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Fix handling too many characters or aliases in Team Arena UI
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parent
07eb0f6dc9
commit
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1 changed files with 12 additions and 10 deletions
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@ -4628,6 +4628,11 @@ static qboolean Character_Parse(char **p) {
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}
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if (token[0] == '{') {
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if (uiInfo.characterCount == MAX_HEADS) {
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uiInfo.characterCount--;
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Com_Printf("Too many characters, last character replaced!\n");
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}
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// two tokens per line, character name and sex
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if (!String_Parse(p, &uiInfo.characterList[uiInfo.characterCount].name) || !String_Parse(p, &tempStr)) {
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return qfalse;
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@ -4645,11 +4650,7 @@ static qboolean Character_Parse(char **p) {
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}
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Com_Printf("Loaded %s character %s.\n", uiInfo.characterList[uiInfo.characterCount].base, uiInfo.characterList[uiInfo.characterCount].name);
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if (uiInfo.characterCount < MAX_HEADS) {
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uiInfo.characterCount++;
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} else {
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Com_Printf("Too many characters, last character replaced!\n");
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}
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uiInfo.characterCount++;
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token = COM_ParseExt(p, qtrue);
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if (token[0] != '}') {
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@ -4683,17 +4684,18 @@ static qboolean Alias_Parse(char **p) {
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}
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if (token[0] == '{') {
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if (uiInfo.aliasCount == MAX_ALIASES) {
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uiInfo.aliasCount--;
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Com_Printf("Too many aliases, last alias replaced!\n");
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}
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// three tokens per line, character name, bot alias, and preferred action a - all purpose, d - defense, o - offense
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if (!String_Parse(p, &uiInfo.aliasList[uiInfo.aliasCount].name) || !String_Parse(p, &uiInfo.aliasList[uiInfo.aliasCount].ai) || !String_Parse(p, &uiInfo.aliasList[uiInfo.aliasCount].action)) {
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return qfalse;
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}
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Com_Printf("Loaded character alias %s using character ai %s.\n", uiInfo.aliasList[uiInfo.aliasCount].name, uiInfo.aliasList[uiInfo.aliasCount].ai);
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if (uiInfo.aliasCount < MAX_ALIASES) {
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uiInfo.aliasCount++;
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} else {
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Com_Printf("Too many aliases, last alias replaced!\n");
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}
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uiInfo.aliasCount++;
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token = COM_ParseExt(p, qtrue);
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if (token[0] != '}') {
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