Zack Middleton
a955d975b7
Add function for clearing global shader instead of duplicating the code
2014-09-27 01:35:35 -05:00
Tim Angus
f83334d81b
Add facility to describe cvars
2014-09-26 14:29:51 +01:00
Tim Angus
f9c202f83e
Use correct type for thinktime
2014-09-26 14:29:11 +01:00
Zack Middleton
24923615b7
Don't add duplicate resolutions to r_availableModes
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SDL can give the same resolution with different refresh rates.
The refresh rate isn't used, so only add resolution to mode list once.
2014-09-20 19:23:33 -05:00
Zack Middleton
9fbbf4214d
Fix Windows key bind name on non-Mac using SDL2
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SDL 1.2 sends SDKL_*META (command) and SDLK_*SUPER (windows key).
SDL2 sends SDLK_*GUI for both.
2014-09-11 20:04:28 -05:00
Zack Middleton
878cda6a20
Fix binding 'context menu' key using SDL2
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SDL 1.2 converted Windows' VK_APPS and X11 XK_Hyper_R to SDLK_MENU.
SDL2 has it as a separate SDLK_APPLICATION key, so convert it to K_MENU too.
2014-09-11 20:03:54 -05:00
Zack Middleton
4529f124d6
Merge pull request #29 from inolen/shader_tidying
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misc shader fixes
2014-09-09 19:18:59 -05:00
Zack Middleton
a5d641b3d0
Merge pull request #84 from MAN-AT-ARMS/openal_speedsound
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Change default value for s_alDopplerSpeed
2014-09-09 18:05:08 -05:00
Zack Middleton
d5ddb72502
Merge pull request #85 from MAN-AT-ARMS/curl_fixes
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Fix building with curl on Linux PPC and Sparc
2014-09-09 18:03:36 -05:00
MAN-AT-ARMS
dd69576dc1
Fix building with curl on Linux PPC and Sparc
2014-09-09 13:18:28 -04:00
MAN-AT-ARMS
a3653e475e
Change default value for s_alDopplerSpeed
2014-09-09 13:03:29 -04:00
Tim Angus
36f65fd7c5
Merge pull request #81 from MAN-AT-ARMS/sndmix_altivec
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Fix possible division by zero in S_PaintChannelFrom16_altivec
2014-09-09 16:39:43 +01:00
MAN-AT-ARMS
dd83cbdc25
Fix possible division by zero in S_PaintChannelFrom16_altivec
2014-09-09 11:30:23 -04:00
Tim Angus
494aa4100e
Fix screwed up whitespace in README
2014-09-05 10:30:33 +01:00
Tim Angus
441fa1dd71
Add USE_RENDERER_DLOPEN note to README
2014-09-05 10:26:26 +01:00
Tim Angus
2dc7c5a7d0
Fix .travis.yml indentation
2014-09-01 21:35:37 +01:00
Tim Angus
28fa7c639f
Coverity travis integration experiment
2014-09-01 21:16:41 +01:00
Tim Angus
43b21055b8
Actually, that's not suppressing, that's changing behaviour
2014-09-01 13:07:08 +01:00
Tim Angus
7277d8d6e7
Fix more warnings
2014-09-01 13:03:06 +01:00
Tim Angus
6665ea4a49
Fix renderergl2 warnings
2014-09-01 11:35:49 +01:00
Tim Angus
d38039f975
Fix renderergl1 warnings
2014-09-01 11:31:39 +01:00
Tim Angus
eeaf0227f7
Suppress warning of (deliberate) null pointer deference
2014-09-01 11:19:57 +01:00
Tim Angus
4f3c95c589
Fix client warnings
2014-09-01 11:13:47 +01:00
Tim Angus
fbdb3e0875
Fix game warnings
2014-09-01 11:09:11 +01:00
Tim Angus
b55809b925
Fix ui warnings
2014-09-01 11:05:46 +01:00
Tim Angus
4444202a41
Fix cgame warnings
2014-09-01 10:47:15 +01:00
Tim Angus
621a72e698
Fix a few warnings
2014-08-30 17:29:23 +01:00
Zack Middleton
c621589157
Fix 6155: OpenGL2: some shader stages remains visible through fog volumes
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Fix CalcFog in generic_vp.glsl to fog fogged surfaces.
