ioq3quest/code/server
2012-06-18 16:33:13 +00:00
..
server.h - Switch master server protocol to dpmaster for better game separation. Based partly on patch by Zack Middleton 2011-07-29 13:46:50 +00:00
sv_bot.c Bug 4812 - GCC __attribute__ annotations for printf, non-returning functions etc., patch by linux@youmustbejoking.demon.co.uk and Zack Middleton 2011-07-18 14:56:57 +00:00
sv_ccmds.c fix the usage description of the clientkick server command (also rename SV_KickNum_f() to SV_ClientKick_f()) 2012-06-18 16:33:13 +00:00
sv_client.c add a missing '\n', remove some unwanted ones 2012-06-18 16:16:57 +00:00
sv_game.c Allow VM_Restart to load unpure qagame.qvm so that local server won't crash after map_restart if server operator has qagame.qvm residing outside pak file (#5196) 2011-09-27 22:16:07 +00:00
sv_init.c Add the new ioquake3 master server as standard for sv_master2 2012-01-24 23:42:16 +00:00
sv_main.c fix some typos 2012-06-18 16:25:13 +00:00
sv_net_chan.c Fix legacy protocol with new packet queueing 2011-07-17 23:43:33 +00:00
sv_rankings.c add a missing '\n', remove some unwanted ones 2012-06-18 16:16:57 +00:00
sv_snapshot.c - Apply parts of Ben Millwood's target bitfield patch (#3787) 2011-07-27 15:47:29 +00:00
sv_world.c [18:48:20] <Ensiform> Thilo: http://pastebin.com/2UUmSCQK fixes point contents on the server side related to the cg fix with moving water. Dunno why s.origin and s.angles was ever used, the rest of sv_world.c always uses r.currentOrigin and r.currentAngles 2011-10-14 17:03:59 +00:00