Commit graph

2156 commits

Author SHA1 Message Date
Zack Middleton
6ff3b03376 fix IPv6-only operation of Windows binaries
the SOCKET type is unsigned on Windows, and should be casted to an int before comparing with the highestfd variable (note: ``int highestfd = -1;'')

From /dev/humancontroller.
2012-06-18 16:05:47 +00:00
Zack Middleton
c16338cfa9 fix wrong socket ID comparison, from /dev/humancontroller 2012-06-18 16:03:06 +00:00
Zack Middleton
2131536d07 Call sound files 'audio' not 'wav' in debug messages. 2012-06-18 16:00:38 +00:00
Zack Middleton
a17dafc5e7 Cleaned up game server command usage messages. 2012-06-18 15:58:48 +00:00
Zachary Slater
b5acc31a4d CVE-2012-3345 2012-06-14 18:28:58 +00:00
Zack Middleton
fb1f629bbc Removed unnessicary "!!". 2012-06-01 19:49:07 +00:00
Zack Middleton
22ecd68cf2 In CheckTeamLeader, make sure to only set one client as team leader. Reported by Tobias Kuehnhammer. 2012-05-20 21:22:11 +00:00
Zachary Slater
f8c421025e gcc 4.0 specification on mac build script 2012-05-08 20:27:24 +00:00
Zack Middleton
73a5f01baf Don't use local SDL headers on Linux (need system sdl-config and SDL library anyway). 2012-05-07 23:31:38 +00:00
Zack Middleton
5abf7e3d84 #5503 - SIGSEGV with r_vertexlight 1 in missionpack (patch by Serge Belyshev). 2012-05-07 23:06:00 +00:00
Zack Middleton
2c5d0c1e3a Fixed two issues pointed out in a PVS-Studio static code analyzer article (bug #5505). 2012-05-07 22:47:19 +00:00
Zack Middleton
c211114cb0 #5462 - do not require clients to have a matching qagame.qvm (adapted from OpenArena) 2012-05-07 22:26:03 +00:00
Thilo Schulz
d2b035eb73 Fix (#5312) introduced by rev 2103 2012-05-04 15:59:52 +00:00
Zachary Slater
ccdb11315b removing the smp stuff from the mac build script. 2012-04-17 04:17:04 +00:00
Zachary Slater
ee9170e732 Missing a - in the CC line 2012-04-14 05:43:42 +00:00
Zachary Slater
3221ed291f specifying gcc to see if that fixes the mac build... 2012-04-14 05:14:39 +00:00
Ryan C. Gordon
f3a61afd09 Minor hack to SDL headers for building on Linux. 2012-04-11 04:51:58 +00:00
Zachary Slater
a07b8587f1 updating SDL includes to 1.2.15
Listen to this if this doesn't work out properly:
http://timedoctor.org/fun/swf/starwars/tauntaun-soundboard.swf
2012-04-10 06:44:04 +00:00
Zachary Slater
3a98b67e01 updating mac SDL stuff to 1.2.15 2012-04-10 06:01:16 +00:00
Zack Middleton
1db2124a65 Moved dpi variable inside BUILD_FREETYPE ifdef. 2012-04-07 16:34:21 +00:00
Zack Middleton
a55a059abc Fixed some issues found using clang static analyzer. 2012-04-07 02:53:42 +00:00
Zack Middleton
ce3ec3ceef #5453 - Tell command for server. 2012-04-05 22:43:32 +00:00
Zack Middleton
395225cb7e #5439 - Potential memory leak in host name resolution. (Eugene C.) 2012-04-05 21:29:51 +00:00
Zack Middleton
88020d5fb8 #5485 - Use Sys_LoadDll to search in the local directory for the fallback default renderer. Patch by Harley Laue. 2012-04-04 17:21:17 +00:00
Zack Middleton
021ce233b2 #5484 - Remove unneeded tr_local.h include from sdl_input.c. Patch by Harley Laue. 2012-04-04 17:16:11 +00:00
