SmileTheory
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3ab895d1cd
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OpenGL2: reduce varying usage in lightall shader.
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2013-09-17 23:52:40 -07:00 |
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SmileTheory
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42501db862
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OpenGL2: Some shader cleanup
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2013-09-16 23:41:04 -07:00 |
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SmileTheory
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5985cca2e6
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OpenGL2: Speed up fog shader slightly.
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2013-09-16 23:20:44 -07:00 |
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SmileTheory
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e80faf812e
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OpenGL2: Use RGBM instead of RGBE encoding for lightmaps.
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2013-09-16 05:57:14 -07:00 |
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SmileTheory
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7e875c6941
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#5979: Cubemap support for opengl2.
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2013-09-16 00:54:26 -07:00 |
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SmileTheory
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3a47192ba8
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Use specular texture RGB as specular reflectance, multiplied by per-material value.
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2013-05-03 00:32:59 -07:00 |
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SmileTheory
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28e14c4546
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Add sunlight/lightmap merging by multiply (r_sunlightMode 1)
Merge additive sunlight and map lighting into one GLSL shader (r_sunlightMode 2)
Change single lightmap blends to use lightall
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2013-04-02 00:17:24 -07:00 |
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SmileTheory
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e14a814ba2
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Support more tcgens in lightall shader.
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2013-03-14 23:11:27 -07:00 |
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Tim Angus
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f6fb9eb602
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
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