SmileTheory
c65d2c2657
Add vao cache for static surfaces.
...
Remove support for draw range elements, multi draw arrays, world vao creation, surface merging.
2017-04-28 02:13:25 -07:00
Zack Middleton
41f83ac8b0
Replace 4 with sizeof( int ) in R_GetCommandBufferReserved
2015-10-17 21:58:11 -05:00
Zack Middleton
81e2b6c0cf
Fix reserved size for swap buffer command being too small on x86_64
2015-10-16 20:50:25 -05:00
Zack Middleton
8531162bd9
Fix not swapping buffers because out of cmd buffer space
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Reserve space for end of list and swap buffer commands. These are absolutely
required and cannot be dropped. Dropping swap buffer command causes screen
to not update and possible crash from drawsurf buffer overflow if not enough
cmd buffer space for many continous frames.
2015-10-16 19:38:49 -05:00
SmileTheory
0578b70f38
OpenGL2: Reduce redundant GL calls.
2014-10-14 06:15:06 -07:00
SmileTheory
84206c8598
OpenGL2: Vertex array object support.
2014-10-14 01:50:44 -07:00
SmileTheory
8c3ae8d7d2
OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.
2013-11-05 00:08:59 -08:00
Ensiform
53bbfc2cd6
Remove unused renderCommandList variable from renderers
2013-05-13 12:08:16 -05:00
Tim Angus
f6fb9eb602
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00