SmileTheory
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e03cdf444c
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OpenGL2: Remove SF_VAO_MESH.
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2017-06-16 16:52:53 -07:00 |
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SmileTheory
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c65d2c2657
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Add vao cache for static surfaces.
Remove support for draw range elements, multi draw arrays, world vao creation, surface merging.
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2017-04-28 02:13:25 -07:00 |
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SmileTheory
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2349ef038e
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OpenGL2: Don't interleave texCoords and lightCoords in tess.
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2016-11-25 01:17:46 -08:00 |
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SmileTheory
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ad819edcc4
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OpenGL2: Workaround for multiple deforms on MD3 mesh.
https://github.com/ioquake/ioq3/issues/122
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2016-10-11 04:18:41 -07:00 |
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SmileTheory
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aa79738c50
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OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
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2016-10-11 03:28:20 -07:00 |
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SmileTheory
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8749d62bbd
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OpenGL2: Remove per fragment tangent space calculation code.
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2016-09-14 03:57:51 -07:00 |
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SmileTheory
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bbc9e263f0
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OpenGL2: Fix more reversed VectorCopy4() usage.
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2016-09-13 01:41:46 -07:00 |
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SmileTheory
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ec3779988c
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OpenGL2: Fix reversed VectorCopy4() usage.
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2016-09-11 16:08:18 -07:00 |
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SmileTheory
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dfbaf50324
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OpenGL2: Store normals/tangents as int16_t[4].
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2016-09-06 00:57:15 -07:00 |
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SmileTheory
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251c983681
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OpenGL2: Require OpenGL 2.0.
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2016-07-24 21:29:13 -07:00 |
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Victor Roemer
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398dea397c
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Fix Makefile for OSX
Bump base SDK from 10.5 -> 10.7
Just use the builtin __APPLE__
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2016-06-12 17:17:33 -04:00 |
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SmileTheory
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275317fefb
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OpenGL2: Direct state access, part 1: Texture binds
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2016-01-18 04:46:01 -08:00 |
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SmileTheory
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fd23249357
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OpenGL2: Ensure tess VAO is bound before using it.
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2014-11-21 16:12:53 -08:00 |
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Zack Middleton
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60d28722ef
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Remove unfinished OpenGL display list code
It seems unlikely anyone is going to do anything with this aside from stub
it out in OpenGLES ports.
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2014-11-16 14:57:13 -06:00 |
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SmileTheory
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943259f6b4
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OpenGL2: Support half floats for texcoords and vertex colors.
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2014-11-03 19:10:35 -08:00 |
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SmileTheory
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3765652778
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OpenGL2: Fix corrupt models.
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2014-10-23 16:51:10 -07:00 |
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SmileTheory
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4f5ebf8349
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OpenGL2: Bit of multidraw optimization.
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2014-10-16 00:32:20 -07:00 |
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SmileTheory
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03ac9649ea
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Fix a bug in previous commit.
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2014-10-15 20:28:26 -07:00 |
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SmileTheory
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e34972b110
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OpenGL2: Fix missing surfaces with r_mergeMultidraws 2.
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2014-10-15 20:00:54 -07:00 |
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SmileTheory
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0578b70f38
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OpenGL2: Reduce redundant GL calls.
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2014-10-14 06:15:06 -07:00 |
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SmileTheory
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84206c8598
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OpenGL2: Vertex array object support.
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2014-10-14 01:50:44 -07:00 |
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SmileTheory
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873a02bd3c
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OpenGL2: VBO cleanup.
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2014-10-13 21:57:06 -07:00 |
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Zack Middleton
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cc9072d098
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Check for buffer overflow for rail/lightning surfaces
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2014-01-25 21:15:36 -06:00 |
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SmileTheory
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f6f3a19f73
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OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs
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2013-12-09 17:33:54 -08:00 |
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SmileTheory
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6f3edb20b8
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#6069: Remove md4 model support.
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2013-11-29 16:13:47 -08:00 |
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Zack Middleton
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2044bcb12d
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Silence warnings about unused static functions in opengl2
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2013-11-25 15:27:09 -06:00 |
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SmileTheory
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c350963bf2
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OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
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2013-11-19 03:23:50 -08:00 |
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SmileTheory
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6e5f8cc918
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OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
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2013-11-12 19:21:51 -08:00 |
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SmileTheory
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ae57eebf52
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Merge branch 'glindex_size_fixes' of https://github.com/inolen/ioq3 into inolen-glindex_size_fixes
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2013-11-08 22:19:32 -08:00 |
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SmileTheory
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ef9fe17dd5
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OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.
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2013-11-08 01:46:17 -08:00 |
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SmileTheory
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535d0ea70e
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OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
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2013-10-15 01:19:16 -07:00 |
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SmileTheory
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08fcecc829
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OpenGL2: Clean up texmod calculations, and improve vertex animation handling.
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2013-10-14 01:55:54 -07:00 |
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SmileTheory
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7e875c6941
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#5979: Cubemap support for opengl2.
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2013-09-16 00:54:26 -07:00 |
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Anthony Pesch
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b0f0376a4f
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Misc fixes to IBO code to correctly use sizeof(glIndex_t)
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2013-07-19 14:16:49 -07:00 |
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Zack Middleton
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6c4d010f29
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Fix null model axis disappearing if sky is in view
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2013-05-31 01:07:49 -05:00 |
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/dev/humancontroller
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9d626b6a12
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drop some useless return statements
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2013-05-30 15:43:21 -05:00 |
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SmileTheory
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8b23985358
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Make all GLSL shaders use the same set of uniforms.
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2013-03-20 22:53:30 -07:00 |
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Tim Angus
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ecd50f01c2
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Remove RAVENMD4 #define
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2013-03-18 19:05:51 +00:00 |
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SmileTheory
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fbe56e4fa1
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Some minor cleanup.
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2013-03-06 02:02:01 -08:00 |
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Tim Angus
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f6fb9eb602
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
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