ioq3quest/code/renderergl2
Zack Middleton 3ec2b02dce Check for shaders without closing brace
Shaders without closing brace can eat shaders in other files.
Pass depth to SkipBracedSection instead of reparsing text as it messed up parse line numbers.
2013-06-02 21:55:19 -05:00
..
glsl Use specular texture RGB as specular reflectance, multiplied by per-material value. 2013-05-03 00:32:59 -07:00
tr_animation.c Remove RAVENMD4 #define 2013-03-18 19:05:51 +00:00
tr_backend.c #5889: Do post-processing only on viewport portion of frame buffer. 2013-04-26 18:49:48 -07:00
tr_bsp.c fix some "\n"-related stuff 2013-05-30 15:32:44 -05:00
tr_cmds.c Remove unused renderCommandList variable from renderers 2013-05-13 12:08:16 -05:00
tr_curve.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_extensions.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_extramath.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_extramath.h Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2(). 2013-03-06 00:54:56 -08:00
tr_extratypes.h Clarify comment for OpenGL2's RDF_NOFOG 2013-05-24 13:16:56 -05:00
tr_fbo.c fix some "\n"-related stuff 2013-05-30 15:32:44 -05:00
tr_fbo.h renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_flares.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_glsl.c fix some "\n"-related stuff 2013-05-30 15:32:44 -05:00
tr_image.c Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00
tr_init.c Don't scale shadow multipliers by overbrightbits, and improve documentation. 2013-04-22 21:52:16 -07:00
tr_light.c Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest 2013-03-25 21:05:27 -07:00
tr_local.h Remove unused renderCommandList variable from renderers 2013-05-13 12:08:16 -05:00
tr_main.c Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00
tr_marks.c Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00
tr_mesh.c Remove RAVENMD4 #define 2013-03-18 19:05:51 +00:00
tr_model.c Show surface names in excessive vertexes and triangles warnings 2013-05-03 14:28:18 -05:00
tr_model_iqm.c reduce the amount of compiler warnings for variable shadowing 2013-05-30 15:43:20 -05:00
tr_postprocess.c #5889: Do post-processing only on viewport portion of frame buffer. 2013-04-26 18:49:48 -07:00
tr_postprocess.h #5889: Do post-processing only on viewport portion of frame buffer. 2013-04-26 18:49:48 -07:00
tr_scene.c Don't scale shadow multipliers by overbrightbits, and improve documentation. 2013-04-22 21:52:16 -07:00
tr_shade.c Add sunlight/lightmap merging by multiply (r_sunlightMode 1) 2013-04-02 00:17:24 -07:00
tr_shade_calc.c fix some "\n"-related stuff 2013-05-30 15:32:44 -05:00
tr_shader.c Check for shaders without closing brace 2013-06-02 21:55:19 -05:00
tr_shadows.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_sky.c Make all GLSL shaders use the same set of uniforms. 2013-03-20 22:53:30 -07:00
tr_subs.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_surface.c Fix null model axis disappearing if sky is in view 2013-05-31 01:07:49 -05:00
tr_vbo.c Remove a few name tags 2013-02-16 21:03:56 +00:00
tr_world.c reduce the amount of compiler warnings for variable shadowing 2013-05-30 15:43:20 -05:00