ioq3quest/code/ui/ui_atoms.c
2005-08-28 17:54:51 +00:00

520 lines
14 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
/**********************************************************************
UI_ATOMS.C
User interface building blocks and support functions.
**********************************************************************/
#include "ui_local.h"
qboolean m_entersound; // after a frame, so caching won't disrupt the sound
// these are here so the functions in q_shared.c can link
#ifndef UI_HARD_LINKED
void QDECL Com_Error( int level, const char *error, ... ) {
va_list argptr;
char text[1024];
va_start (argptr, error);
vsprintf (text, error, argptr);
va_end (argptr);
trap_Error( va("%s", text) );
}
void QDECL Com_Printf( const char *msg, ... ) {
va_list argptr;
char text[1024];
va_start (argptr, msg);
vsprintf (text, msg, argptr);
va_end (argptr);
trap_Print( va("%s", text) );
}
#endif
qboolean newUI = qfalse;
/*
=================
UI_ClampCvar
=================
*/
float UI_ClampCvar( float min, float max, float value )
{
if ( value < min ) return min;
if ( value > max ) return max;
return value;
}
/*
=================
UI_StartDemoLoop
=================
*/
void UI_StartDemoLoop( void ) {
trap_Cmd_ExecuteText( EXEC_APPEND, "d1\n" );
}
#ifndef MISSIONPACK // bk001206
static void NeedCDAction( qboolean result ) {
if ( !result ) {
trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
}
}
#endif // MISSIONPACK
#ifndef MISSIONPACK // bk001206
static void NeedCDKeyAction( qboolean result ) {
if ( !result ) {
trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
}
}
#endif // MISSIONPACK
char *UI_Argv( int arg ) {
static char buffer[MAX_STRING_CHARS];
trap_Argv( arg, buffer, sizeof( buffer ) );
return buffer;
}
char *UI_Cvar_VariableString( const char *var_name ) {
static char buffer[MAX_STRING_CHARS];
trap_Cvar_VariableStringBuffer( var_name, buffer, sizeof( buffer ) );
return buffer;
}
void UI_SetBestScores(postGameInfo_t *newInfo, qboolean postGame) {
trap_Cvar_Set("ui_scoreAccuracy", va("%i%%", newInfo->accuracy));
trap_Cvar_Set("ui_scoreImpressives", va("%i", newInfo->impressives));
trap_Cvar_Set("ui_scoreExcellents", va("%i", newInfo->excellents));
trap_Cvar_Set("ui_scoreDefends", va("%i", newInfo->defends));
trap_Cvar_Set("ui_scoreAssists", va("%i", newInfo->assists));
trap_Cvar_Set("ui_scoreGauntlets", va("%i", newInfo->gauntlets));
trap_Cvar_Set("ui_scoreScore", va("%i", newInfo->score));
trap_Cvar_Set("ui_scorePerfect", va("%i", newInfo->perfects));
trap_Cvar_Set("ui_scoreTeam", va("%i to %i", newInfo->redScore, newInfo->blueScore));
trap_Cvar_Set("ui_scoreBase", va("%i", newInfo->baseScore));
trap_Cvar_Set("ui_scoreTimeBonus", va("%i", newInfo->timeBonus));
trap_Cvar_Set("ui_scoreSkillBonus", va("%i", newInfo->skillBonus));
trap_Cvar_Set("ui_scoreShutoutBonus", va("%i", newInfo->shutoutBonus));
trap_Cvar_Set("ui_scoreTime", va("%02i:%02i", newInfo->time / 60, newInfo->time % 60));
trap_Cvar_Set("ui_scoreCaptures", va("%i", newInfo->captures));
if (postGame) {
trap_Cvar_Set("ui_scoreAccuracy2", va("%i%%", newInfo->accuracy));
trap_Cvar_Set("ui_scoreImpressives2", va("%i", newInfo->impressives));
