Zack Middleton
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09a23e0417
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OpenGL2: Fix checking r_shadowCascadeZFar pointer instead of value
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2017-06-29 21:36:04 -05:00 |
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SmileTheory
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4faf1008a0
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OpenGL2: Remove map color scaling and r_forceSunMapLightScale.
Also simplify overbright code in ComputeShaderColors().
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2016-09-14 02:59:54 -07:00 |
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SmileTheory
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0f6f2be155
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OpenGL2: Typos.
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2016-02-12 18:34:31 -08:00 |
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SmileTheory
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ad952b9537
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OpenGL2: Merge several cvars into r_pbr.
r_glossIsRoughness, r_specularIsMetallic, r_framebufferGamma, r_tonemapGamma, r_materialGamma, r_lightGamma
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2016-02-01 21:37:23 -08:00 |
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SmileTheory
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c07cc282d0
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OpenGL2: Use correct sunlight color for sunlight specular.
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2015-12-09 05:25:58 -08:00 |
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SmileTheory
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92d4b20129
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OpenGL2: Add option in code for alternate overbright method.
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2015-12-08 05:17:05 -08:00 |
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SmileTheory
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2b2d696f12
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OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defaults.
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2014-07-31 21:01:57 -07:00 |
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SmileTheory
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eea652f5c5
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Don't create images/framebuffers that won't be used, and add checks before use.
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2014-01-12 20:52:36 -08:00 |
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SmileTheory
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7e875c6941
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#5979: Cubemap support for opengl2.
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2013-09-16 00:54:26 -07:00 |
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SmileTheory
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8270d54a25
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Don't scale shadow multipliers by overbrightbits, and improve documentation.
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2013-04-22 21:52:16 -07:00 |
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Tim Angus
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d201443350
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Remove a few name tags
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2013-02-16 21:03:56 +00:00 |
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Tim Angus
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f6fb9eb602
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
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