ioq3quest/q3radiant/QERTYPES.H
2005-08-26 04:48:05 +00:00

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// qertypes.h
//
// common types
// merged from brush.h, etc. for plugin support
//
#ifndef _QERTYPE_H
#define _QERTYPE_H
#ifndef __BYTEBOOL__
#define __BYTEBOOL__
typedef boolean qboolean;
//typedef unsigned char byte;
#endif
#define MAXPOINTS 16
typedef float vec_t;
typedef vec_t vec2_t[2];
typedef vec_t vec3_t[3];
#include "splines/math_vector.h"
#ifndef M_PI
#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
#endif
class texdef_t
{
public:
texdef_t()
{
name = new char[1];
name[0] = '\0';
}
~texdef_t()
{
delete []name;
name = NULL;
}
const char *Name( void )
{
if ( name ) {
return name;
}
return "";
}
void SetName(const char *p)
{
if (name)
{
delete []name;
}
if (p)
{
name = strcpy(new char[strlen(p)+1], p);
}
else
{
name = new char[1];
name[0] = '\0';
}
}
texdef_t& operator =(const texdef_t& rhs)
{
if (&rhs != this)
{
SetName(rhs.name);
shift[0] = rhs.shift[0];
shift[1] = rhs.shift[1];
rotate = rhs.rotate;
scale[0] = rhs.scale[0];
scale[1] = rhs.scale[1];
contents = rhs.contents;
flags = rhs.flags;
value = rhs.value;
}
return *this;
}
//char name[128];
char *name;
float shift[2];
float rotate;
float scale[2];
int contents;
int flags;
int value;
};
// Timo
// new brush primitive texdef
typedef struct brushprimit_texdef_s
{
vec_t coords[2][3];
} brushprimit_texdef_t;
class texturewin_t
{
public:
texturewin_t()
{
}
~texturewin_t()
{
}
int width, height;
int originy;
// add brushprimit_texdef_t for brush primitive coordinates storage
brushprimit_texdef_t brushprimit_texdef;
int m_nTotalHeight;
// surface plugin, must be casted to a IPluginTexdef*
void* pTexdef;
texdef_t texdef;
};
#define QER_TRANS 0x00000001
#define QER_NOCARVE 0x00000002
typedef struct qtexture_s
{
struct qtexture_s *next;
char name[64]; // includes partial directory and extension
int width, height;
int contents;
int flags;
int value;
int texture_number; // gl bind number
// name of the .shader file
char shadername[1024]; // old shader stuff
qboolean bFromShader; // created from a shader
float fTrans; // amount of transparency
int nShaderFlags; // qer_ shader flags
vec3_t color; // for flat shade mode
qboolean inuse; // true = is present on the level
// cast this one to an IPluginQTexture if you are using it
// NOTE: casting can be done with a GETPLUGINQTEXTURE defined in isurfaceplugin.h
// TODO: if the __ISURFACEPLUGIN_H_ header is used, use a union { void *pData; IPluginQTexture *pPluginQTexture } kind of thing ?
void *pData;
//++timo FIXME: this is the actual filename of the texture
// this will be removed after shader code cleanup
char filename[64];
} qtexture_t;
// NOTE: don't trust this definition!
// you should read float points[..][5]
// see NewWinding definition
#define MAX_POINTS_ON_WINDING 64
typedef struct
{
int numpoints;
int maxpoints;
float points[8][5]; // variable sized
} winding_t;
typedef struct
{
vec3_t normal;
double dist;
int type;
} plane_t;
//++timo texdef and brushprimit_texdef are static
// TODO : do dynamic ?
typedef struct face_s
{
struct face_s *next;
struct face_s *original; //used for vertex movement
vec3_t planepts[3];
texdef_t texdef;
plane_t plane;
winding_t *face_winding;
vec3_t d_color;
qtexture_t *d_texture;
// Timo new brush primit texdef
brushprimit_texdef_t brushprimit_texdef;
// cast this one to an IPluginTexdef if you are using it
// NOTE: casting can be done with a GETPLUGINTEXDEF defined in isurfaceplugin.h
// TODO: if the __ISURFACEPLUGIN_H_ header is used, use a union { void *pData; IPluginTexdef *pPluginTexdef } kind of thing ?
