ioq3quest/code/renderergl2/glsl
2014-10-28 18:15:13 -07:00
..
bokeh_fp.glsl renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
bokeh_vp.glsl OpenGL2: Small glsl shader optimizations, fixes, and cleanup. 2013-12-12 21:38:01 -08:00
calclevels4x_fp.glsl OpenGL2: Remove sRGB support, replace with gamma cvars. 2014-04-16 05:26:03 -07:00
calclevels4x_vp.glsl OpenGL2: Small glsl shader optimizations, fixes, and cleanup. 2013-12-12 21:38:01 -08:00
depthblur_fp.glsl renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
depthblur_vp.glsl renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
dlight_fp.glsl renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
dlight_vp.glsl OpenGL2: Change normal/tangent vertex encoding. 2014-10-28 18:15:13 -07:00
down4x_fp.glsl renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
down4x_vp.glsl OpenGL2: Small glsl shader optimizations, fixes, and cleanup. 2013-12-12 21:38:01 -08:00
fogpass_fp.glsl OpenGL2: Small glsl shader optimizations, fixes, and cleanup. 2013-12-12 21:38:01 -08:00
fogpass_vp.glsl OpenGL2: Change normal/tangent vertex encoding. 2014-10-28 18:15:13 -07:00
generic_fp.glsl OpenGL2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps. 2014-02-13 18:04:23 -08:00
generic_vp.glsl OpenGL2: Change normal/tangent vertex encoding. 2014-10-28 18:15:13 -07:00
lightall_fp.glsl Merge pull request #29 from inolen/shader_tidying 2014-09-09 19:18:59 -05:00
lightall_vp.glsl OpenGL2: Change normal/tangent vertex encoding. 2014-10-28 18:15:13 -07:00
pshadow_fp.glsl renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
pshadow_vp.glsl OpenGL2: Change normal/tangent vertex encoding. 2014-10-28 18:15:13 -07:00
shadowfill_fp.glsl renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
shadowfill_vp.glsl OpenGL2: Change normal/tangent vertex encoding. 2014-10-28 18:15:13 -07:00
shadowmask_fp.glsl OpenGL2: Fix a glsl compile error on old hardware with r_shadowFilter 0. 2014-08-02 00:02:46 -07:00
shadowmask_vp.glsl renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
ssao_fp.glsl renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
ssao_vp.glsl renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
texturecolor_fp.glsl fixed formatting of a few GLSL float constants 2014-01-11 17:43:19 -08:00
texturecolor_vp.glsl fixed formatting of a few GLSL float constants 2014-01-11 17:43:19 -08:00
tonemap_fp.glsl OpenGL2: Speed up tonemap shader. 2014-10-27 06:37:57 -07:00
tonemap_vp.glsl OpenGL2: Speed up tonemap shader. 2014-10-27 06:37:57 -07:00