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https://github.com/DrBeef/ioq3quest.git
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5ffb45c79f
- Don't expose the function in sys_local.h (it would be static if we could). - Don't call it Sys_Cocoa_*; it'd be nonsense with q3a's naming conventions.
40 lines
1.4 KiB
Objective-C
40 lines
1.4 KiB
Objective-C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#ifndef MACOS_X
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#error This file is for Mac OS X only. You probably should not compile it.
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#endif
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// Please note that this file is just some Mac-specific bits. Most of the
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// Mac OS X code is shared with other Unix platforms in sys_unix.c ...
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#import <Cocoa/Cocoa.h>
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void Cocoa_MsgBox( const char *text )
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{
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NSRunInformationalAlertPanel(@"ioquake3",
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[NSString stringWithUTF8String:text],
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@"OK", nil, nil);
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}
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// end of sys_cocoa.m ...
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