SmileTheory
|
f6f3a19f73
|
OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs
|
2013-12-09 17:33:54 -08:00 |
|
SmileTheory
|
6f3edb20b8
|
#6069: Remove md4 model support.
|
2013-11-29 16:13:47 -08:00 |
|
Zack Middleton
|
2044bcb12d
|
Silence warnings about unused static functions in opengl2
|
2013-11-25 15:27:09 -06:00 |
|
SmileTheory
|
c350963bf2
|
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
|
2013-11-19 03:23:50 -08:00 |
|
SmileTheory
|
6e5f8cc918
|
OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
|
2013-11-12 19:21:51 -08:00 |
|
SmileTheory
|
ae57eebf52
|
Merge branch 'glindex_size_fixes' of https://github.com/inolen/ioq3 into inolen-glindex_size_fixes
|
2013-11-08 22:19:32 -08:00 |
|
SmileTheory
|
ef9fe17dd5
|
OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.
|
2013-11-08 01:46:17 -08:00 |
|
SmileTheory
|
535d0ea70e
|
OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
|
2013-10-15 01:19:16 -07:00 |
|
SmileTheory
|
08fcecc829
|
OpenGL2: Clean up texmod calculations, and improve vertex animation handling.
|
2013-10-14 01:55:54 -07:00 |
|
SmileTheory
|
7e875c6941
|
#5979: Cubemap support for opengl2.
|
2013-09-16 00:54:26 -07:00 |
|
Anthony Pesch
|
b0f0376a4f
|
Misc fixes to IBO code to correctly use sizeof(glIndex_t)
|
2013-07-19 14:16:49 -07:00 |
|
Zack Middleton
|
6c4d010f29
|
Fix null model axis disappearing if sky is in view
|
2013-05-31 01:07:49 -05:00 |
|
/dev/humancontroller
|
9d626b6a12
|
drop some useless return statements
|
2013-05-30 15:43:21 -05:00 |
|
SmileTheory
|
8b23985358
|
Make all GLSL shaders use the same set of uniforms.
|
2013-03-20 22:53:30 -07:00 |
|
Tim Angus
|
ecd50f01c2
|
Remove RAVENMD4 #define
|
2013-03-18 19:05:51 +00:00 |
|
SmileTheory
|
fbe56e4fa1
|
Some minor cleanup.
|
2013-03-06 02:02:01 -08:00 |
|
Tim Angus
|
f6fb9eb602
|
renderer -> renderergl1, rend2 -> renderergl2
|
2013-02-15 23:46:37 +00:00 |
|