mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-10 14:52:00 +00:00
7a4ce592a4
- add tr_model_iqm.c to MSVC project, by cyrri
1890 lines
45 KiB
XML
1890 lines
45 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
|
|
<VisualStudioProject
|
|
ProjectType="Visual C++"
|
|
Version="9,00"
|
|
Name="game"
|
|
ProjectGUID="{F9EE10DA-2404-4154-B904-F93C936C040A}"
|
|
TargetFrameworkVersion="131072"
|
|
>
|
|
<Platforms>
|
|
<Platform
|
|
Name="Win32"
|
|
/>
|
|
</Platforms>
|
|
<ToolFiles>
|
|
</ToolFiles>
|
|
<Configurations>
|
|
<Configuration
|
|
Name="Debug TA|Win32"
|
|
OutputDirectory="..\..\build\game_debug_ta"
|
|
IntermediateDirectory="..\..\build\game_debug_ta"
|
|
ConfigurationType="2"
|
|
UseOfMFC="0"
|
|
ATLMinimizesCRunTimeLibraryUsage="false"
|
|
>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"
|
|
/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
<Tool
|
|
Name="VCXMLDataGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCMIDLTool"
|
|
PreprocessorDefinitions="_DEBUG"
|
|
MkTypLibCompatible="true"
|
|
SuppressStartupBanner="true"
|
|
TargetEnvironment="1"
|
|
TypeLibraryName=".\Debug_TA/game.tlb"
|
|
HeaderFileName=""
|
|
/>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;_CRT_SECURE_NO_DEPRECATE"
|
|
RuntimeLibrary="1"
|
|
UsePrecompiledHeader="0"
|
|
PrecompiledHeaderFile="$(IntDir)\game.pch"
|
|
AssemblerListingLocation="$(IntDir)\"
|
|
ObjectFile="$(IntDir)\"
|
|
ProgramDataBaseFileName="$(IntDir)\"
|
|
BrowseInformation="1"
|
|
WarningLevel="3"
|
|
SuppressStartupBanner="true"
|
|
DebugInformationFormat="4"
|
|
CompileAs="1"
|
|
/>
|
|
<Tool
|
|
Name="VCManagedResourceCompilerTool"
|
|
/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="_DEBUG"
|
|
Culture="1033"
|
|
/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"
|
|
/>
|
|
<Tool
|
|
Name="VCLinkerTool"
|
|
AdditionalDependencies="winmm.lib"
|
|
OutputFile="$(OutDir)\qagamex86.dll"
|
|
LinkIncremental="2"
|
|
SuppressStartupBanner="true"
|
|
ModuleDefinitionFile=".\game.def"
|
|
GenerateDebugInformation="true"
|
|
ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
|
|
GenerateMapFile="true"
|
|
MapFileName="$(IntDir)\qagamex86.map"
|
|
SubSystem="2"
|
|
BaseAddress="0x20000000"
|
|
RandomizedBaseAddress="1"
|
|
DataExecutionPrevention="0"
|
|
ImportLibrary="$(IntDir)\qagamex86.lib"
|
|
TargetMachine="1"
|
|
/>
|
|
<Tool
|
|
Name="VCALinkTool"
|
|
/>
|
|
<Tool
|
|
Name="VCManifestTool"
|
|
/>
|
|
<Tool
|
|
Name="VCXDCMakeTool"
|
|
/>
|
|
<Tool
|
|
Name="VCBscMakeTool"
|
|
/>
|
|
<Tool
|
|
Name="VCFxCopTool"
|
|
/>
|
|
<Tool
|
|
Name="VCAppVerifierTool"
|
|
/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"
|
|
/>
|
|
</Configuration>
|
|
<Configuration
|
|
Name="Debug|Win32"
|
|
OutputDirectory="..\..\build\game_debug"
|
|
IntermediateDirectory="..\..\build\game_debug"
|
|
ConfigurationType="2"
|
|
UseOfMFC="0"
|
|
ATLMinimizesCRunTimeLibraryUsage="false"
|
|
>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"
|
|
/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
<Tool
|
|
Name="VCXMLDataGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCMIDLTool"
|
|
PreprocessorDefinitions="_DEBUG"
|
|
MkTypLibCompatible="true"
|
|
SuppressStartupBanner="true"
|
|
TargetEnvironment="1"
|
|
TypeLibraryName=".\Debug/game.tlb"
|
|
HeaderFileName=""
|
|
/>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;_CRT_SECURE_NO_DEPRECATE"
|
|
RuntimeLibrary="1"
|
|
UsePrecompiledHeader="0"
|
|
PrecompiledHeaderFile="$(IntDir)\game.pch"
|
|
AssemblerListingLocation="$(IntDir)\"
|
|
ObjectFile="$(IntDir)\"
|
|
ProgramDataBaseFileName="$(IntDir)\"
|
|
BrowseInformation="1"
|
|
WarningLevel="3"
|
|
SuppressStartupBanner="true"
|
|
DebugInformationFormat="4"
|
|
CompileAs="1"
|
|
/>
|
|
<Tool
|
|
Name="VCManagedResourceCompilerTool"
|
|
/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="_DEBUG"
|
|
Culture="1033"
|
|
/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"
|
|
/>
|
|
<Tool
|
|
Name="VCLinkerTool"
|
|
AdditionalDependencies="winmm.lib"
|
|
OutputFile="$(OutDir)\qagamex86.dll"
|
|
LinkIncremental="2"
|
|
SuppressStartupBanner="true"
|
|
ModuleDefinitionFile=".\game.def"
|
|
GenerateDebugInformation="true"
|
|
ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
|
|
GenerateMapFile="true"
|
|
MapFileName="$(IntDir)\qagamex86.map"
|
|
SubSystem="2"
|
|
BaseAddress="0x20000000"
|
|
RandomizedBaseAddress="1"
|
|
DataExecutionPrevention="0"
|
|
ImportLibrary="$(IntDir)\qagamex86.lib"
|
|
TargetMachine="1"
|
|
/>
|
|
<Tool
|
|
Name="VCALinkTool"
|
|
/>
|
|
<Tool
|
|
Name="VCManifestTool"
|
|
/>
|
|
<Tool
|
|
Name="VCXDCMakeTool"
|
|
/>
|
|
<Tool
|
