Commit graph

9 commits

Author SHA1 Message Date
James Canete
d068e1dce1 Add r_parallaxMapShadows. 2019-02-06 01:10:42 -08:00
Edward Betts
fe42b8653d Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
Zack Middleton
5aa7fb39c2 OpenGL2: Remove two unused cvars and update readme 2017-07-02 16:47:55 -05:00
SmileTheory
4faf1008a0 OpenGL2: Remove map color scaling and r_forceSunMapLightScale.
Also simplify overbright code in ComputeShaderColors().
2016-09-14 02:59:54 -07:00
James Canete
ebc7894777 Fix OpenGL2 readme missing text in md 2016-07-11 20:47:39 -07:00
SmileTheory
ad952b9537 OpenGL2: Merge several cvars into r_pbr.
r_glossIsRoughness, r_specularIsMetallic, r_framebufferGamma, r_tonemapGamma, r_materialGamma, r_lightGamma
2016-02-01 21:37:23 -08:00
SmileTheory
cbfc3471bc OpenGL2: Switch to RGTC from LATC for normal maps.
Also added a RGTC compressor as a workaround on Intel graphics.
2015-12-15 03:23:55 -08:00
SmileTheory
e5aabdaff6 OpenGL2: Remove some rendering options for simplicity. 2015-12-03 02:44:33 -08:00
Zachary J. Slater
a0d2e851cd s/.txt/.md/
Initial pass at moving the opengl readme from plaintext to markdown.
Probably screwed up a lot of stuff.
2015-06-04 22:54:46 -07:00
Renamed from opengl2-readme.txt (Browse further)