByte(msg);
|
|
const int packetsize = MSG_ReadShort(msg);
|
|
char encoded[1024];
|
|
int seqdiff = sequence - clc.voipIncomingSequence[sender];
|
|
int written = 0;
|
|
int i;
|
|
|
|
Com_DPrintf("VoIP: %d-byte packet from client %d\n", packetsize, sender);
|
|
|
|
if (sender < 0)
|
|
return; // short/invalid packet, bail.
|
|
else if (generation < 0)
|
|
return; // short/invalid packet, bail.
|
|
else if (sequence < 0)
|
|
return; // short/invalid packet, bail.
|
|
else if (frames < 0)
|
|
return; // short/invalid packet, bail.
|
|
else if (packetsize < 0)
|
|
return; // short/invalid packet, bail.
|
|
|
|
if (packetsize > sizeof (encoded)) { // overlarge packet?
|
|
int bytesleft = packetsize;
|
|
while (bytesleft) {
|
|
int br = bytesleft;
|
|
if (br > sizeof (encoded))
|
|
br = sizeof (encoded);
|
|
MSG_ReadData(msg, encoded, br);
|
|
bytesleft -= br;
|
|
}
|
|
return; // overlarge packet, bail.
|
|
}
|
|
|
|
if (!clc.speexInitialized) {
|
|
MSG_ReadData(msg, encoded, packetsize); // skip payload.
|
|
return; // can't handle VoIP without libspeex!
|
|
} else if (sender >= MAX_CLIENTS) {
|
|
MSG_ReadData(msg, encoded, packetsize); // skip payload.
|
|
return; // bogus sender.
|
|
} else if (CL_ShouldIgnoreVoipSender(sender)) {
|
|
MSG_ReadData(msg, encoded, packetsize); // skip payload.
|
|
return; // Channel is muted, bail.
|
|
}
|
|
|
|
// !!! FIXME: make sure data is narrowband? Does decoder handle this?
|
|
|
|
Com_DPrintf("VoIP: packet accepted!\n");
|
|
|
|
// This is a new "generation" ... a new recording started, reset the bits.
|
|
if (generation != clc.voipIncomingGeneration[sender]) {
|
|
Com_DPrintf("VoIP: new generation %d!\n", generation);
|
|
speex_bits_reset(&clc.speexDecoderBits[sender]);
|
|
clc.voipIncomingGeneration[sender] = generation;
|
|
seqdiff = 0;
|
|
} else if (seqdiff < 0) { // we're ahead of the sequence?!
|
|
// This shouldn't happen unless the packet is corrupted or something.
|
|
Com_DPrintf("VoIP: misordered sequence! %d < %d!\n",
|
|
sequence, clc.voipIncomingSequence[sender]);
|
|
// reset the bits just in case.
|
|
speex_bits_reset(&clc.speexDecoderBits[sender]);
|
|
seqdiff = 0;
|
|
} else if (seqdiff > 100) { // more than 2 seconds of audio dropped?
|
|
// just start over.
|
|
Com_DPrintf("VoIP: Dropped way too many (%d) frames from client #%d\n",
|
|
seqdiff, sender);
|
|
speex_bits_reset(&clc.speexDecoderBits[sender]);
|
|
seqdiff = 0;
|
|
}
|
|
|
|
if (seqdiff != 0) {
|
|
Com_DPrintf("VoIP: Dropped %d frames from client #%d\n",
|
|
seqdiff, sender);
|
|
// tell speex that we're missing frames...
|
|
for (i = 0; i < seqdiff; i++) {
|
|
assert((written + clc.speexFrameSize) * 2 < sizeof (decoded));
|
|
speex_decode_int(clc.speexDecoder[sender], NULL, decoded + written);
|
|
written += clc.speexFrameSize;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < frames; i++) {
|
|
char encoded[256];
|
|
const int len = MSG_ReadByte(msg);
|
|
if (len < 0) {
|
|
Com_DPrintf("VoIP: Short packet!\n");
|
|
break;
|
|
}
|
|
MSG_ReadData(msg, encoded, len);
|
|
|
|
// shouldn't happen, but just in case...
|
|
if ((written + clc.speexFrameSize) * 2 > sizeof (decoded)) {
|
|
Com_DPrintf("VoIP: playback %d bytes, %d samples, %d frames\n",
|
|
written * 2, written, i);
|
|
S_RawSamples(sender + 1, written, 8000, 2, 1,
|
|
(const byte *) decoded, 1.0f); // !!! FIXME: hardcoding!