|
Name="VCBscMakeTool"
|
|
/>
|
|
<Tool
|
|
Name="VCFxCopTool"
|
|
/>
|
|
<Tool
|
|
Name="VCAppVerifierTool"
|
|
/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"
|
|
/>
|
|
</Configuration>
|
|
<Configuration
|
|
Name="Release|Win32"
|
|
OutputDirectory="..\..\build\game_release"
|
|
IntermediateDirectory="..\..\build\game_release"
|
|
ConfigurationType="2"
|
|
UseOfMFC="0"
|
|
ATLMinimizesCRunTimeLibraryUsage="false"
|
|
>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"
|
|
/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
<Tool
|
|
Name="VCXMLDataGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCMIDLTool"
|
|
PreprocessorDefinitions="NDEBUG"
|
|
MkTypLibCompatible="true"
|
|
SuppressStartupBanner="true"
|
|
TargetEnvironment="1"
|
|
TypeLibraryName=".\Release/game.tlb"
|
|
HeaderFileName=""
|
|
/>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
InlineFunctionExpansion="1"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;_CRT_SECURE_NO_DEPRECATE"
|
|
StringPooling="true"
|
|
RuntimeLibrary="0"
|
|
EnableFunctionLevelLinking="true"
|
|
UsePrecompiledHeader="0"
|
|
PrecompiledHeaderFile="$(IntDir)\game.pch"
|
|
AssemblerListingLocation="$(IntDir)\"
|
|
ObjectFile="$(IntDir)\"
|
|
ProgramDataBaseFileName="$(IntDir)\"
|
|
WarningLevel="4"
|
|
SuppressStartupBanner="true"
|
|
CompileAs="1"
|
|
/>
|
|
<Tool
|
|
Name="VCManagedResourceCompilerTool"
|
|
/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="NDEBUG"
|
|
Culture="1033"
|
|
/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"
|
|
/>
|
|
<Tool
|
|
Name="VCLinkerTool"
|
|
AdditionalDependencies="winmm.lib"
|
|
OutputFile="$(OutDir)\qagamex86.dll"
|
|
LinkIncremental="1"
|
|
SuppressStartupBanner="true"
|
|
ModuleDefinitionFile=".\game.def"
|
|
ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
|
|
GenerateMapFile="true"
|
|
MapFileName="$(IntDir)\qagamex86.map"
|
|
SubSystem="2"
|
|
BaseAddress="0x20000000"
|
|
RandomizedBaseAddress="1"
|
|
DataExecutionPrevention="0"
|
|
ImportLibrary="$(IntDir)\qagamex86.lib"
|
|
TargetMachine="1"
|
|
/>
|
|
<Tool
|
|
Name="VCALinkTool"
|
|
/>
|
|
<Tool
|
|
Name="VCManifestTool"
|
|
/>
|
|
<Tool
|
|
Name="VCXDCMakeTool"
|
|
/>
|
|
<Tool
|
|
Name="VCBscMakeTool"
|
|
/>
|
|
<Tool
|
|
Name="VCFxCopTool"
|
|
/>
|
|
<Tool
|
|
Name="VCAppVerifierTool"
|
|
/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"
|
|
/>
|
|
</Configuration>
|
|
<Configuration
|
|
Name="Release TA|Win32"
|
|
OutputDirectory="..\..\build\game_release_ta"
|
|
IntermediateDirectory="..\..\build\game_release_ta"
|
|
ConfigurationType="2"
|
|
UseOfMFC="0"
|
|
ATLMinimizesCRunTimeLibraryUsage="false"
|
|
>
|
|
<Tool
|
|
Name="VCPreBuildEventTool"
|
|
/>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
<Tool
|
|
Name="VCXMLDataGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
/>
|
|
<Tool
|
|
Name="VCMIDLTool"
|
|
PreprocessorDefinitions="NDEBUG"
|
|
MkTypLibCompatible="true"
|
|
SuppressStartupBanner="true"
|
|
TargetEnvironment="1"
|
|
TypeLibraryName=".\Release_TA/game.tlb"
|
|
HeaderFileName=""
|
|
/>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
InlineFunctionExpansion="1"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE"
|
|
StringPooling="true"
|
|
RuntimeLibrary="0"
|
|
EnableFunctionLevelLinking="true"
|
|
UsePrecompiledHeader="0"
|
|
PrecompiledHeaderFile="$(IntDir)\game.pch"
|
|
AssemblerListingLocation="$(IntDir)\"
|
|
ObjectFile="$(IntDir)\"
|
|
ProgramDataBaseFileName="$(IntDir)\"
|
|
WarningLevel="4"
|
|
SuppressStartupBanner="true"
|
|
CompileAs="1"
|
|
/>
|
|
<Tool
|
|
Name="VCManagedResourceCompilerTool"
|
|
/>
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
PreprocessorDefinitions="NDEBUG"
|
|
Culture="1033"
|
|
/>
|
|
<Tool
|
|
Name="VCPreLinkEventTool"
|
|
/>
|
|
<Tool
|
|
Name="VCLinkerTool"
|
|
AdditionalDependencies="winmm.lib"
|
|
OutputFile="$(IntDir)\qagamex86.dll"
|
|
LinkIncremental="1"
|
|
SuppressStartupBanner="true"
|
|
ModuleDefinitionFile=".\game.def"
|
|
ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
|
|
GenerateMapFile="true"
|
|
MapFileName="$(IntDir)\qagamex86.map"
|
|
SubSystem="2"
|
|
BaseAddress="0x20000000"
|
|
RandomizedBaseAddress="1"
|
|
DataExecutionPrevention="0"
|
|
ImportLibrary="$(IntDir)\qagamex86.lib"
|
|
TargetMachine="1"
|
|
/>
|
|
<Tool
|
|
Name="VCALinkTool"
|
|
/>
|
|
<Tool
|
|
Name="VCManifestTool"
|
|
/>
|
|
<Tool
|
|
Name="VCXDCMakeTool"
|
|
/>
|
|
<Tool
|
|
Name="VCBscMakeTool"
|
|
/>
|
|
<Tool
|
|
Name="VCFxCopTool"
|
|
/>
|
|
<Tool
|
|
Name="VCAppVerifierTool"
|
|
/>
|
|
<Tool
|
|
Name="VCPostBuildEventTool"
|
|
/>
|
|
</Configuration>
|
|
</Configurations>
|
|
