mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-23 04:12:39 +00:00
27 lines
996 B
Text
27 lines
996 B
Text
FOR ANY RELEASE, WE NEED, ON EACH PLATFORM:
|
|
|
|
1) Testing of Quake 3 single player, and network games (pb will never work)
|
|
2) Testing of Quake 3: Team Arena, SP and MP, etc
|
|
3) Testing of at least one other Quake 3 mod, rq3.com, urbanterror.net,
|
|
whatever
|
|
4) Installers which include all up-to-date id pak files, require no cd rom,
|
|
user will have to copy pak0.pk3 themselves.
|
|
4a) installers that require no cd-rom can optionally install the data from cd
|
|
-roms, just that people can deal with pak0s themselves and not be forced into
|
|
locating the disc right then -at install time.
|
|
|
|
For 1.34:
|
|
See above.
|
|
Please remove each one as it is done:
|
|
Win32
|
|
Linux (we can get by with a source-only on this)
|
|
MacOS X
|
|
|
|
For 1.35+:
|
|
* Graphical "ioquake3" watermark in videos, optional, on by default
|
|
* Gamma stuff while recording videos.
|
|
* Application for OS X at least to launch mods with appropriate hunkmegs, etc.
|
|
|
|
For 2.0:
|
|
* Four player split-screen
|
|
* Multi-platform application to launch and download mods.
|