Zack Middleton
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319df2d4d7
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Fix zone memory leak in OpenGL2 renderer
meminfo command showed the dynamic renderer zone amount going up by 1824 bytes each time I reloaded map using map command.
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2013-04-10 23:21:40 -05:00 |
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SmileTheory
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28e14c4546
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Add sunlight/lightmap merging by multiply (r_sunlightMode 1)
Merge additive sunlight and map lighting into one GLSL shader (r_sunlightMode 2)
Change single lightmap blends to use lightall
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2013-04-02 00:17:24 -07:00 |
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SmileTheory
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66acde6d60
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Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
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2013-03-25 21:05:27 -07:00 |
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SmileTheory
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8b23985358
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Make all GLSL shaders use the same set of uniforms.
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2013-03-20 22:53:30 -07:00 |
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SmileTheory
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41985945f6
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Always reset vertex attrib pointers with animated meshes.
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2013-03-11 22:46:21 -07:00 |
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Tim Angus
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f6fb9eb602
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
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