Now it's the same as CalcFog in fogpass_vp.glsl.
Fixes shaders that use adjustColorsForFog. Impact wallmarks, blood sprites, flame textures and so on.
2014-08-29 02:50:02 -05:00
Zack Middleton
de3062623a
Use ColorIndexForNumber in Con_DrawSolidConsole
2014-08-29 01:55:47 -05:00
Zack Middleton
e742952db8
Port COM_ParseExt fixes to CommaParse
2014-08-28 20:34:05 -05:00
Zack Middleton
1d95ef210e
SDL 2 scroll/caps/num lock keys send KEYUP event when key is released
2014-08-28 20:09:37 -05:00
Pan7
18e08125dd
Add ColorIndexForNumber macro replacing '& 0x07'
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Makes it easier to add more colors.
2014-08-28 20:09:37 -05:00
Zack Middleton
eeef7cbae7
Don't scale cinematic time by timescale twice
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Reported by Ensiform.
2014-08-28 20:09:37 -05:00
Tim Angus
ab41267e9f
Only run scan-build on one of the clang builds
2014-08-28 09:13:38 +01:00
Zack Middleton
f17f58705c
Remove a numIboIndexes=0 that is not read from GL2 tr_bsp.c
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numIboIndexes is set to 0 inside the loop for each surface. Does not need to be set before loop.
2014-08-27 20:47:45 -05:00
Zack Middleton
e5f54c584a
Fix incorrect rgbGen const reading uninitialized memory
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If ParseVector fails, color isn't fully set.
2014-08-27 20:35:16 -05:00
Zack Middleton
0853c85e19
Fix incorrect strncat usage in CL_ServerInfoPacket
2014-08-27 20:35:16 -05:00
Zack Middleton
b0596248ff
Remove unused functions from null_main.c and null_input.c
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Sys_mkdir is suppose to have a capital M, which is also in null_main.c.
2014-08-27 20:35:16 -05:00
Zachary J. Slater
bb64bd7be0
Moved the systemd to /misc/linux
2014-08-27 18:10:27 -07:00
Zachary J. Slater
0a70da823b
Merge pull request #80 from dictvm/master
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added systemd unit for easier server-deployment
2014-08-27 18:08:14 -07:00
Tim Angus
e130c1fbf9
Use scan-build when invoking clang
2014-08-27 22:55:16 +01:00
Tim Angus
67e24c8fc0
Show environment variables from jenkins
2014-08-27 17:28:32 +01:00
Tim Angus
4646115f03
Link instead of copy
2014-08-27 17:13:27 +01:00
Tim Angus
19ee6a86eb
Add cppcheck stage to jenkins script
2014-08-27 16:48:55 +01:00
Daniel Heitmann
c082b7bb2b
removed absolute path to binary, removed sv_pure parameter
2014-08-27 15:16:35 +02:00
Tim Angus
86b75ba936
There have been 0 days since the last compiler warning
2014-08-27 12:40:45 +01:00
Tim Angus
0c0019a2d1
Fix some warnings
2014-08-27 11:24:25 +01:00
Tim Angus
02d197ca08
Bullshit change to test jenkins configuration
2014-08-27 10:36:56 +01:00
Zack Middleton
137ddb9dc6
Get clipboard data from SDL
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This makes pasting in client console and UI edit fields work on X11 and OS X.
Sys_GetClipboardData is only used by client, so returning NULL in dedicated is fine.
2014-08-27 04:32:05 -05:00
Zack Middleton
077f6bd068
Fix binding KP_NUMLOCK
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Restore mapping SDL numlock to quake3 numlock.
2014-08-26 23:01:18 -05:00