Tim Angus
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f6fb9eb602
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
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SmileTheory
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9bace5bac7
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Merge Reaction renderer features, remove "#ifdef REACTION"s
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2013-02-04 20:33:58 -08:00 |
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Tim Angus
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51df89ab13
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Remove the SMP renderer feature
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2013-01-24 22:53:08 +00:00 |
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SmileTheory
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ed87774a77
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#5866: Fix surface culling through portals, and use the correct number of frustum planes.
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2013-01-09 18:30:12 -08:00 |
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James Canete
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78b4a3bb7a
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Support r_srgb even without hardware support. Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1.
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2012-12-18 06:15:38 +00:00 |
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James Canete
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467619c034
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Make software overbright optional (cvar r_softOverbright) and reduce the number of FBOs and FBO blits when able.
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2012-11-20 03:34:16 +00:00 |
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James Canete
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d635193e19
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Various shader fixes and optimizations.
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2012-11-14 10:56:31 +00:00 |
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James Canete
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86984eb536
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When calling qglDrawRangeElementsEXT(), use proper start and end parameters.
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2012-11-07 00:06:51 +00:00 |
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James Canete
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3dff29e991
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Remove ARRAY_SIZE, and use ARRAY_LEN instead.
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2012-10-28 20:35:16 +00:00 |
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James Canete
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4f7eb9fa21
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Added Rend2, an alternate renderer. (Bug #4358)
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2012-10-26 01:23:06 +00:00 |
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