trap_Cvar_Set("ui_scoreExcellents2", va("%i", newInfo->excellents));
trap_Cvar_Set("ui_scoreDefends2", va("%i", newInfo->defends));
trap_Cvar_Set("ui_scoreAssists2", va("%i", newInfo->assists));
trap_Cvar_Set("ui_scoreGauntlets2", va("%i", newInfo->gauntlets));
trap_Cvar_Set("ui_scoreScore2", va("%i", newInfo->score));
trap_Cvar_Set("ui_scorePerfect2", va("%i", newInfo->perfects));
trap_Cvar_Set("ui_scoreTeam2", va("%i to %i", newInfo->redScore, newInfo->blueScore));
trap_Cvar_Set("ui_scoreBase2", va("%i", newInfo->baseScore));
trap_Cvar_Set("ui_scoreTimeBonus2", va("%i", newInfo->timeBonus));
trap_Cvar_Set("ui_scoreSkillBonus2", va("%i", newInfo->skillBonus));
trap_Cvar_Set("ui_scoreShutoutBonus2", va("%i", newInfo->shutoutBonus));
trap_Cvar_Set("ui_scoreTime2", va("%02i:%02i", newInfo->time / 60, newInfo->time % 60));
trap_Cvar_Set("ui_scoreCaptures2", va("%i", newInfo->captures));
}
}
void UI_LoadBestScores(const char *map, int game) {
char fileName[MAX_QPATH];
fileHandle_t f;
postGameInfo_t newInfo;
memset(&newInfo, 0, sizeof(postGameInfo_t));
Com_sprintf(fileName, MAX_QPATH, "games/%s_%i.game", map, game);
if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) {
int size = 0;
trap_FS_Read(&size, sizeof(int), f);
if (size == sizeof(postGameInfo_t)) {
trap_FS_Read(&newInfo, sizeof(postGameInfo_t), f);
}
trap_FS_FCloseFile(f);
}
UI_SetBestScores(&newInfo, qfalse);
Com_sprintf(fileName, MAX_QPATH, "demos/%s_%d.dm_%d", map, game, (int)trap_Cvar_VariableValue("protocol"));
uiInfo.demoAvailable = qfalse;
if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) {
uiInfo.demoAvailable = qtrue;
trap_FS_FCloseFile(f);
}
}
/*
===============
UI_ClearScores
===============
*/
void UI_ClearScores() {
char gameList[4096];
char *gameFile;
int i, len, count, size;
fileHandle_t f;
postGameInfo_t newInfo;
count = trap_FS_GetFileList( "games", "game", gameList, sizeof(gameList) );
size = sizeof(postGameInfo_t);
memset(&newInfo, 0, size);
if (count > 0) {
gameFile = gameList;
for ( i = 0; i < count; i++ ) {
len = strlen(gameFile);
if (trap_FS_FOpenFile(va("games/%s",gameFile), &f, FS_WRITE) >= 0) {
trap_FS_Write(&size, sizeof(int), f);
trap_FS_Write(&newInfo, size, f);
trap_FS_FCloseFile(f);
}
gameFile += len + 1;
}
}
UI_SetBestScores(&newInfo, qfalse);
}
static void UI_Cache_f() {
Display_CacheAll();
}
/*
=======================
UI_CalcPostGameStats
=======================
*/
static void UI_CalcPostGameStats() {
char map[MAX_QPATH];
char fileName[MAX_QPATH];
char info[MAX_INFO_STRING];
fileHandle_t f;
int size, game, time, adjustedTime;
postGameInfo_t oldInfo;
postGameInfo_t newInfo;
qboolean newHigh = qfalse;
trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) );
Q_strncpyz( map, Info_ValueForKey( info, "mapname" ), sizeof(map) );
game = atoi(Info_ValueForKey(info, "g_gametype"));
// compose file name
Com_sprintf(fileName, MAX_QPATH, "games/%s_%i.game", map, game);
// see if we have one already
memset(&oldInfo, 0, sizeof(postGameInfo_t));
if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) {
// if so load it
size = 0;
trap_FS_Read(&size, sizeof(int), f);
