Commit graph

3 commits

Author SHA1 Message Date
SmileTheory
1f6703821f OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. 2016-04-05 02:37:05 -07:00
SmileTheory
93e1feaaad OpenGL2: More ssao/depth blur improvements. 2016-03-11 04:37:50 -08:00
Tim Angus
f6fb9eb602 renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
Renamed from code/rend2/glsl/depthblur_vp.glsl (Browse further)