Commit graph

7 commits

Author SHA1 Message Date
SmileTheory
e488663e31 OpenGL2: Change normal/tangent vertex encoding. 2014-10-28 18:15:13 -07:00
SmileTheory
623d107f42 OpenGL2: Small glsl shader optimizations, fixes, and cleanup. 2013-12-12 21:38:01 -08:00
James Canete
c02528cf1d Merge pull request #21 from cmf028/master
Fix glsl DEFORM_BULGE calculation
2013-12-01 19:33:51 -08:00
cmf028
e01b66aef5 Fix glsl DEFORM_BULGE calculation 2013-12-01 21:19:26 -06:00
SmileTheory
acbeca6042 OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fixes and optimizations. 2013-09-24 03:29:49 -07:00
SmileTheory
5985cca2e6 OpenGL2: Speed up fog shader slightly. 2013-09-16 23:20:44 -07:00
Tim Angus
f6fb9eb602 renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
Renamed from code/rend2/glsl/fogpass_vp.glsl (Browse further)