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Update also already stored default player name with random suffix
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@ -3625,6 +3625,9 @@ void CL_Init( void ) {
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char playerName[256];
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Com_sprintf(playerName, 256, "[VR] Player#%i", rand() % (99999999 - 10000000) + 10000000);
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Cvar_Get ("name", playerName, CVAR_USERINFO | CVAR_ARCHIVE );
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if (strcmp(Cvar_VariableString("name"), "[VR] Player") == 0) {
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Cvar_Set( "name", playerName);
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}
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cl_rate = Cvar_Get ("rate", "25000", CVAR_USERINFO | CVAR_ARCHIVE );
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Cvar_Get ("snaps", "40", CVAR_USERINFO | CVAR_ARCHIVE );
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Cvar_Get ("model", "sarge", CVAR_USERINFO | CVAR_ARCHIVE );
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