..
bokeh_fp.glsl
OpenGL2: Don't use initialized arrays in glsl shaders.
2017-07-24 16:29:04 -07:00
bokeh_vp.glsl
OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
2013-12-12 21:38:01 -08:00
calclevels4x_fp.glsl
OpenGL2: Misc fixes and cleanup
2018-07-20 23:40:35 -05:00
calclevels4x_vp.glsl
OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
2013-12-12 21:38:01 -08:00
depthblur_fp.glsl
OpenGL2: Don't use initialized arrays in glsl shaders.
2017-07-24 16:29:04 -07:00
depthblur_vp.glsl
OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
2016-04-05 02:37:05 -07:00
dlight_fp.glsl
OpenGL2: Use an OpenGL 3.2 core context if available.
2017-07-13 12:03:10 -07:00
dlight_vp.glsl
OpenGL2: Change normal/tangent vertex encoding.
2014-10-28 18:15:13 -07:00
down4x_fp.glsl
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00
down4x_vp.glsl
OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
2013-12-12 21:38:01 -08:00
fogpass_fp.glsl
OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
2013-12-12 21:38:01 -08:00
fogpass_vp.glsl
OpenGL2: Add GPU vertex skinning for IQM models
2018-07-27 17:40:25 -05:00
generic_fp.glsl
OpenGL2: Use an OpenGL 3.2 core context if available.
2017-07-13 12:03:10 -07:00
generic_vp.glsl
OpenGL2: Add GPU vertex skinning for IQM models
2018-07-27 17:40:25 -05:00
lightall_fp.glsl
OpenGL2: Readd r_deluxeSpecular.
2018-05-14 18:30:59 -07:00
lightall_vp.glsl
OpenGL2: Add GPU vertex skinning for IQM models
2018-07-27 17:40:25 -05:00
pshadow_fp.glsl
OpenGL2: "Fix" cg_shadows 4.
2017-07-14 16:15:02 -07:00
pshadow_vp.glsl
OpenGL2: Change normal/tangent vertex encoding.
2014-10-28 18:15:13 -07:00
shadowfill_fp.glsl
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00
shadowfill_vp.glsl
OpenGL2: Add GPU vertex skinning for IQM models
2018-07-27 17:40:25 -05:00
shadowmask_fp.glsl
OpenGL2: Use an OpenGL 3.2 core context if available.
2017-07-13 12:03:10 -07:00
shadowmask_vp.glsl
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00
ssao_fp.glsl
OpenGL2: Misc fixes and cleanup
2018-07-20 23:40:35 -05:00
ssao_vp.glsl
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00
texturecolor_fp.glsl
fixed formatting of a few GLSL float constants
2014-01-11 17:43:19 -08:00
texturecolor_vp.glsl
fixed formatting of a few GLSL float constants
2014-01-11 17:43:19 -08:00
tonemap_fp.glsl
OpenGL2: Shader optimization, and add dither to tonemap.
2016-02-17 20:06:18 -08:00
tonemap_vp.glsl
OpenGL2: Speed up tonemap shader.
2014-10-27 06:37:57 -07:00