if (size == sizeof(postGameInfo_t)) {
trap_FS_Read(&oldInfo, sizeof(postGameInfo_t), f);
}
trap_FS_FCloseFile(f);
}
newInfo.accuracy = atoi(UI_Argv(3));
newInfo.impressives = atoi(UI_Argv(4));
newInfo.excellents = atoi(UI_Argv(5));
newInfo.defends = atoi(UI_Argv(6));
newInfo.assists = atoi(UI_Argv(7));
newInfo.gauntlets = atoi(UI_Argv(8));
newInfo.baseScore = atoi(UI_Argv(9));
newInfo.perfects = atoi(UI_Argv(10));
newInfo.redScore = atoi(UI_Argv(11));
newInfo.blueScore = atoi(UI_Argv(12));
time = atoi(UI_Argv(13));
newInfo.captures = atoi(UI_Argv(14));
newInfo.time = (time - trap_Cvar_VariableValue("ui_matchStartTime")) / 1000;
adjustedTime = uiInfo.mapList[ui_currentMap.integer].timeToBeat[game];
if (newInfo.time < adjustedTime) {
newInfo.timeBonus = (adjustedTime - newInfo.time) * 10;
} else {
newInfo.timeBonus = 0;
}
if (newInfo.redScore > newInfo.blueScore && newInfo.blueScore <= 0) {
newInfo.shutoutBonus = 100;
} else {
newInfo.shutoutBonus = 0;
}
newInfo.skillBonus = trap_Cvar_VariableValue("g_spSkill");
if (newInfo.skillBonus <= 0) {
newInfo.skillBonus = 1;
}
newInfo.score = newInfo.baseScore + newInfo.shutoutBonus + newInfo.timeBonus;
newInfo.score *= newInfo.skillBonus;
// see if the score is higher for this one
newHigh = (newInfo.redScore > newInfo.blueScore && newInfo.score > oldInfo.score);
if (newHigh) {
// if so write out the new one
uiInfo.newHighScoreTime = uiInfo.uiDC.realTime + 20000;
if (trap_FS_FOpenFile(fileName, &f, FS_WRITE) >= 0) {
size = sizeof(postGameInfo_t);
trap_FS_Write(&size, sizeof(int), f);
trap_FS_Write(&newInfo, sizeof(postGameInfo_t), f);
trap_FS_FCloseFile(f);
}
}
if (newInfo.time < oldInfo.time) {
uiInfo.newBestTime = uiInfo.uiDC.realTime + 20000;
}
// put back all the ui overrides
trap_Cvar_Set("capturelimit", UI_Cvar_VariableString("ui_saveCaptureLimit"));
trap_Cvar_Set("fraglimit", UI_Cvar_VariableString("ui_saveFragLimit"));
trap_Cvar_Set("cg_drawTimer", UI_Cvar_VariableString("ui_drawTimer"));
trap_Cvar_Set("g_doWarmup", UI_Cvar_VariableString("ui_doWarmup"));
trap_Cvar_Set("g_Warmup", UI_Cvar_VariableString("ui_Warmup"));
trap_Cvar_Set("sv_pure", UI_Cvar_VariableString("ui_pure"));
trap_Cvar_Set("g_friendlyFire", UI_Cvar_VariableString("ui_friendlyFire"));
UI_SetBestScores(&newInfo, qtrue);
UI_ShowPostGame(newHigh);
}
/*
=================
UI_ConsoleCommand
=================
*/
qboolean UI_ConsoleCommand( int realTime ) {
char *cmd;
uiInfo.uiDC.frameTime = realTime - uiInfo.uiDC.realTime;
uiInfo.uiDC.realTime = realTime;
cmd = UI_Argv( 0 );
// ensure minimum menu data is available
//Menu_Cache();
if ( Q_stricmp (cmd, "ui_test") == 0 ) {
UI_ShowPostGame(qtrue);
}
if ( Q_stricmp (cmd, "ui_report") == 0 ) {
UI_Report();
return qtrue;
}
if ( Q_stricmp (cmd, "ui_load") == 0 ) {
UI_Load();
return qtrue;
}
if ( Q_stricmp (cmd, "remapShader") == 0 ) {
if (trap_Argc() == 4) {
char shader1[MAX_QPATH];
char shader2[MAX_QPATH];
Q_strncpyz(shader1, UI_Argv(1), sizeof(shader1));
Q_strncpyz(shader2, UI_Argv(2), sizeof(shader2));
trap_R_RemapShader(shader1, shader2, UI_Argv(3));
return qtrue;
}
}
if ( Q_stricmp (cmd, "postgame") == 0 ) {