void *pData;
} face_t;
typedef struct {
vec3_t xyz;
float sideST[2];
float capST[2];
} curveVertex_t;
typedef struct {
curveVertex_t v[2];
} sideVertex_t;
#define MIN_PATCH_WIDTH 3
#define MIN_PATCH_HEIGHT 3
#define MAX_PATCH_WIDTH 16
#define MAX_PATCH_HEIGHT 16
// patch type info
// type in lower 16 bits, flags in upper
// endcaps directly follow this patch in the list
// types
#define PATCH_GENERIC 0x00000000 // generic flat patch
#define PATCH_CYLINDER 0x00000001 // cylinder
#define PATCH_BEVEL 0x00000002 // bevel
#define PATCH_ENDCAP 0x00000004 // endcap
#define PATCH_HEMISPHERE 0x00000008 // hemisphere
#define PATCH_CONE 0x00000010 // cone
#define PATCH_TRIANGLE 0x00000020 // simple tri, assumes 3x3 patch
// behaviour styles
#define PATCH_CAP 0x00001000 // flat patch applied as a cap
#define PATCH_SEAM 0x00002000 // flat patch applied as a seam
#define PATCH_THICK 0x00004000 // patch applied as a thick portion
// styles
#define PATCH_BEZIER 0x00000000 // default bezier
#define PATCH_BSPLINE 0x10000000 // bspline
#define PATCH_TYPEMASK 0x00000fff //
#define PATCH_BTYPEMASK 0x0000f000 //
#define PATCH_STYLEMASK 0xffff0000 //
typedef struct {
vec3_t xyz;
float st[2];
float lightmap[2];
vec3_t normal;
} drawVert_t;
// used in brush primitive AND entities
typedef struct epair_s
{
struct epair_s *next;
char *key;
char *value;
} epair_t;
struct brush_s;
typedef struct brush_s brush_t;
typedef struct {
int width, height; // in control points, not patches
int contents, flags, value, type;
qtexture_t *d_texture;
drawVert_t ctrl[MAX_PATCH_WIDTH][MAX_PATCH_HEIGHT];
brush_t *pSymbiot;
qboolean bSelected;
qboolean bOverlay;
qboolean bDirty;
int nListID;
epair_t *epairs;
// cast this one to an IPluginTexdef if you are using it
// NOTE: casting can be done with a GETPLUGINTEXDEF defined in isurfaceplugin.h
// TODO: if the __ISURFACEPLUGIN_H_ header is used, use a union { void *pData; IPluginTexdef *pPluginTexdef } kind of thing ?
void *pData;
} patchMesh_t;
typedef struct {
int index;
qtexture_t *texture;
texdef_t texdef;
} terrainFace_t;
typedef struct {
float height;
float scale;
terrainFace_t tri;
vec4_t rgba;
vec3_t normal;
vec3_t xyz;
} terrainVert_t;
#define MAX_TERRAIN_TEXTURES 128
typedef struct {
int width, height;
vec3_t mins, maxs;
vec3_t origin;
float scale_x;
float scale_y;
int numtextures;
qtexture_t *textures[ MAX_TERRAIN_TEXTURES ];
terrainVert_t *heightmap; // width * height
epair_t *epairs;
brush_s *pSymbiot;
bool bSelected;
bool bDirty;
int nListID;
} terrainMesh_t;
typedef struct brush_s
{
struct brush_s *prev, *next; // links in active/selected
struct brush_s *oprev, *onext; // links in entity
struct entity_s *owner;
vec3_t mins, maxs;
face_t *brush_faces;
qboolean bModelFailed;
//
// curve brush extensions
// all are derived from brush_faces
qboolean patchBrush;
qboolean hiddenBrush;
qboolean terrainBrush;
//int nPatchID;
patchMesh_t *pPatch;
terrainMesh_t *pTerrain;
struct entity_s *pUndoOwner;
int undoId; //undo ID
int redoId; //redo ID
int ownerId; //entityId of the owner entity for undo
// TTimo: HTREEITEM is MFC, some plugins really don't like it
#ifdef QERTYPES_USE_MFC
int numberId; // brush number
HTREEITEM itemOwner; // owner for grouping
#else
int numberId;
DWORD itemOwner;
#endif
// brush primitive only
epair_t *epairs;
} brush_t;
#define MAX_FLAGS 8
typedef struct trimodel_t
{
vec3_t v[3];
float st[3][2];
} trimodel;
typedef struct entitymodel_t
{
struct entitymodel_t *pNext;
int nTriCount;
trimodel *pTriList;
int nTextureBind;
int nSkinWidth;
int nSkinHeight;
int nModelPosition;
} entitymodel;
// eclass show flags
#define ECLASS_LIGHT 0x00000001
#define ECLASS_ANGLE 0x00000002
#define ECLASS_PATH 0x00000004
#define ECLASS_MISCMODEL 0x00000008
#define ECLASS_PLUGINENTITY 0x00000010
typedef struct eclass_s
{
struct eclass_s *next;
char *name;
qboolean fixedsize;
qboolean unknown; // wasn't found in source
vec3_t mins, maxs;
vec3_t color;
texdef_t texdef;
char *comments;
char flagnames[MAX_FLAGS][32];
/*
int nTriCount;
trimodel *pTriList;
int nTextureBind;
int nSkinWidth, nSkinHeight;
*/
entitymodel *model;
char *modelpath;
char *skinpath;
int nFrame;
unsigned int nShowFlags;
HMODULE hPlug;
} eclass_t;
extern eclass_t *eclass;
/*
** window bits
*/
#define W_CAMERA 0x0001
#define W_XY 0x0002
#define W_XY_OVERLAY 0x0004
#define W_Z 0x0008
#define W_TEXTURE 0x0010
#define W_Z_OVERLAY 0x0020
#define W_CONSOLE 0x0040
#define W_ENTITY 0x0080
#define W_CAMERA_IFON 0x0100
#define W_XZ 0x0200 //--| only used for patch vertex manip stuff
#define W_YZ 0x0400 //--|
#define W_GROUP 0x0800
#define W_MEDIA 0x1000
#define W_ALL 0xFFFFFFFF
// used in some Drawing routines
enum VIEWTYPE {YZ, XZ, XY};
enum terrainnoise_t { NOISE_NONE, NOISE_PLUS, NOISE_PLUSMINUS };
enum terrainbrush_t { TERRAIN_BRUSH_CIRCLE, TERRAIN_BRUSH_SQUARE };
enum terrainfalloff_t { TERRAIN_FALLOFF_LINEAR, TERRAIN_FALLOFF_CURVED };
#endif