Tim Angus
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76e49b668e
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Merge branch 'master' into sdl2
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2013-09-16 22:34:51 +01:00 |
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SmileTheory
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7e875c6941
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#5979: Cubemap support for opengl2.
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2013-09-16 00:54:26 -07:00 |
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Tim Angus
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bde7665462
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Merge branch 'master' into sdl2
Conflicts:
code/sdl/sdl_input.c
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2013-08-16 23:34:08 +01:00 |
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morturp
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7b47c6cf36
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out seems to be unnecessarily large for one byte per pixel
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2013-07-18 03:00:39 +03:00 |
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Zack Middleton
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608e852ac6
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Free Team Arena fonts/fontImage_X.dat buffer
Caused temp memory to be present all the time, so Hunk_Alloc ignored memory low/high preference.
May have caused other issues as well.
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2013-07-04 15:34:05 -05:00 |
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morturp
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213b8e2435
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Prevent the skip of the glyph if it does not fit
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2013-06-26 11:42:59 +03:00 |
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/dev/humancontroller
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830d93aa38
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add some noreturn annotations
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2013-05-30 15:39:22 -05:00 |
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Tim Angus
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ab4c602374
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Fix Freetype build problems
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2013-05-27 20:45:42 +01:00 |
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Tim Angus
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d9d52f0306
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Merge branch 'master' into sdl2
Conflicts:
Makefile
code/renderercommon/qgl.h
code/renderergl1/tr_local.h
code/sdl/sdl_glimp.c
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2013-05-08 14:27:15 +01:00 |
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Tim Angus
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98360bcd57
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Fix some of the things clang --analyze flagged
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2013-03-26 16:50:03 +00:00 |
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Tim Angus
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3e92679100
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Fix USE_FREETYPE breakage
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2013-03-12 19:41:52 +00:00 |
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Tim Angus
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37c69a8009
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Move renderers a bit closer together
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2013-03-12 17:52:29 +00:00 |
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Zack Middleton
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c7059fbf28
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Move noise function declations to tr_common.h
tr_noise.c is in renderercommon directory, so declare them in header there too.
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2013-02-27 15:35:02 -06:00 |
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Zack Middleton
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f4d56e5429
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Add GPL header to tr_common.h
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2013-02-16 15:46:09 -06:00 |
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Tim Angus
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2da0fd6de8
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Add renderercommon/tr_common.h
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2013-02-16 20:58:04 +00:00 |
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Tim Angus
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93e6183ce3
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Move some things into renderercommon
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2013-02-16 12:15:36 +00:00 |
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Tim Angus
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f6fb9eb602
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
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