ioq3quest/code/renderergl1
2018-01-21 06:01:50 -06:00
..
tr_animation.c Allow more than 32 surfaces in skin files 2017-07-04 14:06:09 -05:00
tr_backend.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
tr_bsp.c Use standard offsetof facility. Dereferencing a null pointer results 2018-01-21 06:01:50 -06:00
tr_cmds.c Replace 4 with sizeof( int ) in R_GetCommandBufferReserved 2015-10-17 21:58:11 -05:00
tr_curve.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_flares.c Fix flares being invisible after vid_restart 2013-11-09 16:57:58 -06:00
tr_image.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
tr_init.c Add common OpenGL version parsing + OpenGL 3 fixes 2017-10-01 23:09:20 -05:00
tr_light.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
tr_local.h Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
tr_main.c Only draw cm_patch/bot debug polygons in world scenes 2017-10-08 07:18:40 -05:00
tr_marks.c Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00
tr_mesh.c Allow more than 32 surfaces in skin files 2017-07-04 14:06:09 -05:00
tr_model.c Make R_LerpTag return qfalse if MDR tag does not exist 2014-05-06 21:10:16 -05:00
tr_model_iqm.c Allow more than 32 surfaces in skin files 2017-07-04 14:06:09 -05:00
tr_scene.c Fix floating point precision loss in renderer [part 2] 2017-08-03 00:14:22 -05:00
tr_shade.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
tr_shade_calc.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
tr_shader.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
tr_shadows.c Fix stencil shadows not drawing if has 500 or more vertexes 2014-11-16 21:21:30 -06:00
tr_sky.c Explicitly set cull type for skybox 2016-05-16 03:17:03 -05:00
tr_subs.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_surface.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
tr_world.c Fix undefined behavior when shifting left by 32. 2016-09-07 16:56:23 -07:00