UI_CalcPostGameStats();
return qtrue;
}
if ( Q_stricmp (cmd, "ui_cache") == 0 ) {
UI_Cache_f();
return qtrue;
}
if ( Q_stricmp (cmd, "ui_teamOrders") == 0 ) {
//UI_TeamOrdersMenu_f();
return qtrue;
}
if ( Q_stricmp (cmd, "ui_cdkey") == 0 ) {
//UI_CDKeyMenu_f();
return qtrue;
}
return qfalse;
}
/*
=================
UI_Shutdown
=================
*/
void UI_Shutdown( void ) {
}
/*
================
UI_AdjustFrom640
Adjusted for resolution and screen aspect ratio
================
*/
void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) {
// expect valid pointers
#if 0
*x = *x * uiInfo.uiDC.scale + uiInfo.uiDC.bias;
*y *= uiInfo.uiDC.scale;
*w *= uiInfo.uiDC.scale;
*h *= uiInfo.uiDC.scale;
#endif
*x *= uiInfo.uiDC.xscale;
*y *= uiInfo.uiDC.yscale;
*w *= uiInfo.uiDC.xscale;
*h *= uiInfo.uiDC.yscale;
}
void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ) {
qhandle_t hShader;
hShader = trap_R_RegisterShaderNoMip( picname );
UI_AdjustFrom640( &x, &y, &width, &height );
trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
}
void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ) {
float s0;
float s1;
float t0;
float t1;
if( w < 0 ) { // flip about vertical
w = -w;
s0 = 1;
s1 = 0;
}
else {
s0 = 0;
s1 = 1;
}
if( h < 0 ) { // flip about horizontal
h = -h;
t0 = 1;
t1 = 0;
}
else {
t0 = 0;
t1 = 1;
}
UI_AdjustFrom640( &x, &y, &w, &h );
trap_R_DrawStretchPic( x, y, w, h, s0, t0, s1, t1, hShader );
}
/*
================
UI_FillRect
Coordinates are 640*480 virtual values
=================
*/
void UI_FillRect( float x, float y, float width, float height, const float *color ) {
trap_R_SetColor( color );
UI_AdjustFrom640( &x, &y, &width, &height );
trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
trap_R_SetColor( NULL );
}
void UI_DrawSides(float x, float y, float w, float h) {
UI_AdjustFrom640( &x, &y, &w, &h );
trap_R_DrawStretchPic( x, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
trap_R_DrawStretchPic( x + w - 1, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
}
void UI_DrawTopBottom(float x, float y, float w, float h) {
UI_AdjustFrom640( &x, &y, &w, &h );
trap_R_DrawStretchPic( x, y, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
trap_R_DrawStretchPic( x, y + h - 1, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
}
/*
================
UI_DrawRect
Coordinates are 640*480 virtual values
=================
*/
void UI_DrawRect( float x, float y, float width, float height, const float *color ) {
trap_R_SetColor( color );
UI_DrawTopBottom(x, y, width, height);
UI_DrawSides(x, y, width, height);
trap_R_SetColor( NULL );
}
void UI_SetColor( const float *rgba ) {
trap_R_SetColor( rgba );
}
void UI_UpdateScreen( void ) {
trap_UpdateScreen();
}
void UI_DrawTextBox (int x, int y, int width, int lines)
{
UI_FillRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorBlack );
UI_DrawRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorWhite );
}
qboolean UI_CursorInRect (int x, int y, int width, int height)
{
if (uiInfo.uiDC.cursorx < x ||
uiInfo.uiDC.cursory < y ||
uiInfo.uiDC.cursorx > x+width ||
uiInfo.uiDC.cursory > y+height)
return qfalse;
return qtrue;
}