James Canete
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d068e1dce1
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Add r_parallaxMapShadows.
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2019-02-06 01:10:42 -08:00 |
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Edward Betts
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fe42b8653d
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Correct spelling mistakes.
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2017-11-22 01:40:20 -06:00 |
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Zack Middleton
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5aa7fb39c2
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OpenGL2: Remove two unused cvars and update readme
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2017-07-02 16:47:55 -05:00 |
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SmileTheory
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4faf1008a0
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OpenGL2: Remove map color scaling and r_forceSunMapLightScale.
Also simplify overbright code in ComputeShaderColors().
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2016-09-14 02:59:54 -07:00 |
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James Canete
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ebc7894777
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Fix OpenGL2 readme missing text in md
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2016-07-11 20:47:39 -07:00 |
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SmileTheory
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ad952b9537
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OpenGL2: Merge several cvars into r_pbr.
r_glossIsRoughness, r_specularIsMetallic, r_framebufferGamma, r_tonemapGamma, r_materialGamma, r_lightGamma
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2016-02-01 21:37:23 -08:00 |
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SmileTheory
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cbfc3471bc
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OpenGL2: Switch to RGTC from LATC for normal maps.
Also added a RGTC compressor as a workaround on Intel graphics.
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2015-12-15 03:23:55 -08:00 |
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SmileTheory
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e5aabdaff6
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OpenGL2: Remove some rendering options for simplicity.
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2015-12-03 02:44:33 -08:00 |
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Zachary J. Slater
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a0d2e851cd
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s/.txt/.md/
Initial pass at moving the opengl readme from plaintext to markdown.
Probably screwed up a lot of stuff.
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2015-06-04 22:54:46 -07:00 |
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