|
|
written = 0;
|
|
}
|
|
|
|
speex_bits_read_from(&clc.speexDecoderBits[sender], encoded, len);
|
|
speex_decode_int(clc.speexDecoder[sender],
|
|
&clc.speexDecoderBits[sender], decoded + written);
|
|
|
|
#if 0
|
|
static FILE *encio = NULL;
|
|
if (encio == NULL) encio = fopen("incoming-encoded.bin", "wb");
|
|
if (encio != NULL) { fwrite(encoded, len, 1, encio); fflush(encio); }
|
|
static FILE *decio = NULL;
|
|
if (decio == NULL) decio = fopen("incoming-decoded.bin", "wb");
|
|
if (decio != NULL) { fwrite(decoded+written, clc.speexFrameSize*2, 1, decio); fflush(decio); }
|
|
#endif
|
|
|
|
written += clc.speexFrameSize;
|
|
}
|
|
|
|
Com_DPrintf("VoIP: playback %d bytes, %d samples, %d frames\n",
|
|
written * 2, written, i);
|
|
|
|
if (written > 0) {
|
|
S_RawSamples(sender + 1, written, 8000, 2, 1,
|
|
(const byte *) decoded, 1.0f); // !!! FIXME: hardcoding!
|
|
}
|
|
|
|
clc.voipIncomingSequence[sender] = sequence + frames;
|
|
}
|
|
#endif
|
|
|
|
|
|
/*
|
|
=====================
|
|
CL_ParseCommandString
|
|
|
|
Command strings are just saved off until cgame asks for them
|
|
when it transitions a snapshot
|
|
=====================
|
|
*/
|
|
void CL_ParseCommandString( msg_t *msg ) {
|
|
char *s;
|
|
int seq;
|
|
int index;
|
|
|
|
seq = MSG_ReadLong( msg );
|
|
s = MSG_ReadString( msg );
|
|
|
|
// see if we have already executed stored it off
|
|
if ( clc.serverCommandSequence >= seq ) {
|
|
return;
|
|
}
|
|
clc.serverCommandSequence = seq;
|
|
|
|
index = seq & (MAX_RELIABLE_COMMANDS-1);
|
|
Q_strncpyz( clc.serverCommands[ index ], s, sizeof( clc.serverCommands[ index ] ) );
|
|
}
|
|
|
|
|
|
/*
|
|
=====================
|
|
CL_ParseServerMessage
|
|
=====================
|
|
*/
|
|
void CL_ParseServerMessage( msg_t *msg ) {
|
|
int cmd;
|
|
|
|
if ( cl_shownet->integer == 1 ) {
|
|
Com_Printf ("%i ",msg->cursize);
|
|
} else if ( cl_shownet->integer >= 2 ) {
|
|
Com_Printf ("------------------\n");
|
|
}
|
|
|
|
MSG_Bitstream(msg);
|
|
|
|
// get the reliable sequence acknowledge number
|
|
clc.reliableAcknowledge = MSG_ReadLong( msg );
|
|
//
|
|
if ( clc.reliableAcknowledge < clc.reliableSequence - MAX_RELIABLE_COMMANDS ) {
|
|
clc.reliableAcknowledge = clc.reliableSequence;
|
|
}
|
|
|
|
//
|
|
// parse the message
|
|
//
|
|
while ( 1 ) {
|
|
if ( msg->readcount > msg->cursize ) {
|
|
Com_Error (ERR_DROP,"CL_ParseServerMessage: read past end of server message");
|
|
break;
|
|
}
|
|
|
|
cmd = MSG_ReadByte( msg );
|
|
|
|
// See if this is an extension command after the EOF, which means we
|
|
// got data that a legacy client should ignore.
|
|
if ((cmd == svc_EOF) && (MSG_LookaheadByte( msg ) == svc_extension)) {
|
|
SHOWNET( msg, "EXTENSION" );
|
|
MSG_ReadByte( msg ); // throw the svc_extension byte away.
|
|
cmd = MSG_ReadByte( msg ); // something legacy clients can't do!
|
|
// sometimes you get a svc_extension at end of stream...dangling
|
|
// bits in the huffman decoder giving a bogus value?
|
|
if (cmd == -1) {
|
|
cmd = svc_EOF;
|
|
}
|
|
}
|
|
|
|
if (cmd == svc_EOF) {
|
|
SHOWNET( msg, "END OF MESSAGE" );
|
|
break;
|
|
}
|
|
|
|
if ( cl_shownet->integer >= 2 ) {
|
|
if ( (cmd < 0) || (!svc_strings[cmd]) ) {
|
|
Com_Printf( "%3i:BAD CMD %i\n", msg->readcount-1, cmd );
|
|
} else {
|
|
SHOWNET( msg, svc_strings[cmd] );
|
|
}
|
|
}
|
|
|
|
// other commands
|
|
switch ( cmd ) {
|
|
default:
|
|
Com_Error (ERR_DROP,"CL_ParseServerMessage: Illegible server message\n");
|
|
break;
|
|
case svc_nop:
|
|
break;
|
|
case svc_serverCommand:
|
|
CL_ParseCommandString( msg );
|
|
break;
|
|
case svc_gamestate:
|
|
CL_ParseGamestate( msg );
|
|
break;
|
|
case svc_snapshot:
|
|
CL_ParseSnapshot( msg );
|
|
break;
|
|
case svc_download:
|
|
CL_ParseDownload( msg );
|
|
break;
|
|
case svc_voip:
|
|
#if USE_VOIP
|
|
CL_ParseVoip( msg );
|
|
#endif
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|