Zack Middleton
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420bd09164
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OpenGL2: Remove loading (unused) glDrawBuffersARB
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2016-06-15 13:58:26 -05:00 |
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SmileTheory
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28ff383061
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OpenGL2: Direct state access, part 3: Framebuffers.
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2016-01-20 06:32:50 -08:00 |
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SmileTheory
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f70e9dac01
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OpenGL2: Direct state access, part 2: Uniforms.
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2016-01-18 23:30:36 -08:00 |
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SmileTheory
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275317fefb
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OpenGL2: Direct state access, part 1: Texture binds
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2016-01-18 04:46:01 -08:00 |
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SmileTheory
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cbfc3471bc
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OpenGL2: Switch to RGTC from LATC for normal maps.
Also added a RGTC compressor as a workaround on Intel graphics.
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2015-12-15 03:23:55 -08:00 |
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SmileTheory
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943259f6b4
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OpenGL2: Support half floats for texcoords and vertex colors.
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2014-11-03 19:10:35 -08:00 |
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SmileTheory
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e488663e31
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OpenGL2: Change normal/tangent vertex encoding.
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2014-10-28 18:15:13 -07:00 |
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SmileTheory
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84206c8598
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OpenGL2: Vertex array object support.
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2014-10-14 01:50:44 -07:00 |
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Tim Angus
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cf7004ffb2
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Fix OSX build
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2014-08-25 12:03:10 -04:00 |
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Tim Angus
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7d026177ad
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Fix assorted warnings
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2014-08-25 14:48:49 +01:00 |
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SmileTheory
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4fe69cb418
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OpenGL2: Remove sRGB support, replace with gamma cvars.
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2014-04-16 05:26:03 -07:00 |
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SmileTheory
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5fabc28dff
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OpenGL2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1
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2014-02-14 22:41:25 -08:00 |
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SmileTheory
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f6f3a19f73
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OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs
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2013-12-09 17:33:54 -08:00 |
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SmileTheory
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82be4e667f
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OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame drops on some hardware
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2013-09-20 17:20:36 -07:00 |
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SmileTheory
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7e875c6941
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#5979: Cubemap support for opengl2.
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2013-09-16 00:54:26 -07:00 |
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Tim Angus
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f6fb9eb602
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
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