Zack Middleton
|
e8450cae33
|
OpenGL2: Use ri.Error instead of Com_Error in tr_vbo.c
Com_Error is a wrapper for ri.Error. Use it directly.
|
2017-11-05 20:58:57 -06:00 |
|
SmileTheory
|
c65d2c2657
|
Add vao cache for static surfaces.
Remove support for draw range elements, multi draw arrays, world vao creation, surface merging.
|
2017-04-28 02:13:25 -07:00 |
|
SmileTheory
|
0672905ef1
|
OpenGL2: Detect Intel graphics and avoid/use certain operations there.
Also use qglCopyTextureSubImage2DEXT instead of qglCopyTextureImage2DEXT.
|
2016-12-07 22:30:55 -08:00 |
|
SmileTheory
|
2349ef038e
|
OpenGL2: Don't interleave texCoords and lightCoords in tess.
|
2016-11-25 01:17:46 -08:00 |
|
SmileTheory
|
41ae7815c9
|
OpenGL2: Remove half float support.
Not enough accuracy for textures larger than 1024x1024, such as merged lightmaps.
|
2016-10-20 20:09:12 -07:00 |
|
SmileTheory
|
aa79738c50
|
OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
|
2016-10-11 03:28:20 -07:00 |
|
SmileTheory
|
8749d62bbd
|
OpenGL2: Remove per fragment tangent space calculation code.
|
2016-09-14 03:57:51 -07:00 |
|
SmileTheory
|
dfbaf50324
|
OpenGL2: Store normals/tangents as int16_t[4].
|
2016-09-06 00:57:15 -07:00 |
|
SmileTheory
|
716438168f
|
OpenGL2: Use loader for all extension funcs.
|
2016-07-26 00:41:31 -07:00 |
|
SmileTheory
|
251c983681
|
OpenGL2: Require OpenGL 2.0.
|
2016-07-24 21:29:13 -07:00 |
|
SmileTheory
|
943259f6b4
|
OpenGL2: Support half floats for texcoords and vertex colors.
|
2014-11-03 19:10:35 -08:00 |
|
SmileTheory
|
e488663e31
|
OpenGL2: Change normal/tangent vertex encoding.
|
2014-10-28 18:15:13 -07:00 |
|
SmileTheory
|
3765652778
|
OpenGL2: Fix corrupt models.
|
2014-10-23 16:51:10 -07:00 |
|
SmileTheory
|
0578b70f38
|
OpenGL2: Reduce redundant GL calls.
|
2014-10-14 06:15:06 -07:00 |
|
SmileTheory
|
84206c8598
|
OpenGL2: Vertex array object support.
|
2014-10-14 01:50:44 -07:00 |
|
SmileTheory
|
873a02bd3c
|
OpenGL2: VBO cleanup.
|
2014-10-13 21:57:06 -07:00 |
|
SmileTheory
|
f6f3a19f73
|
OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs
|
2013-12-09 17:33:54 -08:00 |
|
SmileTheory
|
6e5f8cc918
|
OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
|
2013-11-12 19:21:51 -08:00 |
|
SmileTheory
|
ae57eebf52
|
Merge branch 'glindex_size_fixes' of https://github.com/inolen/ioq3 into inolen-glindex_size_fixes
|
2013-11-08 22:19:32 -08:00 |
|
SmileTheory
|
ef9fe17dd5
|
OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.
|
2013-11-08 01:46:17 -08:00 |
|
SmileTheory
|
08fcecc829
|
OpenGL2: Clean up texmod calculations, and improve vertex animation handling.
|
2013-10-14 01:55:54 -07:00 |
|
Anthony Pesch
|
b0f0376a4f
|
Misc fixes to IBO code to correctly use sizeof(glIndex_t)
|
2013-07-19 14:16:49 -07:00 |
|
Tim Angus
|
d201443350
|
Remove a few name tags
|
2013-02-16 21:03:56 +00:00 |
|
Tim Angus
|
f6fb9eb602
|
renderer -> renderergl1, rend2 -> renderergl2
|
2013-02-15 23:46:37 +00:00 |
|