ioq3quest/code/SDL2/include-macppc/SDL_opengles2.h
Zack Middleton 45af2594a0 Add SDL 2.0.1 headers for macOS PPC
code/libs/macosx/libSDL2-2.0.0.dylib has 2.0.8 for x86 and x86_64 and
2.0.1 for PPC. Add 2.0.1 headers for PPC with modifed SDL_platform.h to
allow compiling using macOS 10.5 SDK. Using separate headers allows the
engine to check the SDL version for enabling newer SDL features.
2018-04-26 11:21:36 -05:00

38 lines
1.2 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_opengles.h
*
* This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
*/
#ifdef __IPHONEOS__
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#else
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#endif
#ifndef APIENTRY
#define APIENTRY
#endif