<References>
|
|
</References>
|
|
<Files>
|
|
<Filter
|
|
Name="Source Files"
|
|
Filter="cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
|
|
>
|
|
<File
|
|
RelativePath="..\..\code\game\ai_chat.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\ai_cmd.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\ai_dmnet.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\ai_dmq3.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\ai_main.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\ai_team.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\ai_vcmd.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\bg_lib.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\bg_misc.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\bg_pmove.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\bg_slidemove.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\g_active.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\g_arenas.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\g_bot.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\g_client.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\g_cmds.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\g_combat.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\g_items.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\g_main.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\g_mem.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\g_misc.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\g_missile.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\g_mover.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\g_session.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\g_spawn.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\g_svcmds.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\g_syscalls.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\g_target.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\g_team.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\g_trigger.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\g_utils.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\g_weapon.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="Debug TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="0"
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;"
|
|
BrowseInformation="1"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release TA|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
Optimization="2"
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\qcommon\q_math.c"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\qcommon\q_shared.c"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Header Files"
|
|
Filter="h;hpp;hxx;hm;inl;fi;fd"
|
|
>
|
|
<File
|
|
RelativePath="..\..\code\game\ai_chat.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\ai_cmd.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\ai_dmnet.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\ai_dmq3.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\ai_main.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\ai_team.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\ai_vcmd.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\be_aas.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\be_ai_char.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\be_ai_chat.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\be_ai_gen.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\be_ai_goal.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\be_ai_move.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\be_ai_weap.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\be_ea.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\bg_local.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\bg_public.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\botlib.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\chars.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\g_local.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\g_public.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\g_team.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\inv.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\match.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\qcommon\q_shared.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\qcommon\surfaceflags.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\code\game\syn.h"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="Resource Files"
|
|
>
|
|
<File
|
|
RelativePath=".\game.def"
|
|
>
|
|
</File>
|
|
</Filter>
|
|
</Files>
|
|
<Globals>
|
|
</Globals>
|
|
</VisualStudioProject>
|