SmileTheory
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08fcecc829
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OpenGL2: Clean up texmod calculations, and improve vertex animation handling.
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2013-10-14 01:55:54 -07:00 |
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SmileTheory
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f8355ba2fb
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OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.
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2013-10-10 03:41:31 -07:00 |
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SmileTheory
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acbeca6042
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OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fixes and optimizations.
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2013-09-24 03:29:49 -07:00 |
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SmileTheory
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42501db862
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OpenGL2: Some shader cleanup
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2013-09-16 23:41:04 -07:00 |
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SmileTheory
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7e875c6941
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#5979: Cubemap support for opengl2.
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2013-09-16 00:54:26 -07:00 |
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Zack Middleton
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323e8b9921
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Fix r_speeds 4 in OpenGL2 renderer
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2013-06-20 16:21:26 -05:00 |
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SmileTheory
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28e14c4546
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Add sunlight/lightmap merging by multiply (r_sunlightMode 1)
Merge additive sunlight and map lighting into one GLSL shader (r_sunlightMode 2)
Change single lightmap blends to use lightall
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2013-04-02 00:17:24 -07:00 |
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SmileTheory
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66acde6d60
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Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
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2013-03-25 21:05:27 -07:00 |
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SmileTheory
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8b23985358
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Make all GLSL shaders use the same set of uniforms.
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2013-03-20 22:53:30 -07:00 |
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Tim Angus
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f6fb9eb602
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
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