mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-26 22:11:18 +00:00
Show surface names in excessive vertexes and triangles warnings
Add newlines to renderergl2's R_LoadMD3 vertex and triangle warnings.
This commit is contained in:
parent
3a47192ba8
commit
ee7bd0cae6
4 changed files with 62 additions and 32 deletions
|
@ -459,13 +459,15 @@ static qboolean R_LoadMD3 (model_t *mod, int lod, void *buffer, const char *mod_
|
|||
LL(surf->ofsEnd);
|
||||
|
||||
if ( surf->numVerts > SHADER_MAX_VERTEXES ) {
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has more than %i verts on a surface (%i).\n",
|
||||
mod_name, SHADER_MAX_VERTEXES, surf->numVerts );
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has more than %i verts on %s (%i).\n",
|
||||
mod_name, SHADER_MAX_VERTEXES, surf->name[0] ? surf->name : "a surface",
|
||||
surf->numVerts );
|
||||
return qfalse;
|
||||
}
|
||||
if ( surf->numTriangles*3 > SHADER_MAX_INDEXES ) {
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has more than %i triangles on a surface (%i).\n",
|
||||
mod_name, SHADER_MAX_INDEXES / 3, surf->numTriangles );
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has more than %i triangles on %s (%i).\n",
|
||||
mod_name, SHADER_MAX_INDEXES / 3, surf->name[0] ? surf->name : "a surface",
|
||||
surf->numTriangles );
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
|
@ -736,14 +738,16 @@ static qboolean R_LoadMDR( model_t *mod, void *buffer, int filesize, const char
|
|||
// now do the checks that may fail.
|
||||
if ( surf->numVerts > SHADER_MAX_VERTEXES )
|
||||
{
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i verts on a surface (%i).\n",
|
||||
mod_name, SHADER_MAX_VERTEXES, surf->numVerts );
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i verts on %s (%i).\n",
|
||||
mod_name, SHADER_MAX_VERTEXES, surf->name[0] ? surf->name : "a surface",
|
||||
surf->numVerts );
|
||||
return qfalse;
|
||||
}
|
||||
if ( surf->numTriangles*3 > SHADER_MAX_INDEXES )
|
||||
{
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i triangles on a surface (%i).\n",
|
||||
mod_name, SHADER_MAX_INDEXES / 3, surf->numTriangles );
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i triangles on %s (%i).\n",
|
||||
mod_name, SHADER_MAX_INDEXES / 3, surf->name[0] ? surf->name : "a surface",
|
||||
surf->numTriangles );
|
||||
return qfalse;
|
||||
}
|
||||
// lowercase the surface name so skin compares are faster
|
||||
|
@ -950,13 +954,15 @@ static qboolean R_LoadMD4( model_t *mod, void *buffer, const char *mod_name ) {
|
|||
LL(surf->ofsEnd);
|
||||
|
||||
if ( surf->numVerts > SHADER_MAX_VERTEXES ) {
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i verts on a surface (%i).\n",
|
||||
mod_name, SHADER_MAX_VERTEXES, surf->numVerts );
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i verts on %s (%i).\n",
|
||||
mod_name, SHADER_MAX_VERTEXES, surf->name[0] ? surf->name : "a surface",
|
||||
surf->numVerts );
|
||||
return qfalse;
|
||||
}
|
||||
if ( surf->numTriangles*3 > SHADER_MAX_INDEXES ) {
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i triangles on a surface (%i).\n",
|
||||
mod_name, SHADER_MAX_INDEXES / 3, surf->numTriangles );
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i triangles on %s (%i).\n",
|
||||
mod_name, SHADER_MAX_INDEXES / 3, surf->name[0] ? surf->name : "a surface",
|
||||
surf->numTriangles );
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
|
|
|
@ -142,6 +142,7 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
|
|||
size_t size, joint_names;
|
||||
iqmData_t *iqmData;
|
||||
srfIQModel_t *surface;
|
||||
char meshName[MAX_QPATH];
|
||||
|
||||
if( filesize < sizeof(iqmHeader_t) ) {
|
||||
return qfalse;
|
||||
|
@ -310,17 +311,25 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
|
|||
LL( mesh->first_triangle );
|
||||
LL( mesh->num_triangles );
|
||||
|
||||
if ( mesh->name < header->num_text ) {
|
||||
Q_strncpyz( meshName, (char*)header + header->ofs_text + mesh->name, sizeof (meshName) );
|
||||
} else {
|
||||
meshName[0] = '\0';
|
||||
}
|
||||
|
||||
// check ioq3 limits
|
||||
if ( mesh->num_vertexes > SHADER_MAX_VERTEXES )
|
||||
{
|
||||
ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %i verts on a surface (%i).\n",
|
||||
mod_name, SHADER_MAX_VERTEXES, mesh->num_vertexes );
|
||||
ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %i verts on %s (%i).\n",
|
||||
mod_name, SHADER_MAX_VERTEXES, meshName[0] ? meshName : "a surface",
|
||||
mesh->num_vertexes );
|
||||
return qfalse;
|
||||
}
|
||||
if ( mesh->num_triangles*3 > SHADER_MAX_INDEXES )
|
||||
{
|
||||
ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %i triangles on a surface (%i).\n",
|
||||
mod_name, SHADER_MAX_INDEXES / 3, mesh->num_triangles );
|
||||
ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %i triangles on %s (%i).\n",
|
||||
mod_name, SHADER_MAX_INDEXES / 3, meshName[0] ? meshName : "a surface",
|
||||
mesh->num_triangles );
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
|
|
|
@ -497,14 +497,16 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
|
|||
|
||||
if(md3Surf->numVerts > SHADER_MAX_VERTEXES)
|
||||
{
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has more than %i verts on a surface (%i)",
|
||||
modName, SHADER_MAX_VERTEXES, md3Surf->numVerts);
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has more than %i verts on %s (%i).\n",
|
||||
modName, SHADER_MAX_VERTEXES, md3Surf->name[0] ? md3Surf->name : "a surface",
|
||||
md3Surf->numVerts );
|
||||
return qfalse;
|
||||
}
|
||||
if(md3Surf->numTriangles * 3 > SHADER_MAX_INDEXES)
|
||||
{
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has more than %i triangles on a surface (%i)",
|
||||
modName, SHADER_MAX_INDEXES / 3, md3Surf->numTriangles);
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has more than %i triangles on %s (%i).\n",
|
||||
modName, SHADER_MAX_INDEXES / 3, md3Surf->name[0] ? md3Surf->name : "a surface",
|
||||
md3Surf->numTriangles );
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
|
@ -996,14 +998,16 @@ static qboolean R_LoadMDR( model_t *mod, void *buffer, int filesize, const char
|
|||
// now do the checks that may fail.
