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https://github.com/DrBeef/ioq3quest.git
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Allow to disable crosshair by server via sending "no crosshair" string in server info to client
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9aef5b5d68
commit
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5 changed files with 11 additions and 3 deletions
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@ -1883,7 +1883,7 @@ static void CG_DrawCrosshair(void)
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float x, y;
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float x, y;
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int ca;
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int ca;
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if ( !cg_drawCrosshair.integer ) {
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if ( !cg_drawCrosshair.integer || vr->no_crosshair ) {
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return;
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return;
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}
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}
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@ -1950,7 +1950,7 @@ static void CG_DrawCrosshair3D(void)
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char rendererinfos[128];
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char rendererinfos[128];
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refEntity_t ent;
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refEntity_t ent;
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if ( !cg_drawCrosshair.integer ) {
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if ( !cg_drawCrosshair.integer || vr->no_crosshair ) {
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return;
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return;
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}
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}
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@ -1972,6 +1972,9 @@ void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) {
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CG_ShaderStateChanged();
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CG_ShaderStateChanged();
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trap_S_ClearLoopingSounds( qtrue );
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trap_S_ClearLoopingSounds( qtrue );
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const char *serverinfo = CG_ConfigString( CS_SERVERINFO );
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vr->no_crosshair = (strcasestr(serverinfo, "nocrosshair") != NULL || strcasestr(serverinfo, "no crosshair") != NULL);
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}
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}
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/*
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/*
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@ -1722,7 +1722,7 @@ void CG_AddViewWeapon( playerState_t *ps ) {
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// set up gun position
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// set up gun position
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CG_CalculateVRWeaponPosition( hand.origin, angles );
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CG_CalculateVRWeaponPosition( hand.origin, angles );
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if (trap_Cvar_VariableValue("vr_lasersight") != 0.0f)
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if (trap_Cvar_VariableValue("vr_lasersight") != 0.0f && !vr->no_crosshair)
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{
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{
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vec3_t forward, end, dir;
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vec3_t forward, end, dir;
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AngleVectors(angles, forward, NULL, NULL);
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AngleVectors(angles, forward, NULL, NULL);
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@ -515,6 +515,10 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) {
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G_RemapTeamShaders();
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G_RemapTeamShaders();
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trap_SetConfigstring( CS_INTERMISSION, "" );
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trap_SetConfigstring( CS_INTERMISSION, "" );
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char serverinfo[MAX_INFO_STRING];
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trap_GetServerinfo( serverinfo, sizeof( serverinfo ) );
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vr->no_crosshair = (strcasestr(serverinfo, "nocrosshair") != NULL || strcasestr(serverinfo, "no crosshair") != NULL);
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}
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}
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@ -19,6 +19,7 @@ typedef struct {
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vrFollowMode_t follow_mode;
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vrFollowMode_t follow_mode;
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qboolean weapon_select;
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qboolean weapon_select;
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qboolean weapon_select_autoclose;
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qboolean weapon_select_autoclose;
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qboolean no_crosshair;
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int realign; // used to realign the fake 6DoF playspace in a multiplayer game
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int realign; // used to realign the fake 6DoF playspace in a multiplayer game
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