Zack Middleton
b211b35853 Use FreeType include macros instead of filenames directly (per the API docs), patch by Radegast. 2012-04-02 17:23:46 +00:00
Zack Middleton
de1360f268 Fixed up warning messages in tr_font.c 2012-03-29 06:35:33 +00:00
Zack Middleton
c8e790e4af Use tabs in tr_font.c 2012-03-29 05:42:30 +00:00
Zack Middleton
5e9c7f5b37 Removed set but not used variable 'satLevels' from tr_font.c. 2012-03-29 05:31:18 +00:00
Zack Middleton
4b7a623cc0 Make sure font glyph shader names are null-terminated. 2012-03-29 05:28:09 +00:00
Zack Middleton
94fb80f021 Fixed possibly placing a font glyph (at the beginning of a row) past the bottom of a font cache image. 2012-03-29 05:15:46 +00:00
Zack Middleton
f15a3cca21 Fixed writing pre-rendered font TGAs, needed to flip image. 2012-03-29 04:49:36 +00:00
Zack Middleton
ea0102d403 - Added support for enabling FreeType Support (make USE_FREETYPE=1).
- Fixed compiling tr_font.c for dynamic renderer.
2012-03-29 04:05:13 +00:00
Zack Middleton
33d66c8034 Added range checks to j_*_axis cvars. 2012-02-15 18:47:50 +00:00
Zack Middleton
7a1efc19a4 Support up to 16 joystick axes, select which to use with j_*_axis cvars. 2012-02-15 18:26:08 +00:00
Zack Middleton
76c4346463 Added new joystick cvars to README. 2012-02-15 18:15:49 +00:00
Zack Middleton
91fd58f6e4 Allow analog joystick up axis to be remapped too. 2012-02-15 18:09:24 +00:00
Ludwig Nussel
6c8a9af300 fix mingw64 installer 2012-02-07 09:29:13 +00:00
Zack Middleton
7d8b751afd Patches by symlink.
#5313 - EF_CONNECTION set on wrong eFlags
#5314 - snc drawn in nirvana instead at lagometer
2012-02-06 21:28:40 +00:00
Zack Middleton
c84377854a Unix clients can now enter commands from tty console. Patch by Rambetter with some edits by me. (#4799) 2012-02-06 21:05:57 +00:00
Thilo Schulz
3241ca6e7b Add the new ioquake3 master server as standard for sv_master2 2012-01-24 23:42:16 +00:00
Zack Middleton
5729c8c518 Changed three filename buffers to be MAX_QPATH (not MAX_QPATH*2), filename lengths are limited to MAX_QPATH by engine and elsewhere in game logic. 2012-01-17 23:06:06 +00:00
Zack Middleton
73744a84c6 Fixed UI to use MAX_QPATH for skin filename buffer length. 2012-01-17 22:38:49 +00:00
Zachary Slater
89f7863254 bugzilla bug #5273
exploit resolved, we're now disallowing forwardmove of -128 and vice versa

Thanks, devhc!
2011-12-25 09:07:36 +00:00
Thilo Schulz
dfd3245c38 Fix build for new modular renderer on MacOSX 2011-12-15 21:12:38 +00:00
Zachary Slater
579d75c539 The mailing list sub e-mail address has been wrong for a depressingly long amount of time. 2011-12-12 10:37:44 +00:00
Zack Middleton
bdf1af34dc Fixed typo in Makefiles copyfiles directory path check. 2011-12-10 00:37:59 +00:00
Zack Middleton
34b22e9119 Reverted r2209... 2011-12-08 23:34:51 +00:00
Zack Middleton
93d1d0f83e Show warning when renderer cannot load model after checking all supported formats, instead of after each format. 2011-12-08 23:17:37 +00:00
Zack Middleton
2fbf9d9006 Removed unused functoin Hunk_Trash. 2011-12-08 22:54:45 +00:00