|
||||
if ( surf->numVerts > SHADER_MAX_VERTEXES )
|
||||
{
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i verts on a surface (%i).\n",
|
||||
mod_name, SHADER_MAX_VERTEXES, surf->numVerts );
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i verts on %s (%i).\n",
|
||||
mod_name, SHADER_MAX_VERTEXES, surf->name[0] ? surf->name : "a surface",
|
||||
surf->numVerts );
|
||||
return qfalse;
|
||||
}
|
||||
if ( surf->numTriangles*3 > SHADER_MAX_INDEXES )
|
||||
{
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i triangles on a surface (%i).\n",
|
||||
mod_name, SHADER_MAX_INDEXES / 3, surf->numTriangles );
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i triangles on %s (%i).\n",
|
||||
mod_name, SHADER_MAX_INDEXES / 3, surf->name[0] ? surf->name : "a surface",
|
||||
surf->numTriangles );
|
||||
return qfalse;
|
||||
}
|
||||
// lowercase the surface name so skin compares are faster
|
||||
|
@ -1210,13 +1214,15 @@ static qboolean R_LoadMD4( model_t *mod, void *buffer, const char *mod_name ) {
|
|||
LL(surf->ofsEnd);
|
||||
|
||||
if ( surf->numVerts > SHADER_MAX_VERTEXES ) {
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i verts on a surface (%i).\n",
|
||||
mod_name, SHADER_MAX_VERTEXES, surf->numVerts );
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i verts on %s (%i).\n",
|
||||
mod_name, SHADER_MAX_VERTEXES, surf->name[0] ? surf->name : "a surface",
|
||||
surf->numVerts );
|
||||
return qfalse;
|
||||
}
|
||||
if ( surf->numTriangles*3 > SHADER_MAX_INDEXES ) {
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i triangles on a surface (%i).\n",
|
||||
mod_name, SHADER_MAX_INDEXES / 3, surf->numTriangles );
|
||||
ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i triangles on %s (%i).\n",
|
||||
mod_name, SHADER_MAX_INDEXES / 3, surf->name[0] ? surf->name : "a surface",
|
||||
surf->numTriangles );
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
|
|
|
@ -142,6 +142,7 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
|
|||
size_t size, joint_names;
|
||||
iqmData_t *iqmData;
|
||||
srfIQModel_t *surface;
|
||||
char meshName[MAX_QPATH];
|
||||
|
||||
if( filesize < sizeof(iqmHeader_t) ) {
|
||||
return qfalse;
|
||||
|
@ -310,17 +311,25 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
|
|||
LL( mesh->first_triangle );
|
||||
LL( mesh->num_triangles );
|
||||
|
||||
if ( mesh->name < header->num_text ) {
|
||||
Q_strncpyz( meshName, (char*)header + header->ofs_text + mesh->name, sizeof (meshName) );
|
||||
} else {
|
||||
meshName[0] = '\0';
|
||||
}
|
||||
|
||||
// check ioq3 limits
|
||||
if ( mesh->num_vertexes > SHADER_MAX_VERTEXES )
|
||||
{
|
||||
ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %i verts on a surface (%i).\n",
|
||||
mod_name, SHADER_MAX_VERTEXES, mesh->num_vertexes );
|
||||
ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %i verts on %s (%i).\n",
|
||||
mod_name, SHADER_MAX_VERTEXES, meshName[0] ? meshName : "a surface",
|
||||
mesh->num_vertexes );
|
||||
return qfalse;
|
||||
}
|
||||
if ( mesh->num_triangles*3 > SHADER_MAX_INDEXES )
|
||||
{
|
||||
ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %i triangles on a surface (%i).\n",
|
||||
mod_name, SHADER_MAX_INDEXES / 3, mesh->num_triangles );
|
||||
ri.Printf(PRINT_WARNING, "R_LoadIQM: %s has more than %i triangles on %s (%i).\n",
|
||||
mod_name, SHADER_MAX_INDEXES / 3, meshName[0] ? meshName : "a surface",
|
||||
mesh->num_triangles );
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue